Can you explain it in greater detail?
Nothing's wrong with the rotation coding, but I do question the usage flags for v5 a bit.
the animations, specifically the frames I modify, have screwy bone placements, allowing for jumpy animations.
So, they're not at the rotation you wanted them to be at that frame?
Does the animation interpolate properly to and from those frames?
Are all the rotation angles all the same at each frame or not?
Do all MKWii default animations display properly in BB?
Are there any bones that only use one keyframe? Do those bones work?
on MKWii's end of the Brawlbox deal.
AyyYyYYyyyYyy, MKWii support was just an extra thing.
There was no deal, it's called Brawlbox for a reason. ;O