Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: StupidMarioFan1 on May 02, 2013, 02:16:33 AM
Well it's that a lot of times, I end up getting a problem that no one else gets, usually from my bad luck, and something like v0.68 messing up an import happening only to me would've just been wrong. Now unless you know how to fix it and it's easy to fix, I don't see how not being able to edit materials or visibility bones being not a big deal. :P Just sayin.

Nobody's dead because of it.
So it's not a big deal

Quote from: BlackJax96 on May 02, 2013, 02:25:45 AM
Nobody's dead because of it.
So it's not a big deal
Rather dark humor though...
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: BlackJax96 on May 02, 2013, 02:25:45 AM
Nobody's dead because of it.
So it's not a big deal
^ this

just do ur material edits/adding/deletion/etc in BB 67b and wait for 68b this weekend.
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Quote from: BlackJax96 on May 02, 2013, 02:25:45 AM
Nobody's dead because of it.
So it's not a big deal
Guess that's one way to look at it. :O
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

May 02, 2013, 02:52:12 AM #14284 Last Edit: May 02, 2013, 02:55:08 AM by Friedslick6
Here's all the documentation on SF2 soundfont files for later if you want to try exporting SEQ data to a readable format.
At some point, you just have to bend down and tie your shoelaces.

Quote from: Friedslick6 on May 02, 2013, 02:52:12 AM
Here's all the documentation on SF2 soundfont files for later if you want to try exporting SEQ data to a readable format.
everything's always in C++

thanks

Quote from: BlackJax96 on May 02, 2013, 02:57:52 AM
everything's always in C++

thanks
Do you hate C++ or something? Is it because it's so complex?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

May 02, 2013, 03:28:15 AM #14287 Last Edit: May 04, 2013, 01:07:46 AM by Soneek
Here's an RSEQ to MIDI converter that works pretty well. I included a Windows build and the source code (C++). I wish I could thank the guy that wrote it.

rseq2midi

Edit: Fixed link


Quote from: BlackJax96 on May 02, 2013, 05:14:53 AM
REFF and REFT editing together


I applaud you good sir. Now make the titty maker. >:|
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: BlackJax96 on May 02, 2013, 05:14:53 AM
REFF and REFT editing together


you really want me to post the video of jontron singing "AND IIIIIIII (HOLY [censored]!) WILL ALWAYS LOVE YOU!" :srs:
that looks so perfect, I want that so badly :oshi:

Quote from: Snivy on May 02, 2013, 02:23:25 AM
So I'm pretty sure that the wireframe overlay is a problem with the .NET framework.
Because this is what I get at home:
Sorry but you are not allowed to view spoiler contents.

And this is what I get at school:
Sorry but you are not allowed to view spoiler contents.

it can also be about the Opengl32.dll file, I tried with a diffirent dll file and the result were like yours, just slightly better
Stupid Tinypic :C

May 02, 2013, 11:43:11 AM #14291 Last Edit: May 02, 2013, 11:45:16 AM by DarkPika
Quote from: BlackJax96 on May 02, 2013, 02:57:52 AM
everything's always in C++
HEY! that's my line ;_;
lol

great job BJ ;)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: BlackJax96 on April 28, 2013, 07:03:10 PM
As long as nothing really bad happens while I'm doing my last rounds making sure everything works, I'll release Brawlbox v0.68 today.

Oh, ho, ho!



Don Cornero approves of this very much!


Quote from: pikazz on May 02, 2013, 06:24:49 AMIt can also be about the Opengl32.dll file, I tried with a diffirent dll file and the result were like yours, just slightly better
Pikazz, I love you sometimes. BTW maybe it's just my school's version of OpenGL in general, since I can't get some of that stuff to run sometimes either. (Espescially some of the stuff that I make that barely runs on my computer.)
My 3DS Friend code : 3411-0459-5550
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE