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Author Topic: Brawlbox Resources & History  (Read 4502053 times)
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Ricky (Br3)
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    « Reply #1185 on: May 17, 2011, 03:48:14 PM »


    Im more excited for stage imports than character imports, can't wait to see what happens.

    I have the ripped model of City Escape (Sonic Adventure 2) just waiting for this. Evil
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    « Reply #1186 on: May 17, 2011, 04:51:37 PM »


    Is City Escape going to be a moving stage? Or is just one area of it going to be playable?
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    « Reply #1187 on: May 17, 2011, 04:58:10 PM »


    ...Why are so many people obsessed with bringing things from Melee to Brawl?

    dunno about others, but if I could import stuff from Melee I'd likely rig some of the trophies. Because Melee 3D-rendered a lot of retro characters which everyone forgot about, or probably didn't even play the games they came from.

    (ok, even I could probably recreate that last one but dawg)

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    « Reply #1188 on: May 17, 2011, 05:56:28 PM »


    hmm i'm wondering but would it be possible to rip Jak and Daxter from Jak 2 or 3 put it into blender turn the models to DAE then run it in your program (once its complete) then would it become MDL0?

    also i was wondering about stages as well cause it would be awesome to rip the whole area of spiral mountain from  banjo-kazooie nuts and bolts and have a platform like the Isle Delphino Plaza level in brawl.

    and have you first fight on the ground of banjo's house (you can also fight ontop of the house) second land on spiral mountain and you can see gruntilda's old lair in the background, third the platform goes up towards the top of the tower and you fight ontop of gruntilda's lair, lastly you fight near the waterfall on the bridge that's  near the (cave that took you to the hub world of banjo-tooie)



     
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    « Reply #1189 on: May 17, 2011, 06:12:50 PM »


    dunno about others, but if I could import stuff from Melee I'd likely rig some of the trophies. Because Melee 3D-rendered a lot of retro characters which everyone forgot about, or probably didn't even play the games they came from.

    (ok, even I could probably recreate that last one but dawg)




    This. And also it's the only way to get needed props for stages like Great Bay, Peach's castle(The other existing models of her castle do not have the castle proportioned correctly to match Melee's collisions and parameters), and POKE FLOATS(PBR doesn't have mdl0s, and Pokepark is missing several Pokes).
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    « Reply #1190 on: May 17, 2011, 07:02:53 PM »


    I have the ripped model of City Escape (Sonic Adventure 2) just waiting for this. Evil

    I found this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13772&Moderated=All
    Thanks to BlackJax.
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    Ricky (Br3)
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    « Reply #1191 on: May 17, 2011, 07:18:29 PM »




    I meant the models of the stage itself lol. I've seen a bunch of this brstm in various websites xD
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    « Reply #1192 on: May 17, 2011, 07:19:17 PM »


    I meant the models of the stage itself lol. I've seen a bunch of this brstm in various websites xD
    I know. I just wanted to show the song.
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    Ricky (Br3)
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    « Reply #1193 on: May 17, 2011, 07:31:34 PM »


    Oh, okay then.

    I was gonna build the stage with the block method (like I made Perfect Chaos), using the original models as reference. But since this import is so close, I think I can wait and go with this.
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    « Reply #1194 on: May 17, 2011, 07:56:25 PM »


    Oh, okay then.

    I was gonna build the stage with the block method (like I made Perfect Chaos), using the original models as reference. But since this import is so close, I think I can wait and go with this.
    Yeah, I can't wait for this. Smiley
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    « Reply #1195 on: May 17, 2011, 07:57:30 PM »


    Me two Smiley
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    « Reply #1196 on: May 17, 2011, 08:42:31 PM »




    That song = nostalgia overload Im srs here

    And I'm not sure how "close" I am to exporting an imported DAE. Kryal seems to have most of it done but it might take a few more months for me to understand it so I can fix what's left. Just cross your fingers and hope that I make some kinda insane breakthrough or something x_x
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    Ricky (Br3)
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    « Reply #1197 on: May 17, 2011, 08:51:23 PM »


    That song = nostalgia overload Im srs here

    And I'm not sure how "close" I am to exporting an imported DAE. Kryal seems to have most of it done but it might take a few more months for me to understand it so I can fix what's left. Just cross your fingers and hope that I make some kinda insane breakthrough or something x_x

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    « Reply #1198 on: May 17, 2011, 10:32:23 PM »


    Awesome Face

    * br3compactor crosses fingers

    I second that motion! xD

    Oh, as far as melee goes, theres already a way to get a certain model type in brawl. No, not .dat, .dae, .3ds, or fyfs. Take another guess. We can already insert .OBJ MODELS(sorta) I'll try to get a tutorial up tomorrow. Get pumped, everyone!
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    « Reply #1199 on: May 17, 2011, 10:38:37 PM »


    I second that motion! xD

    Oh, as far as melee goes, theres already a way to get a certain model type in brawl. No, not .dat, .dae, .3ds, or fyfs. Take another guess. We can already insert .OBJ MODELS(sorta) I'll try to get a tutorial up tomorrow. Get pumped, everyone!

    I've tried that... it had way too many material issues and wouldn't appear in brawlbox, unless there's another way besides using SZS Modifier.
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