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DarkPikachu
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    « Reply #240 on: January 12, 2011, 11:16:54 AM »



    uugh...

    my mother's causing problems reguarding something easy to fix...
    but she (again) don't want to accept my way of thinking Angry

    this is gonna slow me even more... Angry
    dangit...

    DAMN YOUR MOTHER!!!!! LOL JK. How much will this slow you down?


    depends on WTF she intends to do...

    you can count on her and her obsession with taking away my cpu and all Angry
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    « Reply #241 on: January 12, 2011, 11:20:43 AM »



    uugh...

    my mother's causing problems reguarding something easy to fix...
    but she (again) don't want to accept my way of thinking Angry

    this is gonna slow me even more... Angry
    dangit...

    DAMN YOUR MOTHER!!!!! LOL JK. How much will this slow you down?


    depends on WTF she intends to do...

    you can count on her and her obsession with taking away my cpu and all Angry

    tht sux lol........
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
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    DarkPikachu
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    complexity == fun

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    « Reply #242 on: January 12, 2011, 11:38:47 AM »



    uugh...

    my mother's causing problems reguarding something easy to fix...
    but she (again) don't want to accept my way of thinking Angry

    this is gonna slow me even more... Angry
    dangit...

    DAMN YOUR MOTHER!!!!! LOL JK. How much will this slow you down?


    depends on WTF she intends to do...

    you can count on her and her obsession with taking away my cpu and all Angry

    tht sux lol........

    not lol D:>

    my mother's an idiot...
    she thinks she's making things better,
    but she's only making them worse in the long run...

    especially when it comes to my dreams of being my own company ;_;
    that's never gonna happen around her... >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    « Reply #243 on: January 12, 2011, 11:40:13 AM »



    uugh...

    my mother's causing problems reguarding something easy to fix...
    but she (again) don't want to accept my way of thinking Angry

    this is gonna slow me even more... Angry
    dangit...

    DAMN YOUR MOTHER!!!!! LOL JK. How much will this slow you down?


    depends on WTF she intends to do...

    you can count on her and her obsession with taking away my cpu and all Angry

    tht sux lol........

    not lol D:>

    my mother's an idiot...
    she thinks she's making things better,
    but she's only making them worse in the long run...

    especially when it comes to my dreams of being my own company ;_;
    that's never gonna happen around her... >_>

    Aww im sorry....can't you just explain to her that you are learning stuff so you can get a better job?
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
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    DarkPikachu
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    complexity == fun

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    « Reply #244 on: January 12, 2011, 12:50:26 PM »


    Aww im sorry....can't you just explain to her that you are learning stuff so you can get a better job?

    lol no XD

    anyways...
    she's found a way to do her thing now Tongue
    so I'm good on my cpu Smiley
    close call for me though >.>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    « Reply #245 on: January 12, 2011, 01:20:30 PM »


    Aww im sorry....can't you just explain to her that you are learning stuff so you can get a better job?

    lol no XD

    anyways...
    she's found a way to do her thing now Tongue
    so I'm good on my cpu Smiley
    close call for me though >.>

    well thtz good but also bad.....ma frend said hi.
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
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    DarkPikachu
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    complexity == fun

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    « Reply #246 on: January 12, 2011, 01:21:52 PM »


    Aww im sorry....can't you just explain to her that you are learning stuff so you can get a better job?

    lol no XD

    anyways...
    she's found a way to do her thing now Tongue
    so I'm good on my cpu Smiley
    close call for me though >.>

    well thtz good but also bad.....ma frend said hi.


    actually that's just good Smiley
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    xxmasal22xx
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    « Reply #247 on: January 12, 2011, 01:23:23 PM »


    Aww im sorry....can't you just explain to her that you are learning stuff so you can get a better job?

    lol no XD

    anyways...
    she's found a way to do her thing now Tongue
    so I'm good on my cpu Smiley
    close call for me though >.>

    well thtz good but also bad.....ma frend said hi.


    actually that's just good Smiley

    lol she just said ok fine dnt say hi jerk! lol
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    DarkPikachu
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    complexity == fun

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    « Reply #248 on: January 12, 2011, 01:31:06 PM »


    HOW DO I FIGURE OUT THESE FREAKIN FACE-POINTS!!!

    how many times have I asked now Angry
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Roo
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    « Reply #249 on: January 12, 2011, 02:11:34 PM »


    I've counted once.
    Logged

    VILE
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    « Reply #250 on: January 13, 2011, 02:44:00 AM »


    What do you mean face points?

