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« Reply #225 on: January 10, 2011, 03:03:35 PM » |
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AIS converts everything, but not properly... ^and not all MDL0's (returns an error with some)
Actually if you use all 3 of FW's model porting programs, it won't return an error. I figured that out when I tried to vertex hack a Bleach character model. Just sayin hmm... interesting...
how??
EDIT: figured out =P
so can't you work off AIS or something?
well... I kinda am... but not...
AIS's face-point conversion is messed up
Pachi's 'polygon2' object should have 54 tri's with AIS, it only has 1
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« Reply #226 on: January 10, 2011, 03:05:01 PM » |
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AIS converts everything, but not properly... ^and not all MDL0's (returns an error with some)
Actually if you use all 3 of FW's model porting programs, it won't return an error. I figured that out when I tried to vertex hack a Bleach character model. Just sayin hmm... interesting...
how??
EDIT: figured out =P
so can't you work off AIS or something?
well... I kinda am... but not...
AIS's face-point conversion is messed up
Pachi's 'polygon2' object should have 54 tri's with AIS, it only has 1
oh.....how long do you think it'll take to get a working beta?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] ![](http://tinyurl.com/6x7zkn7)
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« Reply #227 on: January 10, 2011, 03:09:41 PM » |
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oh.....how long do you think it'll take to get a working beta? depends on how long it takes me to figure out the info :/
I need a face-point conversion method a material and shader conversion method texture references need to be figured out :/ (can look at AIS for that) among a few other things...
also... it's possible this may accept non-brawl mdl0's as well...
I can't really do conversion to mdl0 until everything's been figured out...
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« Last Edit: January 10, 2011, 03:10:51 PM by Tcll »
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« Reply #228 on: January 10, 2011, 07:40:27 PM » |
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Are you guys able to use the coding from bb v0.64 since it has a working model exporter and semi working importer.
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« Reply #229 on: January 10, 2011, 07:46:29 PM » |
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Are you guys able to use the coding from bb v0.64 since it has a working model exporter and semi working importer.
that code is highly complicated... DX but I could try :/
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« Reply #230 on: January 10, 2011, 07:51:28 PM » |
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Are you guys able to use the coding from bb v0.64 since it has a working model exporter and semi working importer.
What Tcll said... I may code in C# but that code is insane O_oI take that back, for some reason it all makes sense now. It'll help us understand the mdl0 a lot faster!
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« Last Edit: January 10, 2011, 08:45:20 PM by BlackJax96 »
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« Reply #231 on: January 11, 2011, 03:01:47 PM » |
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KK, I've DL the 0.64 src... I'll look into it later,
I have a brawl right now, and still need to finish my viewer :/
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« Reply #232 on: January 11, 2011, 08:02:20 PM » |
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Have you started work on weighted vertices yet? Thats probably the subject with the least info atm.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #233 on: January 11, 2011, 08:26:52 PM » |
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Imma start those after I get the mesh converted properly.
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« Last Edit: January 11, 2011, 09:09:44 PM by BlackJax96 »
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« Reply #234 on: January 11, 2011, 08:53:28 PM » |
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Have you started work on weighted vertices yet? Thats probably the subject with the least info atm.
I know a little of how weights (VGroups) work
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« Reply #235 on: January 11, 2011, 10:30:23 PM » |
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OK. Here's the plan. I'm going to *heavily* modify the unfinished Collada Importer in BrawlLib.dll and use it with my GUI.
If Kryal isn't ok with that... well I won't be able to release it :/ I'd have to take requests lol but I don't know why he wouldn't be ok with it as long as I give him credit for his work.
BrawlLib has tons of different classes that all rely on each other in the dll. Recreating all that code in a different format inside my program would take forever. Luckily I understand enough of it to use it
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« Last Edit: January 12, 2011, 12:21:14 AM by BlackJax96 »
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« Reply #236 on: January 12, 2011, 03:02:09 AM » |
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do eet.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #237 on: January 12, 2011, 07:55:55 AM » |
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do eet.
lol agreed XD. Good luck guys! Im counting on you!
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] ![](http://tinyurl.com/6x7zkn7)
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« Reply #239 on: January 12, 2011, 11:10:35 AM » |
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uugh...
my mother's causing problems reguarding something easy to fix... but she (again) don't want to accept my way of thinking ![Angry](https://forums.kc-mm.com/Smileys/default/angry.gif)
this is gonna slow me even more... ![Angry](https://forums.kc-mm.com/Smileys/default/angry.gif) dangit...
DAMN YOUR MOTHER!!!!! LOL JK. How much will this slow you down?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] ![](http://tinyurl.com/6x7zkn7)
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