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Author Topic: Brawlbox Resources & History  (Read 4503049 times)
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DoctorFlux(Mariodk)
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    « Reply #1200 on: May 17, 2011, 10:39:21 PM »


    afew melee models here: if someone want
    http://www.models-resource.com/wii_gamecube/ssbm/index.html
    i wanted Mario Cheesy or Young link(maybe)
    i found this while i was searching for DBZ char. models
    « Last Edit: May 17, 2011, 10:42:13 PM by MarioDK » Logged

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    « Reply #1201 on: May 17, 2011, 11:05:03 PM »


    @BJ96: Exactly why i said sorta. I know ds22 got the keyblade to work with it....so it may not be PERFECT but it's the best we got for now....

    @MarioDK: Sweet, thanx!
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    « Reply #1202 on: May 17, 2011, 11:59:38 PM »


    Currently, he's the ONLY one to get that tedious method to work.

    Everyone else who tried(including me) failed, regardless of the size of the model.

    Do note that the method ups the file size by a lot.
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #1203 on: May 18, 2011, 02:31:51 AM »


    OBJ importing doesn't count at all because it had ridiculously bad results. I hate to be harsh, especially to the one who discovered it, but it was so severely limited in every way possible that it wasn't worth using.
    « Last Edit: May 18, 2011, 02:35:39 AM by TommoPuppy » Logged


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    « Reply #1204 on: May 18, 2011, 03:24:50 AM »


    OBJ importing doesn't count at all because it had ridiculously bad results. I hate to be harsh, especially to the one who discovered it, but it was so severely limited in every way possible that it wasn't worth using.
    i know... I feel shame and guilty
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    « Reply #1205 on: May 18, 2011, 03:37:29 AM »


    i know... I feel shame and guilty

    Poor Pikazz  Undecided

    *pats back*
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    « Reply #1206 on: May 18, 2011, 05:19:47 AM »


    i know... I feel shame and guilty

    Dont feel bad Pikazz. D:
    Truth be told, you are technically the first person to ever import a non-mdl0 model file. Even though it's results weren't perfect, the concept was.
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    Tempo_
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    « Reply #1207 on: May 18, 2011, 07:19:34 AM »


    Had to start somewhere.
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    « Reply #1208 on: May 18, 2011, 07:41:49 AM »


    awsome job BJ always making progress keep it up Tongue
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    « Reply #1209 on: May 18, 2011, 08:40:07 AM »


    thank you guys for sharing me up, even if it was kinda offtopic lol xD
    but I still get creeps after that and wish it wasn't me who find it D;
    just because of the result ;_;
    Dont feel bad Pikazz. D:
    Truth be told, you are technically the first person to ever import a non-mdl0 model file. Even though it's results weren't perfect, the concept was.
    technically, I am the second. RTB was the first acually with his Chef hat (I think it was from LFD) and Digging hat(TF2) to jigglypuff

    well, back to topic. I need to make a machinima about a DAE model later when it's complete :3
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    « Reply #1210 on: May 18, 2011, 12:28:30 PM »


    thank you guys for sharing me up, even if it was kinda offtopic lol xD
    but I still get creeps after that and wish it wasn't me who find it D;
    just because of the result ;_;technically, I am the second. RTB was the first acually with his Chef hat (I think it was from LFD) and Digging hat(TF2) to jigglypuff

    well, back to topic. I need to make a machinima about a DAE model later when it's complete :3

    Wait, before we get back on topic, what method did RTB use? Yours?
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    « Reply #1211 on: May 18, 2011, 12:44:06 PM »


    Wait, before we get back on topic, what method did RTB use? Yours?
    No, I was the first who did by my version.
    He manually hex the model he used into a MDL0 by himself (way time comsuning).
    he is the only one who know how when.
    I ask him for a tutorial how he actually did it for nearly a year ago but he didn't write a tutorial D:
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    « Reply #1212 on: May 18, 2011, 12:52:10 PM »


    No, I was the first who did by my version.
    He manually hex the model he used into a MDL0 by himself (way time comsuning).
    he is the only one who know how when.
    I ask him for a tutorial how he actually did it for nearly a year ago but he didn't write a tutorial D:
    where is he now O.o

    and how come he never told me any of this D:

    <3 yur ava btw Cheesy


    btw...
    those melee models were mostly hand edited

    they were ripped in a T-pose from hacking animations to not work correctly anymore Tongue
    but the export had to be centered, rigged, weighted, etc

    my export should be exact, once I get the thing working properly Angry

    EDIT:
    I need to talk with him because,
    if he made a working mdl0 by hand,
    he must've knows what the first 4 relocation values were:

    ^the 2nd value is not a pad like the image shows...
    and the first value is a signed int
    the 3rd and 4th values look like they're for mapping
    « Last Edit: May 18, 2011, 01:00:38 PM by Tcll » Logged


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    « Reply #1213 on: May 18, 2011, 02:06:49 PM »


    You can usually get a reply from him here:
    http://www.smashboards.com/showthread.php?t=263127
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    « Reply #1214 on: May 18, 2011, 02:45:38 PM »


    I can't wait to import the N64 link model i just assertained.

    i love that website, and i found a cloud model. so yay, we are going to have nostalgia and authenticity.

    EDIT:

    any 1 know any other good model site like that that are free?
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