    EDIT: If you just mean the faces, look up some of RandomTBush's posts, he explained how faces can be converted.
    « Last Edit: January 13, 2011, 02:45:34 AM by VILE » Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    DarkPikachu
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    « Reply #251 on: January 13, 2011, 07:50:20 AM »


    What do you mean face points?

    EDIT: If you just mean the faces, look up some of RandomTBush's posts, he explained how faces can be converted.

    wait, where, what O.o
    this is news to me Cheesy


    btw, I was looking at brres files, and look at what I found:

    72 6F 6F 74 00 00 00 58

    00 00 00 28 00 00 00 01
    FF FF 00 00 00 01 00 00 00 00 00 00 00 00 00 00
    00 6D 00 00 00 00 00 01 00 00 08 AC 00 00 00 28

    00 00 00 28 00 00 00 01
    FF FF 00 00 00 01 00 00 00 00 00 00 00 00 00 00
    00 66 00 00 00 00 00 01 00 00 08 98 00 00 00 40

    00 00 00 00 00 00 00 00
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

    ^isn't that similar to an mdl0 relocation table =:|
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    VILE
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    « Reply #252 on: January 13, 2011, 08:28:34 AM »


    Quote from: RandomTBush
    I exported the hat from the original SMD file to a DAE, converted the vertex, normal and UV mapping values to hex float (by using the 3DS export method used for vertex hacking), and put those all in the MDL0 file. THEN, I took DAE and put it through the Collada Refinery, with the "Tristripper" option so that the "triangle" values were condensed into tristrips (which are so much smaller than having thousands of values for the original triangles). These are the tristrip values for the Bill's hat:
    Code:
    <p>0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 186 189 202 187 190 203 197 200 213 198 201 214 240 243 256 241 244 257 223 226 239 225 228 241 224 227 240 226 229 242 312 320 332 226 229 242 313 321 333 243 246 259 60 322 334 248 251 264 251 254 267 249 252 265 250 253 266 256 259 272 257 260 273 264 267 280 265 268 281 169 172 185 139 142 155 170 173 186 140 143 156 167 170 183 168 171 184 166 169 182 179 182 195 151 154 167 158 161 174 148 151 164 146 149 162 147 150 163 145 148 161 153 156 169 154 157 170 297 304 317 296 303 316 135 138 151 133 136 149 134 137 150 131 134 147 126 128 141 124 125 138 125 127 140 41 126 139 125 127 140 42 130 143 125 127 140 128 131 144 232 235 248 233 236 249 11 11 11 234 237 250 10 10 10 215 218 231 213 216 229 214 217 230 216 219 232 217 220 233 236 239 252 237 240 253 194 197 210 195 198 211 185 188 201 196 199 212 186 189 202 196 199 212 197 200 213 239 242 255 240 243 256 221 224 237 223 226 239 222 225 238 224 227 240 310 317 330 224 227 240 311 318 331 312 320 332</p>
    <p>6 6 6 7 7 7 8 8 8 0 0 0 182 185 198 183 186 199 192 195 208 193 196 209 235 238 251 236 239 252 235 238 251 216 219 232 235 238 251 213 216 229 235 238 251 10 10 10 192 195 208 191 194 207 182 185 198 190 193 206 180 183 196 188 191 204 181 184 197 189 192 205 282 285 298 281 284 297 151 154 167 280 283 296 303 310 323 245 248 261 301 308 321 299 306 319 300 307 320 298 305 318 152 155 168 153 156 169 152 155 168 147 150 163 150 153 166 148 151 164 150 153 166 151 154 167 149 152 165 302 309 322 300 307 320 302 309 322 301 308 321 302 309 322 303 310 323 151 154 167</p>
    <p>7 7 7 1 1 1 0 0 0</p>
    <p>9 9 9 10 10 10 9 9 9 11 11 11 230 233 246 231 234 247 127 129 142 125 127 140 127 129 142 126 128 141 129 132 145 134 137 150 293 300 313 135 138 151 292 299 312 297 304 317 298 305 318 153 156 169</p>
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    <p>317 333 350 325 347 365 324 346 364</p>
    <p>317 333 350 318 335 352 325 347 365 318 335 352 326 348 366 319 337 354 327 349 367 319 337 354 328 350 368 320 340 357 329 351 369 321 342 359 330 352 370 331 353 371 335 359 383 334 358 381 332 355 374 333 356 377</p>

    The reason I had asked for a batch hex converter a while back was so that I could convert all those values to hex. Every tristrip has a minimum of 3 values -- the first one links to the vertex point, the second is for normals, and the third is for UV mapping, and the amount of values was always a multiple of 3 because of that. Every chunk of values in between the <p> and </p> tags was for a different tristrip, so I put a "9800FF" before each and every one of those. Then, I counted the number of values between those tags and divided by 3, then changed the "FF" at the end of the "9800FF" I put in to that value (in hex) then stuck it into the model file under the Polygons section when I was done. Finally, after injecting the new values, I had to re-link every single node in the MDL0 file. I still believe that my earlier attempt had at least one incorrectly linked offset. If even a single offset in the MDL0 is off, the whole thing breaks (which is why I had so much trouble getting it working by rebuilding Jigglypuff's entire model -- using the sleep hat gave me so much less that I had to worry about re-linking).

    Im pretty sure that explains the tristrips.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

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    @Zephiel: “your” Stack Smash?

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    « Reply #253 on: January 13, 2011, 01:04:11 PM »


    Quote from: RandomTBush
    I exported the hat from the original SMD file to a DAE, converted the vertex, normal and UV mapping values to hex float (by using the 3DS export method used for vertex hacking), and put those all in the MDL0 file. THEN, I took DAE and put it through the Collada Refinery, with the "Tristripper" option so that the "triangle" values were condensed into tristrips (which are so much smaller than having thousands of values for the original triangles). These are the tristrip values for the Bill's hat:
    Code:
    <p>0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 186 189 202 187 190 203 197 200 213 198 201 214 240 243 256 241 244 257 223 226 239 225 228 241 224 227 240 226 229 242 312 320 332 226 229 242 313 321 333 243 246 259 60 322 334 248 251 264 251 254 267 249 252 265 250 253 266 256 259 272 257 260 273 264 267 280 265 268 281 169 172 185 139 142 155 170 173 186 140 143 156 167 170 183 168 171 184 166 169 182 179 182 195 151 154 167 158 161 174 148 151 164 146 149 162 147 150 163 145 148 161 153 156 169 154 157 170 297 304 317 296 303 316 135 138 151 133 136 149 134 137 150 131 134 147 126 128 141 124 125 138 125 127 140 41 126 139 125 127 140 42 130 143 125 127 140 128 131 144 232 235 248 233 236 249 11 11 11 234 237 250 10 10 10 215 218 231 213 216 229 214 217 230 216 219 232 217 220 233 236 239 252 237 240 253 194 197 210 195 198 211 185 188 201 196 199 212 186 189 202 196 199 212 197 200 213 239 242 255 240 243 256 221 224 237 223 226 239 222 225 238 224 227 240 310 317 330 224 227 240 311 318 331 312 320 332</p>
    <p>6 6 6 7 7 7 8 8 8 0 0 0 182 185 198 183 186 199 192 195 208 193 196 209 235 238 251 236 239 252 235 238 251 216 219 232 235 238 251 213 216 229 235 238 251 10 10 10 192 195 208 191 194 207 182 185 198 190 193 206 180 183 196 188 191 204 181 184 197 189 192 205 282 285 298 281 284 297 151 154 167 280 283 296 303 310 323 245 248 261 301 308 321 299 306 319 300 307 320 298 305 318 152 155 168 153 156 169 152 155 168 147 150 163 150 153 166 148 151 164 150 153 166 151 154 167 149 152 165 302 309 322 300 307 320 302 309 322 301 308 321 302 309 322 303 310 323 151 154 167</p>
    <p>7 7 7 1 1 1 0 0 0</p>
    <p>9 9 9 10 10 10 9 9 9 11 11 11 230 233 246 231 234 247 127 129 142 125 127 140 127 129 142 126 128 141 129 132 145 134 137 150 293 300 313 135 138 151 292 299 312 297 304 317 298 305 318 153 156 169</p>
    <p>12 12 12 13 13 13 14 14 14 41 41 41 14 14 14 42 42 42 14 14 14 43 43 43 14 14 14 44 44 44 12 12 12 45 45 45 12 12 12 46 46 46 15 15 15 47 47 47 17 17 17 48 48 48 19 19 19 49 49 49 21 21 21 50 50 50 23 23 23 51 51 51 23 23 23 52 52 52 24 24 24 53 53 53 32 32 32 54 54 54 30 30 30 55 55 55 28 28 28 56 56 56 27 27 27 57 57 57 27 27 27 58 58 58 25 25 25 59 59 59 25 25 25 60 60 60 25 25 25 61 61 61 26 26 26 62 62 62 29 29 29 63 63 63 31 31 31 35 35 35 33 33 33 34 34 34 22 22 22 36 36 36 22 22 22 37 37 37 20 20 20 38 38 38 18 18 18 39 39 39 16 16 16 40 40 40 13 13 13 40 40 40 41 41 41</p>
    <p>12 12 12 15 15 15 13 13 13 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 24 24 24 33 33 33 32 32 32 31 31 31 30 30 30 29 29 29 28 28 28 26 26 26 27 27 27 25 25 25</p>
    <p>64 64 64 65 65 65 66 66 66 67 67 67 70 70 70 68 68 68 69 69 69 71 71 71 72 72 72 88 88 88 112 112 113 89 89 89 111 111 112 87 87 87 110 110 111 86 86 86 109 109 110 108 108 109 114 114 127 108 108 109 45 45 126 108 108 109 46 46 125 107 107 108 47 47 124 106 106 107 48 48 123 105 105 106 49 49 122 104 104 105 50 50 121 103 103 104 51 51 120 102 102 103 52 52 119 77 77 77 53 53 118 74 74 74 54 54 117 73 73 73 55 55 116 101 101 102 56 56 115 100 100 101 57 57 99 99 99 100 97 97 97 92 92 92 96 96 96 65 65 65 95 95 95 64 64 64 93 93 93 113 113 114 122 122 135 113 113 114 121 121 134 70 70 70 120 120 133 69 69 69 119 119 132 72 72 72 118 118 131 112 112 113 117 117 130 111 111 112 116 116 129 110 110 111 115 115 128 109 109 110 115 115 128 114 114 127</p>
    <p>73 73 73 74 74 74 75 75 75 76 76 76 65 65 65 78 78 78 79 79 79 77 77 77 79 79 79 102 102 103 80 80 80 103 103 104 81 81 81 104 104 105 82 82 82 105 105 106 83 83 83 106 106 107 84 84 84 107 107 108 85 85 85 108 108 109 85 85 85 86 86 86 65 65 65 87 87 87 65 65 65 89 89 89 65 65 65 88 88 88 65 65 65 71 71 71 65 65 65 68 68 68 67 67 67</p>
    <p>74 74 74 77 77 77 76 76 76 78 78 78</p>
    <p>65 65 65 79 79 79 65 65 65 80 80 80 65 65 65 81 81 81 65 65 65 82 82 82 65 65 65 83 83 83 65 65 65 84 84 84 85 85 85</p>
    <p>90 90 90 65 65 65 91 91 91 92 92 92 100 100 101 99 99 100</p>
    <p>93 93 93 94 94 94 95 95 95 94 94 94 96 96 96 94 94 94 97 97 97 98 98 98 57 57 99</p>
    <p>100 100 101 101 101 102 91 91 91 101 101 102 90 90 90 73 73 73 90 90 90 75 75 75 65 65 65</p>
    <p>70 70 70 113 113 114 66 66 66 64 64 64</p>
    <p>122 122 135 123 123 136 93 93 93 123 123 136 94 94 94 123 123 136 98 98 98</p>
    <p>40 124 137 124 125 138 40 124 137 41 126 139</p>
    <p>130 133 146 131 134 147 132 135 148 124 125 138 132 135 148 40 124 137 132 135 148 39 297 310 291 298 311 290 295 308 130 133 146 294 301 314 295 302 315 137 140 153 136 139 152 138 141 154 144 147 160 142 145 158 143 146 159 156 159 172 157 160 173 177 180 193 178 181 194 171 174 187 168 171 184 171 174 187 140 143 156 141 144 157 139 142 155 266 269 282 265 268 281 258 261 274 257 260 273 253 256 269 250 253 266 252 255 268 251 254 267 61 327 339 60 322 334</p>
    <p>130 133 146 133 136 149 131 134 147</p>
    <p>143 146 159 145 148 161 144 147 160 154 157 170 136 139 152 296 303 316 295 302 315 133 136 149 130 133 146</p>
    <p>143 146 159 146 149 162 145 148 161</p>
    <p>149 152 165 152 155 168 150 153 166</p>
    <p>138 141 154 155 158 171 142 145 158 155 158 171 156 159 172 176 179 192 177 180 193 172 175 188 171 174 187 172 175 188 141 144 157 267 270 283 266 269 282 267 270 283 258 261 274 259 262 275 253 256 269 260 263 276 254 257 270 261 264 277 63 325 337 261 264 277 35 324 336 261 264 277 34 323 335 271 274 287 36 292 305 279 282 295 289 293 306 173 176 189 294 301 314 173 176 189 137 140 153 174 177 190 138 141 154 175 178 191 155 158 171 175 178 191 176 179 192 276 279 292 172 175 188 268 271 284 267 270 283 268 271 284 259 262 275 269 272 285 260 263 276 270 273 286 261 264 277 270 273 286 271 274 287 278 281 294 279 282 295 278 281 294 173 176 189 278 281 294 174 177 190 277 280 293 175 178 191 277 280 293 276 279 292 269 272 285 268 271 284</p>
    <p>157 160 173 146 149 162 143 146 159</p>
    <p>157 160 173 158 161 174 146 149 162</p>
    <p>159 162 175 151 154 167 160 163 176 161 164 177 205 208 221 206 209 222 204 207 220 207 210 223 275 278 291 169 172 185 275 278 291 264 267 280 263 266 279 256 259 272 255 258 271 249 252 265 247 250 263 248 251 264 247 250 263 243 246 259 242 245 258 226 229 242 242 245 258 225 228 241 242 245 258 241 244 257 246 249 262 198 201 214 262 265 278 273 276 289 272 275 288 212 215 228 203 206 219 200 203 216 202 205 218 199 202 215 159 162 175 199 202 215 151 154 167 201 204 217 210 213 226 211 214 227 287 290 303 288 291 304 5 5 5 288 291 304 187 190 203 273 276 289 198 201 214</p>
    <p>151 154 167 162 165 178 161 164 177 162 165 178 206 209 222 208 211 224 207 210 223 209 212 225 169 172 185 209 212 225 170 173 186 164 167 180 167 170 183 163 166 179 165 168 181 151 154 167 165 168 181 166 169 182 167 170 183</p>
    <p>151 154 167 163 166 179 162 165 178 164 167 180 208 211 224 209 212 225</p>
    <p>178 181 194 158 161 174 157 160 173</p>
    <p>178 181 194 179 182 195 158 161 174</p>
    <p>6 6 6 180 183 196 6 6 6 181 184 197 283 286 299 282 285 298 283 286 299 151 154 167 284 287 300 285 288 301 7 7 7 285 288 301 1 1 1 286 289 302 3 3 3 287 290 303 5 5 5</p>
    <p>6 6 6 8 8 8 180 183 196 182 185 198</p>
    <p>0 0 0 2 2 2 183 186 199 184 187 200 193 196 209 194 197 210 236 239 252</p>
    <p>2 2 2 185 188 201 184 187 200 194 197 210</p>
    <p>2 2 2 4 4 4 185 188 201 186 189 202</p>
    <p>199 202 215 200 203 216 201 204 217 200 203 216 211 214 227 212 215 228 288 291 304 273 276 289</p>
    <p>202 205 218 204 207 220 203 206 219 274 277 290 272 275 288 274 277 290 262 265 278 263 266 279 262 265 278 255 258 271 246 249 262 247 250 263 242 245 258</p>
