Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: joking on February 24, 2013, 12:26:47 AM
3DS max is not meant as a game development tool period.
you cant compare 2 softwares for features they weren't made for, 3DS max is made for modelling and animating, which just are part of video games, and thus, it's possible to use stuff created in 3ds max for video games.
well... I can't necessarily argue with that... <_<
I guess now it's really all about personal prefs and everyone kinda ignoring blender's glory... :/

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

This was made using 3ds Max...
Sorry but you are not allowed to view spoiler contents.


Now stop hating on 3ds Max plz ;-;

3ds Max is just for modeling and animating, it's not really for making video games in their entirety. I guess Blender can do that?

February 24, 2013, 01:36:12 AM #13352 Last Edit: February 24, 2013, 01:50:40 AM by DarkPika
Quote from: BlackJax96 on February 24, 2013, 12:47:35 AM
This was made using 3ds Max...
Sorry but you are not allowed to view spoiler contents.


Now stop hating on 3ds Max plz ;-;

3ds Max is just for modeling and animating, it's not really for making video games in their entirety. I guess Blender can do that?

I'm seeing nothing but a bunch of black :P
but I'll take your word for it... :)

and yes... blender is a full game development studio...
(I guess kinda some fuel for my hate on 3DS is in the resources tab on the BV)
^ 3DS "the professional version of Blender"

EDIT: now it shows the link :srs:

EDIT2:
I see it was only a movie... though it's still pretty impressive... heh
(looks like something out of a blender animation)

but you had my word... I'll stop...
tbh, I've actually had it installed... just couldn't really get the gist of it... heh

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.


February 24, 2013, 04:32:31 AM #13354 Last Edit: February 24, 2013, 07:35:34 AM by Diddy Kong
stream ended
was fun watching and chatting with ya :P

vertex weight editor?

is this what i think it is?

could it be...? rigging?

February 24, 2013, 02:25:45 PM #13356 Last Edit: February 24, 2013, 02:28:37 PM by DarkPika
Quote from: joking on February 24, 2013, 12:51:41 PM
vertex weight editor?

is this what i think it is?

could it be...? rigging?
vertex weights on bones...
yep


I'm hoping for weight paint like blender XD


EDIT:
hey BJ...
I have a Q about a topic that appeard once on the KCMM chat...

are you still working on game logic??
(I thought you originally were, but now I'm confused)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Here, have a sloppy preview.

Sorry but you are not allowed to view spoiler contents.


Quote from: DarkPika on February 24, 2013, 02:25:45 PM
vertex weights on bones...
yep


I'm hoping for weight paint like blender XD


EDIT:
hey BJ...
I have a Q about a topic that appeard once on the KCMM chat...

are you still working on game logic??
(I thought you originally were, but now I'm confused)

I'm holding off on it until the next BB is released, then I'm gonna start on a program dedicated to just movesets.

will there be Mirror mode in brawlbox aswell?
so we only have to rig one of the arms/hands/legs and then use mirror mode to rig the other side
like we do in 3ds max
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

but, will this weights thing, be just to see how it's rigged, or to rig...?

Quote from: joking on February 24, 2013, 05:40:11 PM
but, will this weights thing, be just to see how it's rigged, or to rig...?

What do you think?

Quote from: Mariodk on February 24, 2013, 05:13:54 PM
will there be Mirror mode in brawlbox aswell?

I don't see wynaut

So we can rig in BB now?
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