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« Reply #13350 on: February 23, 2013, 05:33:32 PM » |
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3DS max is not meant as a game development tool period. you cant compare 2 softwares for features they weren't made for, 3DS max is made for modelling and animating, which just are part of video games, and thus, it's possible to use stuff created in 3ds max for video games.
well... I can't necessarily argue with that... <_< I guess now it's really all about personal prefs and everyone kinda ignoring blender's glory... :/
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« Reply #13351 on: February 23, 2013, 05:47:35 PM » |
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This was made using 3ds Max... Now stop hating on 3ds Max plz ;-; 3ds Max is just for modeling and animating, it's not really for making video games in their entirety. I guess Blender can do that?
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« Reply #13352 on: February 23, 2013, 06:36:12 PM » |
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This was made using 3ds Max... Now stop hating on 3ds Max plz ;-; 3ds Max is just for modeling and animating, it's not really for making video games in their entirety. I guess Blender can do that? I'm seeing nothing but a bunch of black  but I'll take your word for it... 
and yes... blender is a full game development studio... (I guess kinda some fuel for my hate on 3DS is in the resources tab on the BV) ^ 3DS "the professional version of Blender"
EDIT: now it shows the link 
EDIT2: I see it was only a movie... though it's still pretty impressive... heh (looks like something out of a blender animation)
but you had my word... I'll stop... tbh, I've actually had it installed... just couldn't really get the gist of it... heh
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« Last Edit: February 23, 2013, 06:50:40 PM by DarkPika »
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« Reply #13353 on: February 23, 2013, 09:11:54 PM » |
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Working on a vertex weight editor, feel free to watch if you want.
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« Reply #13354 on: February 23, 2013, 09:32:31 PM » |
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stream ended was fun watching and chatting with ya 
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« Last Edit: February 24, 2013, 12:35:34 AM by Diddy Kong »
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« Reply #13355 on: February 24, 2013, 05:51:41 AM » |
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vertex weight editor?
is this what i think it is?
could it be...? rigging?
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« Reply #13356 on: February 24, 2013, 07:25:45 AM » |
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vertex weight editor?
is this what i think it is?
could it be...? rigging?
vertex weights on bones... yep
I'm hoping for weight paint like blender XD
EDIT: hey BJ... I have a Q about a topic that appeard once on the KCMM chat...
are you still working on game logic?? (I thought you originally were, but now I'm confused)
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« Last Edit: February 24, 2013, 07:28:37 AM by DarkPika »
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« Reply #13357 on: February 24, 2013, 10:09:54 AM » |
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Here, have a sloppy preview. vertex weights on bones... yep
I'm hoping for weight paint like blender XD
EDIT: hey BJ... I have a Q about a topic that appeard once on the KCMM chat...
are you still working on game logic?? (I thought you originally were, but now I'm confused)
I'm holding off on it until the next BB is released, then I'm gonna start on a program dedicated to just movesets.
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« Reply #13358 on: February 24, 2013, 10:13:54 AM » |
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will there be Mirror mode in brawlbox aswell? so we only have to rig one of the arms/hands/legs and then use mirror mode to rig the other side like we do in 3ds max
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #13359 on: February 24, 2013, 10:40:11 AM » |
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but, will this weights thing, be just to see how it's rigged, or to rig...?
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« Reply #13360 on: February 24, 2013, 11:04:31 AM » |
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but, will this weights thing, be just to see how it's rigged, or to rig...?
What do you think? will there be Mirror mode in brawlbox aswell?
I don't see wynaut
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« Reply #13361 on: February 24, 2013, 12:05:30 PM » |
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So we can rig in BB now?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #13362 on: February 24, 2013, 12:25:51 PM » |
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« Reply #13363 on: February 24, 2013, 12:28:30 PM » |
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No.
Do we want to rig in BrawlBox? /troll
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« Reply #13364 on: February 24, 2013, 01:33:37 PM » |
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Do we want to rig in BrawlBox? /troll
no
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