    <p>202 205 218 205 208 221 204 207 220</p>
    <p>205 208 221 202 205 218 160 163 176 159 162 175</p>
    <p>217 220 233 218 221 234 214 217 230 307 314 327 214 217 230 306 313 326 215 218 231 305 312 325 234 237 250 304 311 324 233 236 249 304 311 324 128 131 144</p>
    <p>217 220 233 219 222 235 218 221 234 220 223 236 308 315 328 220 223 236 309 316 329 222 225 238 309 316 329 310 317 330</p>
    <p>219 222 235 221 224 237 220 223 236 222 225 238</p>
    <p>227 230 243 228 231 244 229 232 245 293 300 313 229 232 245 292 299 312 244 247 260 299 306 319 244 247 260 245 248 261 189 192 205 245 248 261 281 284 297 280 283 296</p>
    <p>227 230 243 9 9 9 228 231 244 230 233 246 129 132 145 127 129 142</p>
    <p>11 11 11 232 235 248 231 234 247 125 127 140</p>
    <p>237 240 253 238 241 254 217 220 233 238 241 254 219 222 235 239 242 255 221 224 237</p>
    <p>189 192 205 188 191 204 244 247 260 188 191 204 229 232 245 188 191 204 227 230 243 190 193 206 9 9 9 191 194 207 10 10 10</p>
    <p>195 198 211 238 241 254 237 240 253</p>
    <p>195 198 211 196 199 212 238 241 254 239 242 255</p>
    <p>253 256 269 254 257 270 252 255 268 62 326 338 61 327 339</p>
    <p>274 277 290 275 278 291 263 266 279</p>
    <p>277 280 293 270 273 286 269 272 285</p>
    <p>277 280 293 278 281 294 270 273 286</p>
    <p>151 154 167 286 289 302 285 288 301</p>
    <p>151 154 167 210 213 226 286 289 302 287 290 303</p>
    <p>204 207 220 275 278 291 274 277 290</p>
    <p>179 182 195 178 181 194 168 171 184</p>
    <p>36 292 305 289 293 306 37 294 307 290 295 308 38 296 309 39 297 310</p>
    <p>130 133 146 132 135 148 291 298 311</p>
    <p>289 293 306 294 301 314 290 295 308</p>
    <p>298 305 318 299 306 319 292 299 312</p>
    <p>228 231 244 129 132 145 293 300 313</p>
    <p>218 221 234 308 315 328 307 314 327</p>
    <p>7 7 7 6 6 6 284 287 300 283 286 299</p>
    <p>300 307 320 152 155 168 149 152 165</p>
    <p>63 325 337 62 326 338 254 257 270</p>
    <p>45 45 340 44 44 341 114 114 342 314 328 344 115 115 345 323 345 363 324 346 364 315 330 347 317 333 350 305 332 349 317 333 350 306 334 351 318 335 352 307 336 353 319 337 354 308 338 355 319 337 354 309 339 356 320 340 357 310 341 358 321 342 359 311 319 360 331 353 371 312 354 372 334 358 381 313 357 380 333 356 377 60 60 379 333 356 377 59 59 378 333 356 377 58 58 376 332 355 374 57 57 375 332 355 374 98 98 373 335 359 383 123 123 382 330 352 370 122 122 391 329 351 369 121 121 390 328 350 368 120 120 389 327 349 367 119 119 388 327 349 367 118 118 387 326 348 366 117 117 386 325 347 365 116 116 385 324 346 364 116 116 385 115 115 345</p>
    <p>43 43 343 314 328 344 43 43 343 44 44 341</p>
    <p>304 329 346 315 330 347 316 331 348 323 345 363 322 343 361 314 328 344 322 343 361 43 43 343 128 344 362 42 42 384</p>
    <p>304 329 346 305 332 349 315 330 347</p>
    <p>304 329 346 322 343 361 304 329 346 128 344 362</p>
    <p>304 329 346 316 331 348 322 343 361</p>
    <p>317 333 350 325 347 365 324 346 364</p>
    <p>317 333 350 318 335 352 325 347 365 318 335 352 326 348 366 319 337 354 327 349 367 319 337 354 328 350 368 320 340 357 329 351 369 321 342 359 330 352 370 331 353 371 335 359 383 334 358 381 332 355 374 333 356 377</p>

