Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Yeah, the auto metal adder doesn't work for me unless I have the materials folder on the model extended.

If I don't have it extended it gives me an error and doesn't do anything

Quote from: DemonBoy on September 02, 2012, 12:53:12 AM
Yeah, the auto metal adder doesn't work for me unless I have the materials folder on the model extended.

If I don't have it extended it gives me an error and doesn't do anything

Oh, well now I know exactly what's wrong lol

Hey, BJ, I has a question:
I'm importing a model from 3ds Max that I think I might have exported from BB at some point a long time ago.
The thing is that it already has _ExtMtl materials in it.

Should I delete them or what?

burning questions? contact me at bjelkiers.tumblr.com

Quote from: ExorcistRain on September 02, 2012, 01:44:40 AM
Hey, BJ, I has a question:
I'm importing a model from 3ds Max that I think I might have exported from BB at some point a long time ago.
The thing is that it already has _ExtMtl materials in it.

Should I delete them or what?

Well you should always redo the metal material adding thing after importing it, of course.
Shouldn't matter if you delete them or not.

September 02, 2012, 01:47:16 AM #12529 Last Edit: September 02, 2012, 02:02:38 AM by ExorcistRain
Quote from: BlackJax96 on September 02, 2012, 01:46:11 AM
Well you should always redo the metal material adding thing after importing it, of course.
Shouldn't matter if you delete them or not.
Hmm...
Alright, thanks BJ.
EDIT: Wut the visibility bones are already assigned too. :srs:
EDIT2: Looks like I had to name the .dae from 3ds Max as something else for it to be normal.
I dunno if this is a bug or not, but the version of BB I'm using is .67b.

burning questions? contact me at bjelkiers.tumblr.com

Quote from: chaos_knight9000 on September 01, 2012, 12:59:53 AM
BrawlBox V0.68 What else? >.>


Bit rude yo... Its not like I keep up with every post this thread gets. At least had the moveset builder been fixed to work better then the last versions?
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

September 02, 2012, 07:54:53 PM #12531 Last Edit: September 02, 2012, 08:19:35 PM by Tcll
@BJ:
Am I able to animate Pachi yet??
Even Ziia`s dealing with my problem... :/

Post Merge: September 02, 2012, 08:19:35 PM

lol hey BJ, you`d better watch yourself :3
Kryal`s helpin me understand the brbx src code...
You know what that means right?? >:3

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Hey just a thought for the next release but the 0E080300 function would be nice in PSA editing. Its a code I found that was used in olimars up-special in brawl minus. It's basically a boost that just launches you in a given direction. There are three parameters, I only know for sure that the second it vertical force. You might have already included this but when I try to put it in I get errors and I can't edit the values.
My BrawlEx Cosmetic template for people who are lazy!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203448
Supports up to 35 BrawlEx characters currently.

Will sub routines be better editable?
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Dear BlackJax96 can you please add a button to brawl box to play rotations only like in the
brres viewer by Kentilan.

Quote from: Kagemaru on September 06, 2012, 12:56:49 AM
Will sub routines be better editable?
i hope
cuz if you copy the subrotation/goto code
it dont copy where the subrotation/goto code need to go to
so you have to edit it again
and its really annoying if you needing to do a GFX mode so you will always have a GFX on you on all subactions

also i remember i requested something so you just needing to press 1 button so we got 1 subrotation in each subaction(event list: other) with same offset on all subrotations
at same time it moves all stuff on other to Main and fit with the frames timers too

so it dont take long time to make modes with a GFX on the char. and stuff like that
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Yo BJ... i came across an error when replacing and viewing a MDL0 in the FitCaptain.pac file

Sorry but you are not allowed to view spoiler contents.
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How much of the stuff to convert wavs to rswds is completed? I'm still getting emails about where to find the SDK files, so if it's close I could try to help out and finish it.

when did BJ say he was actually working on rwsd conversion :srs:

Granted it would be nice, cause I could then get my hands on pachi`s sfx from pokepark...

But atm pachi still isn`t releasable as I currently can`t animate him with brbx.

At least let me know something about being able to move `origin` back to [ 0, 0, 0 ] BJ :oshi:

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

I might have Brawlbox ready by Christmas.
That's all imma say