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Author Topic: Brawlbox Resources & History  (Read 4514854 times)
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BlackJax96
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    « Reply #13185 on: January 25, 2013, 03:24:28 PM »


    I dunno, I didn't code it. I'll make it public
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    « Reply #13186 on: January 26, 2013, 03:24:10 AM »


    Is there a reason that _strings in MSBinNode is set to internal? I couldn't make my own read-only version of MSBinEditor because of this. (Not a big deal, but still.)
    This leads me to a question: Is the MSbin editor fully featured/finished? Very often, I see lines like this in one of Brawl's MSbin: <size=4E4E,color=000000FF>Close</end>
    Could this be changed so we actually can see the color / size of the letters in BB?

    I'm not expecting anyone to do something about it, I'm just pointing it out.
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    BlackJax96
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    « Reply #13187 on: January 26, 2013, 03:33:28 PM »


    Good news, the RSAR rebuilder and sound importer work great.
    I managed to replace a sound in-game using only Brawlbox v0.68.
    Now I just have to work on imported stereo sounds (the channels are a little bit off from each other atm) and make it all a bit more user-friendly and then I can release :O

    This leads me to a question: Is the MSbin editor fully featured/finished? Very often, I see lines like this in one of Brawl's MSbin: <size=4E4E,color=000000FF>Close</end>
    Could this be changed so we actually can see the color / size of the letters in BB?

    I'm not expecting anyone to do something about it, I'm just pointing it out.
    I have no idea, maybe.
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    Manki
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    « Reply #13188 on: January 26, 2013, 06:11:37 PM »


    Seems BB is making good progress but, everything here seems different... Has anything happened since I was gone?
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    « Reply #13189 on: January 26, 2013, 06:22:13 PM »


    Seems BB is making good progress but, everything here seems different... Has anything happened since I was gone?
    Why yes...

    <a href="http://youtu.be/oqkfvojy3D8?t=18s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/oqkfvojy3D8?t=18s</a>
    [censored].....JUST.....GOT REEAAALLL...
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    « Reply #13190 on: January 27, 2013, 01:42:48 AM »


    I'll work on it I guess but it's a lot more confusing than it sounds with all the bone weight linkage and stuff.

    And I think I failed it lmao

    I was just asking cause I have been running into situations where that would have been useful. It did not sound too hard but I'm fairly new to coding so I may be (probably am) wrong. It would be useful but it is not vital, just an extra. Anyway, Keep up the great work.
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    « Reply #13191 on: January 27, 2013, 06:35:27 PM »


    Thanks for changing the variable!
    Could you do me one more favor? My project uses BrawlLib, and it uses some of the same constants I defined in StageModuleConverter when I made it. If you could apply these changes to StageModuleConverter to make those constants public, I wouldn't have to re-define them.
    Code:
    --- brawltools-r4/trunk/BrawlLib/System/Windows/Forms/StageModuleConverter.cs	2013-01-27 18:24:34.730292200 -0600
    +++ CheckStages/BrawlLib/System/Windows/Forms/StageModuleConverter.cs 2013-01-27 19:27:25.776442000 -0600
    @@ -4,6 +4,7 @@
     using System.Collections.Generic;
     using System.IO;
     using BrawlLib.IO;
    +using System.Collections.ObjectModel;
     
     namespace System.Windows.Forms
     {
    @@ -13,7 +14,7 @@
             public const string FILTER = "Module files (*.rel)|*.rel";
     
             #region Definition of "Stage" inner class
    -        private class Stage
    +        public class Stage
             {
                 private byte id;
                 private string name;
    @@ -37,13 +38,31 @@
             }
             #endregion
     
    -        private static List<Stage> stageList = new List<Stage>();
    + private static List<Stage> stageList = new List<Stage>();
    + private static int[] indicesToIgnore = {
    + 2959, // st_croll (PAL)
    + 431, // st_onett, st_metalgear
    + 387, // st_dxyorster
    + 2519, // st_croll (NTSC)
    + 419, // st_donkey
    + 423, // st_halberd, st_jungle, st_mansion
    + };
    + public static ReadOnlyCollection<Stage> StageList {
    + get {
    + return stageList.AsReadOnly();
    + }
    + }
    + public static ReadOnlyCollection<int> IndicesToIgnore {
    + get {
    + return Array.AsReadOnly(indicesToIgnore);
    + }
    + }
    +
             private Label lblIDValue;
             private Label lblIDDesc;
             private Label label3;
             private ComboBox itemSelection;
             private Label lblItemDesc;
    -        private static HashSet<int> indicesToIgnore = new HashSet<int>();
             static StageModuleConverter()
             {
                 // static initializer
    @@ -92,14 +111,6 @@
                 {
                     stageList.Add(new Stage(ids[i], stagenames[i], filenames[i]));
                 }
    -            #region Indices to ignore
    -            indicesToIgnore.Add(2959); // st_croll (PAL)
    -            indicesToIgnore.Add(431); // st_onett, st_metalgear
    -            indicesToIgnore.Add(387); // st_dxyorster
    -            indicesToIgnore.Add(2519); // st_croll (NTSC)
    -            indicesToIgnore.Add(419); // st_donkey
    -            indicesToIgnore.Add(423); // st_halberd, st_jungle, st_mansion
    -            #endregion
             }
     
             #region Designer
    @@ -720,7 +731,7 @@
                     {
                         indexToCheck++;
                         if (indexToCheck == searchFor.Length)
    -                        if (indicesToIgnore.Contains(i + 1))
    +                        if (IndicesToIgnore.Contains(i + 1))
                             {
                                 //MessageBox.Show("ignored " + (i + 1));
                                 indexToCheck = 0;
    With the changes I made, indicesToIgnore is now an array instead of a hashset, and both it and StageList now have public read-only versions.
    If you want the whole file, I can post it to pastebin or PM it to you.
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    BlackJax96
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    « Reply #13192 on: January 27, 2013, 08:47:28 PM »


    mmmmk

    If you want the whole file, I can post it to pastebin or PM it to you.

    nah I just made all the changes.
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    libertyernie
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    « Reply #13193 on: January 28, 2013, 07:09:59 PM »


    Thanks Smiley
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    BlackJax96
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    « Reply #13194 on: January 29, 2013, 07:27:08 PM »


    One of Brawlbox v0.68's new features
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    DSX8
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    « Reply #13195 on: January 29, 2013, 07:28:50 PM »


    and this is whats made when BJ uses his voice for the announcer "Wherever Vyse goes, cool follows."
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    « Reply #13196 on: January 29, 2013, 07:29:26 PM »


    SANIKUUUUUUU.
    OLIMAR.
    SNAKE.
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    « Reply #13197 on: January 29, 2013, 07:49:24 PM »


    Some epic sfx you got. : O
    The Charizard one sounded like someone throwing up.
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    « Reply #13198 on: January 29, 2013, 07:53:29 PM »


    BlowJay.... Im srs here

    Gimmie your annoucer sfx now. Im srs here
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    BlackJax96
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    « Reply #13199 on: January 29, 2013, 07:56:33 PM »


    https://www.dropbox.com/s/8m3ondgb2jqkt6h/smashbros_sound.brsar
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