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« Reply #30 on: December 15, 2010, 05:22:31 PM » |
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haha kk figured
too many topics in one topic >.>
Edit: I wonder if it would be possible to inject a model into a polygon and vertset and then move the polygon around the model to make it fit in place... just an idea. You'd probably need to rebuild the mdl0 for that
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« Last Edit: December 15, 2010, 06:26:45 PM by BlackJax96 »
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« Reply #31 on: December 15, 2010, 07:05:47 PM » |
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I wonder if it would be possible to inject a model into a polygon and vertset and then move the polygon around the model to make it fit in place... I'll give you an obj example of how poly's work first off, poly's are a certain number of points that make up a face... one point will have 3 indexes ( vert/normal/UV ) now onto the types of poly's (going by number of points) 1 = point 2 = line 3 = triangle 4 = square (quad) 5> = multi-point polygon note: obj files don't use advanced polygon techniques such as strips or fans so here's how an obj file with would look like: # 8 verts v 0.0 0.0 0.0 v 1.0 0.0 0.0 v 0.0 1.0 0.0 v 0.0 0.0 1.0 v 1.0 1.0 0.0 v 0.0 1.0 1.0 v 1.0 0.0 1.0 v 1.0 1.0 1.0 #8 normals vn 0.0 0.0 0.0 vn 1.0 0.0 0.0 vn 0.0 1.0 0.0 vn 0.0 0.0 1.0 vn 1.0 1.0 0.0 vn 0.0 1.0 1.0 vn 1.0 0.0 1.0 vn 1.0 1.0 1.0 #4 uv's vt 0.0 0.0 vt 1.0 0.0 vt 0.0 1.0 vt 1.0 1.0 #5 faces o zero f 1/1/1 #point f 1/1/1 2/2/2 #line f 1/1/1 2/2/2 4/4/3 #tri f 1/1/1 2/2/2 4/4/3 8/8/4 #quad o one #these are objects btw f 1 3 5 6 7 8 #poly that obj should work btw I just made it up and typed it out
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« Reply #32 on: December 15, 2010, 07:19:49 PM » |
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I'll give you an obj example of how poly's work first off, poly's are a certain number of points that make up a face... one point will have 3 indexes ( vert/normal/UV ) now onto the types of poly's (going by number of points) 1 = point 2 = line 3 = triangle 4 = square (quad) 5> = multi-point polygon
Knew that note: obj files don't use advanced polygon techniques such as strips or fans so here's how an obj file with would look like: # 8 verts v 0.0 0.0 0.0 v 1.0 0.0 0.0 v 0.0 1.0 0.0 v 0.0 0.0 1.0 v 1.0 1.0 0.0 v 0.0 1.0 1.0 v 1.0 0.0 1.0 v 1.0 1.0 1.0 #8 normals vn 0.0 0.0 0.0 vn 1.0 0.0 0.0 vn 0.0 1.0 0.0 vn 0.0 0.0 1.0 vn 1.0 1.0 0.0 vn 0.0 1.0 1.0 vn 1.0 0.0 1.0 vn 1.0 1.0 1.0 #4 uv's vt 0.0 0.0 vt 1.0 0.0 vt 0.0 1.0 vt 1.0 1.0 #5 faces o zero f 1/1/1 #point f 1/1/1 2/2/2 #line f 1/1/1 2/2/2 4/4/3 #tri f 1/1/1 2/2/2 4/4/3 8/8/4 #quad o one #these are objects btw f 1 3 5 6 7 8 #poly that obj should work btw I just made it up and typed it out Didn't know that. Here's a load of questions, see how many you can answer lol: So you're adding polys to your template? What about vertices? Does your template include the header for the mdl0? (All the hex from MDL0 to the load of ÿÿÿÿ) What parts are you missing from your template? I really need to get that template to work O_O Teach me anything and everything you know
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« Reply #33 on: December 15, 2010, 07:21:50 PM » |
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I'd love to help you guys, but idk sh!7 about Sh!7, so is there anything simple I can do for you?