    The reason I had asked for a batch hex converter a while back was so that I could convert all those values to hex. Every tristrip has a minimum of 3 values -- the first one links to the vertex point, the second is for normals, and the third is for UV mapping, and the amount of values was always a multiple of 3 because of that. Every chunk of values in between the <p> and </p> tags was for a different tristrip, so I put a "9800FF" before each and every one of those. Then, I counted the number of values between those tags and divided by 3, then changed the "FF" at the end of the "9800FF" I put in to that value (in hex) then stuck it into the model file under the Polygons section when I was done. Finally, after injecting the new values, I had to re-link every single node in the MDL0 file. I still believe that my earlier attempt had at least one incorrectly linked offset. If even a single offset in the MDL0 is off, the whole thing breaks (which is why I had so much trouble getting it working by rebuilding Jigglypuff's entire model -- using the sleep hat gave me so much less that I had to worry about re-linking).

    Im pretty sure that explains the tristrips.

    KK...
    this may help explain things in that area even more:
    *decided not to post emutalk link* =P

    I already know all the primitive types and how they work...
    I'm talking about how to figure out the points of say, the tristrip...
    each index value goes toward a vert/normal/uv (v/n/u)

    but some points arn't alwats in v/n/u format...
    some may only be v/n (depending on the object)

    it's the face-point format (which I should've mentioned before) that I'm trying to figure out...
    that's what I need help on...
    that's where I'm lost :/

    however...
    it seems the face-point indexes themselves also have a certain way of being written:

    compair this point:
    0F 2D 01 E6 01 DD 01 4F
    to this point:
    06 24 04 74 04 4B 00 00 C3
    or this point:
    4B 22 00 4B

    and actually, there's a weight index in there as well :/

    so how do you find out the data arrangment of the points??

    if I could understand will's method, or could find pharrox's method,
    I'd prbly have it figured out by now :/
    « Last Edit: January 13, 2011, 01:06:17 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #254 on: January 13, 2011, 01:12:24 PM »



    here's another thing...
    my universal format for my converter:
    Quote
    < vertices name X,Y,Z/X,Y,Z >
    < normals name X,Y,Z/X,Y,Z >
    < uvs name X,Y,Z/X,Y,Z >

    < faces name points lines line_strips tri's tri_strips tri_fans quads >
    points: v,n,u/v,n,u
    lines: v,n,u|v,n,u/v,n,u|v,n,u
    line_strips: v,n,u|v,n,u|v,n,u|v,n,u|v,n,u/
    tri's: v,n,u|v,n,u|v,n,u/v,n,u|v,n,u|v,n,u
    tri_strips: v,n,u|v,n,u|v,n,u|v,n,u|v,n,u|v,n,u/
    tri_fans: v,n,u|v,n,u|v,n,u|v,n,u|v,n,u|v,n,u|v,n,u/
    quads: v,n,u|v,n,u|v,n,u|v,n,u/v,n,u|v,n,u|v,n,u|v,n,u

    < bone bone_name parent_bone child_index(int) is_connected(bool) locX,Y,Z rotX,Y,Z scaX,Y,Z >
    if bone has no parent: < bone 001 _none 0 0 locX,Y,Z rotX,Y,Z scaX,Y,Z >

    < object name parent verts,normals,uv's,faces bones > ;unfinished

    < material name > ;unfinished

    as you can see, there's quite alot of work to do on it

    I need to add a format spec to the face portion:
    1: v
    2: vn
    3: vnu

    but yea...
    I'll work on the rest of the format as I import other parts...

    <weights ...>
    <library ...>
    <shader ...>
    are all in mind Wink
    « Last Edit: January 13, 2011, 01:18:13 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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