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Author Topic: Brawlbox Resources & History  (Read 4097089 times)
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KingJigglypuff
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    « Reply #13290 on: February 15, 2013, 11:33:19 PM »


    BJ...

    My body is ready...

    So shut up...

    And take my money...

    u my sir... CAN HAVE MAH BABIES!!! *faps all night*
    You would fap to a program. Tongue And I didn't know you could give birth. o0o
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    « Reply #13291 on: February 15, 2013, 11:35:24 PM »


    Hopefully even editable at some point (ex, moving and rigging vertices right in BB?).

    If you do that, I'd love you forever Im srs here
    u my sir... CAN HAVE MAH BABIES!!!


    Fixed.
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    Segtendo
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    « Reply #13292 on: February 15, 2013, 11:37:54 PM »


    Dat GIF. It's on the boards now.
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    pikazz
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    « Reply #13293 on: February 16, 2013, 02:58:07 AM »


    *look at weighting Vertices!*
    Shut Up and Take My Money


    *look at BJ96 avatar afterward*
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    Stupid Tinypic :C

    DarkPikachu
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    « Reply #13294 on: February 16, 2013, 05:34:23 AM »


    I guess I should make a CHR0 stretching/compacting feature.



    So, since I switched to OpenTK, I can bring back the render vertices feature.
    And this time, it'll be even better. "Wherever Vyse goes, cool follows."

    Hopefully even editable at some point (ex, moving and rigging vertices right in BB?).
    weight paint?? Happy Face
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #13295 on: February 16, 2013, 08:17:38 AM »


    Very cool, keep it up SomeGuy!
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    « Reply #13296 on: February 16, 2013, 11:30:42 AM »


    if I must ask...
    what exactly is OpenTK??
    is it like OpenCL or OpenMP??
    « Last Edit: February 16, 2013, 11:31:34 AM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #13297 on: February 16, 2013, 11:32:53 AM »


    OpenTK is just a huge C# wrapper for OpenGL.
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    DarkPikachu
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    « Reply #13298 on: February 16, 2013, 11:49:04 AM »


    OpenTK is just a huge C# wrapper for OpenGL.
    ah, I see...
    so basically something like SDL right??

    SDL is like GLUT but ALOT looser
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Segtendo
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    « Reply #13299 on: February 16, 2013, 02:37:47 PM »


    >Save camera button
    I love you.
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    Anonymous
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    l...

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    « Reply #13300 on: February 17, 2013, 03:49:34 PM »


    Any chance you can add a 'Delete bone entry' option to the edit all window for animations?
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    libertyernie
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    « Reply #13301 on: February 17, 2013, 07:22:37 PM »


    Good news: successfully built the latest SVN revision of BrawlLib and BrawlBox (against the OpenTK DLLs) and edited my expanded SSS with it. Now to see if I can use it without Brawl crashing Smiley

    P.S. HTMLEditor.cs was missing, but nothing else refers to it, apparently.
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    BlackJax96
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    « Reply #13302 on: February 17, 2013, 10:48:00 PM »


    Any chance you can add a 'Delete bone entry' option to the edit all window for animations?

    Sure

    P.S. HTMLEditor.cs was missing, but nothing else refers to it, apparently.

    It was just this random thing I scrapped, I always forget I have to manually delete files from the source code through tortoisesvn which is annoying.
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    « Reply #13303 on: February 18, 2013, 07:12:24 AM »


    It was just this random thing I scrapped, I always forget I have to manually delete files from the source code through tortoisesvn which is annoying.
    Yeah, I've heard that tortoisesvn is a little slow. :3
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    « Reply #13304 on: February 18, 2013, 11:43:00 AM »


    Yeah, I've heard that tortoisesvn is a little slow. :3
    so that's how you delete files from a repository...
    what a pain D:
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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