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« Reply #34 on: December 15, 2010, 07:40:25 PM » |
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@BJ96: well everything that's done involves: Definitions ... UV Points ~ Tex1 (Textures) Tex2 (Pallets)
Mat1 (Shaders) are about 40% Mat2 (Materials) are about 8%
Polygons (Objects) are currently being worked on by rightful terms, the Polygons sould really be called Objects as they are linked to the main scene
and also, try creating a new template and see if it appears in that directory... what OS do you use?? I use WinXP Home
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« Reply #35 on: December 15, 2010, 07:44:08 PM » |
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Go find people who know C++. If they don't want to help, lay 5H17 down and hold up a gun and it should work. And find topics, any topics, that have info on mdl0s. Any info at all.
@Tcll: Ok I'll try that, I'm running Win7 Home 32 bit. Work on that template like crazy, the more that's done the better
Edit: Hexedit won't read any templates I add
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« Last Edit: December 15, 2010, 07:50:26 PM by BlackJax96 »
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« Reply #36 on: December 15, 2010, 07:51:07 PM » |
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ah... well there's your problem win7 has an entirely different setup compaired to winXP try seeing if you can't find a directory similar to the one I gave you... you may have a seperate App data folder for 32bit Apps I know there's a Program Files 32 I havn't really been around 7 long enough to know what it's about... nor do I care to I'm a PC and Win7 was not my idea :3
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« Reply #37 on: December 15, 2010, 07:59:49 PM » |
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I'm on xp but in a day or 2 I'm changin things up, 7xdark and ubuntu. As soon as I do that I was gonna start experimenting with materials1 and 2
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« Reply #38 on: December 15, 2010, 08:02:33 PM » |
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lol this is the post where I swear my head off because all the other built-in templates are in the same directory as the one i'm adding and macs are just stupid. WHAT THE **** HOLY **** WHY THE **** DOES THIS ****ING HAPPEN TO ****ING PCs! WHAT THE ****! replace **** with the word of your choice Edit 1: HEY WAIT... why don't I just modify a built in template? wow Edit 2: It still reads the original template! What the heck I think it's in a different directory, starting whole computer search
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« Last Edit: December 15, 2010, 08:06:35 PM by BlackJax96 »
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« Reply #39 on: December 15, 2010, 08:09:25 PM » |
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@LH dude... 7 sux entirely... it's basically vista with batter nav and program compatibility... you still have all the other errors it had honestly... stick with XP it's better and more reliable... maybe not as user friendly, but it's better than security issues you can't disable DX if you need any help with certain things at all, hit me up and I'll see what I can do btw, if it's just for the looks you're going for... I can prbly find you something @BJ hmm... this didn't work for me... but it's worth a shot... try the program directory :/ there's a copy of all the templates in there...
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« Last Edit: December 15, 2010, 08:10:43 PM by Tcll »
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« Reply #40 on: December 15, 2010, 08:16:57 PM » |
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hmm... this didn't work for me... but it's worth a shot... try the program directory :/ there's a copy of all the templates in there...
I got it to work. The directory I needed to put it in was in a hidden folder crammed into the depths of my computer. I wouldn't have found it without searching Holy -blam!- this template is awesome, keep up the good work!
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« Last Edit: December 15, 2010, 08:19:31 PM by BlackJax96 »
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« Reply #41 on: December 15, 2010, 08:21:44 PM » |
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ah... create a shortcut to there btw you'll be modding that file constantly... heh... I guess the other files can be deleted I've enabled hidden folders on my cpu btw, so I can see them... what's the directory btw?? (for other people who own macs)
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« Reply #42 on: December 15, 2010, 08:24:38 PM » |
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I created a shortcut there and I have no idea why this would help mac users because I have a pc but it was
C:/users/yourusername/appdata/roaming/ecsoftware/hexedit
Also, when I open the template I have to close like, 100 popups saying "unrecognized member name for struct" by holding enter
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« Last Edit: December 15, 2010, 08:29:00 PM by BlackJax96 »
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« Reply #43 on: December 15, 2010, 08:31:03 PM » |
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it'll help other users for where the templates go on MAC
and just to set things strait... it did work on win7??
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« Reply #44 on: December 15, 2010, 08:32:26 PM » |
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Wow... one day and we already have progress!! I think? >_>
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