Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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:mountstable: :putcousychair: :grabbottlewhisky:

My body will be ready.

Quote from: namq on September 09, 2012, 11:26:31 PM
:mountstable: :putcousychair: :grabbottlewhisky:

My body will be ready.
will be waiting for a loooong time then @.@
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@BJ: alright... I can accept -_-

But it does give me time to start work on another plugin :3
(to get models into Minecraft) ^_^

A plugin to convert the model to an MCE schematic file :D

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Animation modifications still seem to be hella buggy on MKWii's end of the Brawlbox deal. It shows correctly in BrawlBox, but ingame, the animations, specifically the frames I modify, have screwy bone placements, allowing for jumpy animations. It's a possibility that I'm doing something wrong, but I think something is horribly wrong with the rotation coding.

Can you explain it in greater detail?
Nothing's wrong with the rotation coding, but I do question the usage flags for v5 a bit.

Quote from: Psycho Jolteon on September 11, 2012, 03:19:26 AMthe animations, specifically the frames I modify, have screwy bone placements, allowing for jumpy animations.
So, they're not at the rotation you wanted them to be at that frame?
Does the animation interpolate properly to and from those frames?
Are all the rotation angles all the same at each frame or not?
Do all MKWii default animations display properly in BB?
Are there any bones that only use one keyframe? Do those bones work?

Quote from: Psycho Jolteon on September 11, 2012, 03:19:26 AM
on MKWii's end of the Brawlbox deal.

AyyYyYYyyyYyy, MKWii support was just an extra thing.
There was no deal, it's called Brawlbox for a reason. ;O

Another error I'm finding on MKWii's end of the deal is that sometimes, materials and/or shaders will get corrupted or even go missing for no reason. The grass on my track is shifting around for no reason, and it wasn't going it before.

That is so generic, I don't even

September 11, 2012, 04:05:02 AM #12547 Last Edit: September 11, 2012, 04:07:36 AM by Psycho Jolteon
Quote from: BlackJax96 on September 11, 2012, 03:39:33 AM
So, they're not at the rotation you wanted them to be at that frame?
Does the animation interpolate properly to and from those frames?
Are all the rotation angles all the same at each frame or not?
Do all MKWii default animations display properly in BB?
Are there any bones that only use one keyframe? Do those bones work?
A1: In Brawlbox, yes; in MKWii, no.
A2: Only in Brawlbox (see A5)
A3: Nope.
A4: Yes.
A5: I'm 100% sure my imported and then modified animations have several keyframes, so I wouldn't know for sure. From frame dumps, I've seen the legs and one arm go everywhere at the ending frame(s) of every animation I modified.

September 11, 2012, 12:06:23 PM #12548 Last Edit: September 11, 2012, 04:46:47 PM by Tcll
BJ...
Your attitude towards MKW fuels me toward UMC. >:3

Sadly though I can`t do anything until I gain some knowledge. -.-*

Post Merge: September 11, 2012, 12:09:49 PM

dangit...
Forgot to ask...

Since you`re getting in the area of the GLSL,
Mind helping me out a bit?? :)

My thread is in the help board.
Big thanks in return =D

Post Merge: September 11, 2012, 04:46:47 PM

hey BJ :D
I've made my release and would like you to take part in trying it out :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

BlackJax... happy birthday  :srs:
Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.




September 12, 2012, 03:51:53 PM #12552 Last Edit: September 12, 2012, 07:11:21 PM by Segtendo
Happy birthday buddy :srs:
You're my bro's age now :P
[white]: SW-2632-7270-6724[/white]


happy B-day man :3

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

happy freaking fantastic bday!
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