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« Reply #915 on: May 04, 2011, 02:29:41 PM » |
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lol the sandisk forum just told me to get that XDD
it didn't work sadly it's acting like it's got a blown resistor >_>
at least the data's safe on it it's just impossible to access... at all... (through the computer anyways)
this would be your 2nd time
Oh.....damn tht rly sux.....so now what're ya gonna do?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #916 on: May 04, 2011, 02:46:26 PM » |
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Oh.....damn tht rly sux.....so now what're ya gonna do? well, brawl does work on dolphin and it supports gecko codes...
I think I'll continue hacking on there I can use one of my drives as an SD but man... all the data I lost -.-
I'm grieving mainly over my lost replays and images and such T.T
the chip in the SD is still good... hopefully I can send it in and get the data back (and of course be smart about it)
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« Reply #917 on: May 04, 2011, 04:48:06 PM » |
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And maybe even cracking the brsar? Pretty please
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« Reply #918 on: May 04, 2011, 05:06:03 PM » |
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And maybe even cracking the brsar? Pretty please It doesn't need to be cracked oh mai gah There's just way too many offsets to set if you want to change anything :S
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« Reply #919 on: May 04, 2011, 05:13:44 PM » |
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It doesn't need to be cracked oh mai gah
There's just way too many offsets to set if you want to change anything :S
^Then at least make it so I can export the stuff inside it to wave on a 64 bit comp
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« Reply #920 on: May 04, 2011, 07:23:23 PM » |
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^Then at least make it so I can export the stuff inside it to wave on a 64 bit comp same for 32 bit
anyways... also make it to where it actually plays <S> libraries, so I don't have to find the rstm file and export that before I can listen to it
and any other features you can add that I'm not recalling atm due to brain malfunctions DX
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« Reply #921 on: May 04, 2011, 07:27:27 PM » |
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How many times have I told you? Version 11 MDL0 Header:
0x00(4): MDL0 Identifier 0x04(4): MDL0 Size 0x08(4): Version 0x0C(4): Model Nodes Offset 0x10(4): Definitions Offset 0x14(4): Bones Offset 0x18(4): Vertices Offset 0x1C(4): Normals Offset 0x20(4): Colors Offset 0x24(4): UVs Offset 0x28(4): Padding 0x2C(4): Padding 0x30(4): Materials Offset 0x34(4): TEVs Offset 0x38(4): Polygons Offset 0x3C(4): Textures Offset 0x40(4): Decals Offset 0x44(4): Padding 0x48(4): Model Name Offset
what's after 0x48??
EDIT: the header is different beyond that... (including the nodes)
I'm getting errors like heck with my template
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« Last Edit: May 04, 2011, 07:55:23 PM by Tcll »
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« Reply #922 on: May 04, 2011, 08:48:22 PM » |
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what's after 0x48??
EDIT: the header is different beyond that... (including the nodes)
I'm getting errors like heck with my template
Like I said, I still have some problems getting brawlbox to read it. That one mdl0 I had open just happened to work...
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« Reply #924 on: May 05, 2011, 09:20:07 PM » |
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Holy -BLAM!- gaiz, these aren't bones: See the arm though? There aren't any nodes on it. Here's where they are O.o: This was surprisingly very easy to do O_o I can't translate them yet though, and Brawlbox is as slow as hell lol I think once I figure out how to make them little points, it'll work faster.
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« Reply #925 on: May 05, 2011, 09:33:43 PM » |
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Interesting find BJ, I'm assuming those are the normals? Or something :l But how does that help with the exporter
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« Reply #926 on: May 05, 2011, 09:39:23 PM » |
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Interesting find BJ, I'm assuming those are the normals? Or something :l But how does that help with the exporter Guess again It's just something I thought would be cool to build into Brawlbox. And it's an importer that I'm working on...? Not an exporter, although I did get vertices to export to .obj correctly.
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« Reply #927 on: May 05, 2011, 09:52:00 PM » |
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Im guessing those are the raw vertex points? Meaning we could potentially do some simple vertex editing within BrawlBox?
If it is, then you sir are epic.
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« Reply #928 on: May 05, 2011, 09:58:34 PM » |
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Im guessing those are the raw vertex points? Meaning we could potentially do some simple vertex editing within BrawlBox?
If it is, then you sir are epic.
Yep Hopefully I can get it working soon. I just need to figure out how to get those other vertices in the right spots and add a transform control. I even started working on adding undo and redo buttons for it :O
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« Reply #929 on: May 05, 2011, 10:13:23 PM » |
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Yep Hopefully I can get it working soon. I just need to figure out how to get those other vertices in the right spots and add a transform control. I even started working on adding undo and redo buttons for it :O ^ PLEASE PLEASE MAKE AN UNDO FOR ANIMATION EDITING D:
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