Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: Kage Ryu on May 11, 2013, 05:38:13 AM
This thread can have so many lulz sometimes.

And have fun at Disneyland, BJ!

Thanks, on the road now. Although I don't actually get to go there until tomorrow >.>

Quote from: Shadic on May 11, 2013, 04:12:36 PM
Minor complaint, but it seems like in .68b I cannot stretch out the moveset panel, so it's stuck in an awkwardly-small state that makes it kind of hard to use.

Also the model viewer and the "main" window use different icons - Not sure if that's intentional or not. :P

Looking good though.

I recommend using v0.67b for moveset editing for now, theres nothing new for it in v0.68 or v0.68b. You can definitely look forward to Ikarus though, the whole program is built for only animation, moveset, GFX and SFX editing and loads your entire brawl file directory, so you can switch between editing any characters that are supported and you have the files for :O

And I forgot to change the icon on the model viewer <.< oh well. Fixed now.

Thanks

interesting news on Ikarus :)

when are you getting back on SWF??
I've been patiently awating a reply for quite a few days now... :/

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: DarkPika on May 11, 2013, 07:24:06 PM
interesting news on Ikarus :)

when are you getting back on SWF??
I've been patiently awating a reply for quite a few days now... :/
Oh let him enjoy his break in Disneyland, will ya? :srs:
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

Quote from: Chaos_Knight on May 11, 2013, 07:30:46 PM
Oh let him enjoy his break in Disneyland, will ya? :srs:
oh, right :)
have a good time :D

hope your brain don't go splody XD

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Bone Flags settings seem to be MIA...

So I can't make the special size-mods using this method:
http://forums.kc-mm.com/index.php?topic=54733.0

Quote from: Nanobuds on May 11, 2013, 10:15:56 PM
Bone Flags settings seem to be MIA...

So I can't make the special size-mods using this method:
http://forums.kc-mm.com/index.php?topic=54733.0

They're auto-calculated now.

So how would I go about making the size-mod using that method?

Quote from: Nanobuds on May 12, 2013, 12:35:29 AM
So how would I go about making the size-mod using that method?
ive made size mods without editing the flags in the previous bbox with no problems

What! v0.68 is out!? D: Aww man. Why do I have to be without Internet at such a glorious moment? ;-; Well thanks for your hard work, BJ. Have fun in Didney Worl. You deserve it. :3 Tell me if you saw Gaston when you get back. *lipbite emote*
I don't take requests.

My PSA Thread
[move][/move]

Quote from: BlackJax96 on December 14, 2010, 03:39:11 AM
Planned for Ikarus:
- Fighter.pac & item moveset editing
- Moveset editing for Mario, Link, Pit & ZSS
- Add support for executing more events in the model viewer

sorry to quote the OP (but I did only quote what I wanted)

While launching Ikarus, it will offer us all that since day 1 of the release, or that can be implemented later?

just saying that, the problem with brawlbox moveset editing was glitching character while rebuilding them, lowering the size was the thing that was making obstruct data or junk data to glitch when characters were rebuilded

I know you know all this, this is old as [censored].  But the fighter.pac  and item moveset editing aren't the most important, but can help interested coders to make new things out of the items or the main file (fighter.pac)

Bowser and Samus B moves being bugged/glitched as of their action 112-115 behave weird and are blank, and other character which we call "Fresh" files

we don't know for certain if this files are "fresh" nintendo might aswell made tons of changes to the files like we all do, and hences, rebuilding crashes them as there is alot of bland/junk data inside their file.

"fresh" files is for "un-modded" files, that came with the factory, but they are nowhere fresh.

I am in the season...  Summer is where my ambition for smash comes live my God O.o...


I suddenly want to hack smash all over the place O.o

No one have bigger balls then Gaston  :srs:

would it be possible for ikarus to edit the rel file in such a way a character uses someone else's soundbank?
like a dropdown menu or something that lets you select the soundbank...
i know it's possible through .rel editting cuz PW did it with his P&P .rels

Whenever I export a DAE, and import it into max, everything spazzes out.
Even if I import that same DAE into Brawlbox

Quote from: joke king on May 13, 2013, 04:34:56 PM
would it be possible for ikarus to edit the rel file in such a way a character uses someone else's soundbank?
like a dropdown menu or something that lets you select the soundbank...
i know it's possible through .rel editting cuz PW did it with his P&P .rels
thats because PW added ASM codes in the P&P which controls most things, including the soundbank in the module file instead for in Sora_Melee
Stupid Tinypic :C

but doesnt that mean it's possible to make a rel that only edits the soundbank of a character?