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« Reply #15 on: December 14, 2010, 07:33:25 PM » |
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well... just as I expected... here's the VGroups that didn't import: but other than those parts not being linked to the bones, it's a pretty dang good model I don't think you want it with missing VGroups though... they're quite alot of work to add :/ I'll see what I can get around to fixing on the script... Flandre did the same thing: ^ignore the 'Click Here'
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« Reply #16 on: December 14, 2010, 07:35:45 PM » |
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Still won't build
*cough* #include <dae/daeTypes.h> #include <dae/daeError.h> #include <dae/daeDatabase.h> #include <dae/daeIOPlugin.h> #include <dae/daeAtomicType.h> #include <dae/daeMetaElement.h> #include <dae/daeIDRef.h> #include <dae/daeURI.h> #include <dae/daeUtils.h> #include <dae/daeRawResolver.h> #include <dae/daeSIDResolver.h> #include <dom/domCOLLADA.h> #include <dom/domProfile_COMMON.h> *cough*
Need those .h files too >.> Might want to upload them lol
everything's in this: http://sourceforge.net/projects/collada-dom/files/
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« Reply #17 on: December 14, 2010, 07:41:23 PM » |
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ignore the 'Click Here'
^^made me lol And when you say Vgroups, you mean vertex groups right? SO SHE WON'T HAVE HAIR??? and I already downloaded the Collada Dom stuff earlier, didn't see any .h files?
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« Reply #18 on: December 14, 2010, 07:43:57 PM » |
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ignore the 'Click Here'
^^made me lol And when you say Vgroups, you mean vertex groups right? yep SO SHE WON'T HAVE HAIR??? and I already downloaded the Collada Dom stuff earlier, didn't see any .h files? she has hair, it just won't move anywhere is all... and try searching the DOM (hit F3)
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« Reply #19 on: December 14, 2010, 07:54:23 PM » |
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Oh... well I don't mind her hair not moving for now, I just want to see the dae in 3ds max
And I swear I searched before, but now that you tell me to search, I find the files... ok then lol
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« Last Edit: December 14, 2010, 07:55:26 PM by BlackJax96 »
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« Reply #20 on: December 14, 2010, 08:03:18 PM » |
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Oh... well I don't mind her hair not moving for now, I just want to see the dae in 3ds max
And I swear I searched before, but now that you tell me to search, I find the files... ok then lol
lawlz I'm gonna try first though
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« Reply #21 on: December 14, 2010, 08:07:46 PM » |
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Oh... well I don't mind her hair not moving for now, I just want to see the dae in 3ds max
I'm gonna try first though Good luck then Tell me if it works
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« Reply #22 on: December 14, 2010, 08:19:34 PM » |
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Tech's FIANALLY getting help with this. Congratz dude!! Oh, hey there BlackJax. I've seen you stalking around on the forum games before. Nice to see you'll help us with this. :3 Wait, .Pmd's? Good times those where huh Tech? I got the Importer to work, but with the same non-working bone issues... as seen in the pics from tech above. I still havent found an importer for 3DS unfortuantely, but the bones for the hands are sorta necessary for making a functioning character in Brawl. Well, I'm still here to contribute alongside you guys... as little as I can. >_>
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« Reply #23 on: December 14, 2010, 08:34:27 PM » |
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FIANALLY
Fianally indeed You guys got msn? Some random night, me, the guy who knows C++ and another guy I know are gonna pull an all nighter in a chat on teamviewer and work on reversing ais >: )
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« Last Edit: December 14, 2010, 08:47:28 PM by BlackJax96 »
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« Reply #24 on: December 15, 2010, 01:20:11 AM » |
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FIANALLY
Fianally indeed You guys got msn? Some random night, me, the guy who knows C++ and another guy I know are gonna pull an all nighter in a chat on teamviewer and work on reversing ais >: ) O.O =3= I got skool -.- (o_o) oh wait... random... right... KK... lol as long as it's not on a skool day ^_0 hey... you may want will's converter as well... ^perfect polygons can you at least MAJORLY comment on the code, that way I know what's what :/ I really wanna figure this out too, and no, I don't use the popular stuff... (msn, aim, yim, skype, etc.) but I do use chatango... (only semi-popular) it's on my website http://tcll5850.webfreehosting.net heh... it's how I keep my cpu from getting viruses... along with a few other procedures... ^(IE blocks EVERYTHING except for what I tell it to pass)
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« Last Edit: December 15, 2010, 01:27:17 AM by Tcll »
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« Reply #25 on: December 15, 2010, 02:26:26 AM » |
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found a few things... this only tells me of 141 though... http://www.khronos.org/collada/you got any references on 140??
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« Reply #26 on: December 15, 2010, 01:42:52 PM » |
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1. as long as it's not on a skool day ^_0 2. you may want will's converter as well... ^perfect polygons 3. can you at least MAJORLY comment on the code, that way I know what's what :/ 4. I do use chatango... (only semi-popular) it's on my website http://tcll5850.webfreehosting.net 1. I have 2 weeks off from skool starting next week lol but I'll get on chatango as well on the weekends 2. Already have it for reference 3. I'll comment the 5h!t out of it for ya 4. Mmmmmk, I'll try to keep you updated on there I got nothin on 140, sorry. And about your mdl0 template; I made the file and named it correctly and stuff and put it in the right directory, but it doesn't appear in the list of templates in hex edit...?
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« Reply #27 on: December 15, 2010, 03:51:25 PM » |
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KK... cool and dang... =3= about your prob... you did include the underscore correct?? and it is an xml file right?? (not a txt '_mdl0.xml .txt') also, I'm UD-ing Poly's btw so there'll be a UD soon
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« Reply #28 on: December 15, 2010, 04:55:32 PM » |
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about your prob... you did include the underscore correct?? and it is an xml file right?? (not a txt '_mdl0.xml .txt') also, I'm UD-ing Poly's btw so there'll be a UD soon Yep, still doesn't work UD=upload right? and what polys...? If I interpreted that right then you said that I'm awesome
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« Last Edit: December 15, 2010, 05:27:26 PM by BlackJax96 »
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« Reply #29 on: December 15, 2010, 05:19:55 PM » |
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UD = UpDate poly's = polygons and no... the PMD thing isn't done it'll be a little before I can get to that
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