Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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February 06, 2013, 06:43:07 AM #13230 Last Edit: February 06, 2013, 06:44:24 AM by Giga Man
Excuse me, but I need some help. I've been using KTH's True Mario vertex over the default Mario slot, but when I go to the controller setup menu, the game freezes. I was told that if a custom texture is compressed in LZ77ex, it will freeze in the controller mode. I'm guessing it's because it's instantly spawned, which explains why said textures also freeze when summoned in training mode (when you add CPUs), in "team" battles in Classic Mode, and Stage Builder testing, which also uses default Mario.

I put the True Mario vertex in Brawlbox, and it says "LZ77". No "ex", but I assume it's the same thing. I don't really know, though. So, my question is... WHAT DO?!

Sorry if this is the wrong place for this kind of post...

February 06, 2013, 10:00:30 AM #13231 Last Edit: February 06, 2013, 10:02:42 AM by DSX8
yo BJ... i did some stage collision searching.. and ya, here's a list of th footsteps i've taken notes of (note: they have the same names as their sfx in the brsar).. there were SOME stages that made collision editor crash and close BB68

[spoiler]
QuoteFootstep01 = Brick
Footstep02 = Rock
Footstep03 = Grass
Footstep04 = Soil
Footstep05 = Wood
Footstep06 = NibuIron
Footstep07 = Iron
Footstep08 = Carpet
Footstep09 = Fence???
Footstep10 = ???
Footstep11 = GameWatch
Footstep12 = Danbouru???
Footstep13 = Cloud
Footstep14 = ???
Water
Bubbles
Snow
Ice
Ice2
LargeBubble = hanenbow
SnowIce
Crash1 = Stage Builder Spikes
Crash2 = ???
Crash3 = ???
"blank entry" = soft sfx? (it was on Pokemon Stadium 2 air lift)
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February 06, 2013, 01:00:41 PM #13232 Last Edit: February 06, 2013, 01:01:50 PM by Toad75
Quote from: Mariodk on February 06, 2013, 06:12:55 AM
we can edit brsar already from a very long time since
and super easy too
By using Sawndz/SuperSawndz or BrawlBox?
I tried using SuperSawndz but it wouldn't save after I put in the .wav files into the BRSAR
You and I can be poor, but neither of us can be cheap.

February 06, 2013, 03:33:40 PM #13233 Last Edit: February 06, 2013, 03:39:23 PM by Sky Grounder
Quote from: DSX8 on February 06, 2013, 10:00:30 AM
yo BJ... i did some stage collision searching.. and ya, here's a list of th footsteps i've taken notes of (note: they have the same names as their sfx in the brsar).. there were SOME stages that made collision editor crash and close BB68

Sorry but you are not allowed to view spoiler contents.


Some of the materials could also use some renaming.

EDIT:

While I'm at it, I might aswell post some STPM values, in case any stage maker could make use of it:
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3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

That'll be nice to have!
BTW, Value38 is an angle in degrees, just like Value10 and Value27.

a little note on RSAR

Pokepark has an interesting format and should be looked into.
(brbx crashes when you try to open the "audio" folder)

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But the coolest part was that you didn't stop working on it despite that.

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Quote from: Tcll on February 10, 2013, 03:08:24 PM
a little note on RSAR

Pokepark has an interesting format and should be looked into.
(brbx crashes when you try to open the "audio" folder)
I would also recommend looking into the one from Skyward Sword, it has a strange layout that makes BB crash.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

You can also open the BRSAR from No More Heroes (the first one), but the audio files seem pitched up (the voices, at least).
[white]: SW-2632-7270-6724[/white]


Can you guys send me the rsars from all these games?

Quote from: Segtendo on February 10, 2013, 05:21:59 PM
You can also open the BRSAR from No More Heroes (the first one), but the audio files seem pitched up (the voices, at least).

there's a pitch value for every sound.


I can send you the rsar from mario kart wii.
you want it too?


Quote from: Ikaros Hellscythe on February 10, 2013, 11:39:44 PM
Nah I have that one.

oh ok, have you tested to replace sound effects in mario kart wii?
i know brawlbox is for brawl (what else?) but can the next brawlbox replace sound effects from other wii games?

Quote from: Ikaros Hellscythe on February 10, 2013, 08:42:09 PM
Can you guys send me the rsars from all these games?
Sure thing.
Quote from: Ikaros Hellscythe on February 10, 2013, 08:42:09 PMthere's a pitch value for every sound.
Ah. Makes sense.
[white]: SW-2632-7270-6724[/white]


Wii System Menu and Another Code: R rsar are in this pack
I posted these on page 877

http://www.mediafire.com/download.php?1mk3m0c364s0w44