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« Reply #13770 on: April 03, 2013, 06:57:57 PM » |
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Delete the track info in Audacity. This bug is fixed in v0.68. We've gone over this before. lmao I didn't know that it had been discussed before, and I didn't even use Audacity, it crashes when I navigate the song in Brawl Box. Funny seeing as it worked before, but whatever, a new version is coming out. Kinda hard to find out where it was discussed now that there are 900+ pages and 13,100+ posts...yeah. Again, it crashed in Brawl Box, what does deleting the track info have to with Audacity when I didn't even use it? If I didn't use Audacity, how do I fix it in the mean time (until 0.68)?
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« Last Edit: April 03, 2013, 07:00:59 PM by the_randomizer »
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« Reply #13771 on: April 03, 2013, 07:02:01 PM » |
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I didn't know that it had been discussed before, and I didn't even use Audacity, it crashes when I navigate the song in Brawl Box. Funny seeing as it worked before, but whatever, a new version is coming out.
Kinda hard to find out where it was discussed now that there are 900+ pages and 13,100+ posts...yeah. Again, it crashed in Brawl Box, what does it have to with Audacity when I didn't even use it.
baka just wait for v0.68 A very small request for a simple feature, u showed a preview where you could see the bone's name in the previewer, could make it so it also displays the bone's index?
no
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« Reply #13772 on: April 03, 2013, 07:03:41 PM » |
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baka
just wait for v0.68
no
"Baka" huh? Thanks for the compliment. I'll wait.
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« Last Edit: April 03, 2013, 07:06:52 PM by the_randomizer »
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« Reply #13773 on: April 03, 2013, 07:10:03 PM » |
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"Baka" huh? Thanks for the compliment. No problem. I'll wait.
Good
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« Reply #13774 on: April 03, 2013, 10:07:06 PM » |
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Can we remove vertices with the new Brawlbox?
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« Reply #13775 on: April 04, 2013, 04:12:36 PM » |
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hey BJ... I was just wondering if you know if MDL0's are capable of doing this:
I've just found out using blender that apparently a single object can have UV's that link between multiple textures...
and it makes sense too when played out in GL:
glBegin(GL_QUADS) glBindTexture(GL_TEXTURE_2D, 0 ) glTextCoord2f(0.0,0.0); glVertex3f() glTextCoord2f(1.0,0.0); glVertex3f() glTextCoord2f(1.0,1.0); glVertex3f() glTextCoord2f(0.0,1.0); glVertex3f()
glBindTexture(GL_TEXTURE_2D, 1 ) *same as above, but with different verts*
glEnd()
so... while the same object is capable of multiple textures... is it possible to do this with MDL0 files??
it's possible to do this with OBJ files:
o object0 usemtl Texture0.png f 1/1 2/2 3/3 4/4 usemtl Texture1.png f 4/1 3/2 5/3 6/4
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« Reply #13776 on: April 04, 2013, 04:44:24 PM » |
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Can we remove vertices with the new Brawlbox?
no hey BJ... I was just wondering if you know if MDL0's are capable of doing this:
I've just found out using blender that apparently a single object can have UV's that link between multiple textures...
and it makes sense too when played out in GL:
glBegin(GL_QUADS) glBindTexture(GL_TEXTURE_2D, 0 ) glTextCoord2f(0.0,0.0); glVertex3f() glTextCoord2f(1.0,0.0); glVertex3f() glTextCoord2f(1.0,1.0); glVertex3f() glTextCoord2f(0.0,1.0); glVertex3f()
glBindTexture(GL_TEXTURE_2D, 1 ) *same as above, but with different verts*
glEnd()
so... while the same object is capable of multiple textures... is it possible to do this with MDL0 files??
it's possible to do this with OBJ files:
o object0 usemtl Texture0.png f 1/1 2/2 3/3 4/4 usemtl Texture1.png f 4/1 3/2 5/3 6/4
Calling glBindTexture in between glBegin() and glEnd() is illegal, it throws an error. you have to bind, begin, draw, end, bind, begin, draw, end, etc. MDL0s don't directly support different UV sets per vertex but you can have up to 8 separate UV sets linked to an object at once so you could still pull of the effect with shaders.
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« Reply #13779 on: April 05, 2013, 05:09:13 AM » |
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This Saturday?! That's FANTASTIC!!! I'm gunna r*pe the sh*t out of the RSAR editor and import over 100 voices!
BlackJax96!!! How would you sum up the whole progress/experience of making BB 0.68 -- in one word? This thread has to reach 1000 before saturday. And lastly, Thank you for everythang you've done. hope you import a nice voice for the wreck-it ralph hack too lol
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« Reply #13780 on: April 05, 2013, 08:04:44 AM » |
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I can't wait until tomorrow. I'm gonna be making a ton of RSAR hacks with both Brawl and MKW. This will allow me to complete Roy even further.
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« Reply #13781 on: April 05, 2013, 08:07:49 AM » |
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Out of curiosity, is Brawl's RSAR format (or the BrawlBox handler, at any rate) compatible with Wii Sports' or Wii Sports Resort's? I'd like to replace some of the crowd sound effects with the ones from the golf game.
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« Last Edit: April 05, 2013, 09:17:57 AM by jdaster64 »
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« Reply #13782 on: April 05, 2013, 10:33:08 AM » |
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Can I get some proper credit for the official Brawlbox Icon design? I've had that icon sitting in the resources page since BrawlVault's inception.
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-Jack H.
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« Reply #13783 on: April 05, 2013, 12:41:38 PM » |
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Out of curiosity, is Brawl's RSAR format (or the BrawlBox handler, at any rate) compatible with Wii Sports' or Wii Sports Resort's? I'd like to replace some of the crowd sound effects with the ones from the golf game.
All RSAR versions are supported, so yes. Can I get some proper credit for the official Brawlbox Icon design? I've had that icon sitting in the resources page since BrawlVault's inception. I will discuss this with my colleagues
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« Reply #13784 on: April 05, 2013, 03:04:41 PM » |
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All RSAR versions are supported, so yes. Noice; I'll probably be importing those posthaste come tomorrow.
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