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Author Topic: Brawlbox Resources & History  (Read 3861550 times)
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namq
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    « Reply #12540 on: September 09, 2012, 05:26:31 PM »


    :mountstable: :putcousychair: :grabbottlewhisky:

    My body will be ready.
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    DSX8
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    « Reply #12541 on: September 09, 2012, 05:44:03 PM »


    :mountstable: :putcousychair: :grabbottlewhisky:

    My body will be ready.
    will be waiting for a loooong time then @.@
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    complexity == fun

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    « Reply #12542 on: September 10, 2012, 06:04:18 AM »


    @BJ: alright... I can accept -_-

    But it does give me time to start work on another plugin :3
    (to get models into Minecraft) ^_^

    A plugin to convert the model to an MCE schematic file Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Psycho Jolteon
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    « Reply #12543 on: September 10, 2012, 09:19:26 PM »


    Animation modifications still seem to be hella buggy on MKWii's end of the Brawlbox deal. It shows correctly in BrawlBox, but ingame, the animations, specifically the frames I modify, have screwy bone placements, allowing for jumpy animations. It's a possibility that I'm doing something wrong, but I think something is horribly wrong with the rotation coding.
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    BlackJax96
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    « Reply #12544 on: September 10, 2012, 09:39:33 PM »


    Can you explain it in greater detail?
    Nothing's wrong with the rotation coding, but I do question the usage flags for v5 a bit.

    the animations, specifically the frames I modify, have screwy bone placements, allowing for jumpy animations.
    So, they're not at the rotation you wanted them to be at that frame?
    Does the animation interpolate properly to and from those frames?
    Are all the rotation angles all the same at each frame or not?
    Do all MKWii default animations display properly in BB?
    Are there any bones that only use one keyframe? Do those bones work?

    on MKWii's end of the Brawlbox deal.

    AyyYyYYyyyYyy, MKWii support was just an extra thing.
    There was no deal, it's called Brawlbox for a reason. ;O
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    Changeling
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    « Reply #12545 on: September 10, 2012, 09:53:50 PM »


    Another error I'm finding on MKWii's end of the deal is that sometimes, materials and/or shaders will get corrupted or even go missing for no reason. The grass on my track is shifting around for no reason, and it wasn't going it before.
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    BlackJax96
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    « Reply #12546 on: September 10, 2012, 10:02:33 PM »


    That is so generic, I don't even
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    Psycho Jolteon
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    « Reply #12547 on: September 10, 2012, 10:05:02 PM »


    So, they're not at the rotation you wanted them to be at that frame?
    Does the animation interpolate properly to and from those frames?
    Are all the rotation angles all the same at each frame or not?
    Do all MKWii default animations display properly in BB?
    Are there any bones that only use one keyframe? Do those bones work?
    A1: In Brawlbox, yes; in MKWii, no.
    A2: Only in Brawlbox (see A5)
    A3: Nope.
    A4: Yes.
    A5: I'm 100% sure my imported and then modified animations have several keyframes, so I wouldn't know for sure. From frame dumps, I've seen the legs and one arm go everywhere at the ending frame(s) of every animation I modified.
    « Last Edit: September 10, 2012, 10:07:36 PM by Psycho Jolteon » Logged


    DarkPikachu
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    complexity == fun

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    « Reply #12548 on: September 11, 2012, 06:06:23 AM »


    BJ...
    Your attitude towards MKW fuels me toward UMC. >:3

    Sadly though I can`t do anything until I gain some knowledge. -.-*

    Post Merge: September 11, 2012, 06:09:49 AM
    dangit...
    Forgot to ask...

    Since you`re getting in the area of the GLSL,
    Mind helping me out a bit?? Smiley

    My thread is in the help board.
    Big thanks in return =D

    Post Merge: September 11, 2012, 10:46:47 AM
    hey BJ Cheesy
    I've made my release and would like you to take part in trying it out Smiley
    « Last Edit: September 11, 2012, 10:46:47 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    SJS
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    « Reply #12549 on: September 12, 2012, 08:04:23 AM »


    BlackJax... happy birthday  Im srs here
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    « Reply #12550 on: September 12, 2012, 08:24:39 AM »


    Happy birthday mate. Im srs here
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    Beyond
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    ...but nothing happened...

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    « Reply #12551 on: September 12, 2012, 08:39:02 AM »




    BJ. Happy BJ. Im srs here
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    Segtendo
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    « Reply #12552 on: September 12, 2012, 09:51:53 AM »


    Happy birthday buddy Im srs here
    You're my bro's age now Tongue
    « Last Edit: September 12, 2012, 01:11:21 PM by Segtendo » Logged

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    DarkPikachu
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    « Reply #12553 on: September 12, 2012, 10:38:43 AM »


    happy B-day man :3
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #12554 on: September 12, 2012, 11:09:28 AM »


    happy freaking fantastic bday!
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