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Author Topic: Brawlbox Resources & History  (Read 4501057 times)
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Naruto200Man
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    « Reply #2040 on: July 11, 2011, 05:24:42 PM »


    >_>

    So I can't wait for this to be out.
    And 100% working

    I'm going to make a perfect port of ZSS over someone with a large psa size and(finally) make a epic psa for Black Boo's Din Vertex. That, and I'm putting probably some of my faveorite characters in brawl... IF I can get their models somehow...
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    DarkPikachu
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    complexity == fun

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    « Reply #2041 on: July 11, 2011, 05:25:30 PM »


    I could have sworn you've been talking about nothing but blender this entire time. My bad I guess?  Laugh
    I've been talking about Brbx's support with collada files and part to my conversion,
    and stuff like that...
    heh

    the last time I talked about blender was when I mentioned about me getting blender 2.58

    I got alot to learn about the new GUI and everything

    plus building plugins should now be alot easier Cheesy

    I was waiting for the 2.6 release,
    but all they're doing now is cleaning up the code Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Justin712
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    « Reply #2042 on: July 11, 2011, 05:29:29 PM »


    I've been talking about Brbx's support with collada files and part to my conversion,
    and stuff like that...
    heh

    the last time I talked about blender was when I mentioned about me getting blender 2.58

    I got alot to learn about the new GUI and everything

    plus building plugins should now be alot easier Cheesy

    I was waiting for the 2.6 release,
    but all they're doing now is cleaning up the code Smiley

    Well either way, I'm sure we can find a way for people without 3ds Max to get their models into the proper DAE format for free.

    I've been looking at the free converter on Autodesks's website, but strangely enough, despite the tool actually being made by Autodesk, it doesn't export an Autodesk DAE... The DAE it exports is a monster all it's own. A very incompatible one at that BrawlBox-wise.
    « Last Edit: July 11, 2011, 05:30:58 PM by Justin712 » Logged

    If you've got a minute, check out my portfolio!
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    DarkPikachu
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    « Reply #2043 on: July 11, 2011, 05:36:33 PM »


    that's because the programs you pay for are usually the crappiest *trollface*

    all being true now,
    they really are...
    I'm releasing the best stuff I can think of for free.

    selfish idiots are the ones who want money for a program you could simply remake...

    screw them! >:O
    (another reason I hate 3DS)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #2044 on: July 11, 2011, 05:43:59 PM »


    that's because the programs you pay for are usually the crappiest *trollface*

    all being true now,
    they really are...
    I'm releasing the best stuff I can think of for free.

    selfish idiots are the ones who want money for a program you could simply remake...

    screw them! >:O
    (another reason I hate 3DS)

    Wait so you could simply remake 3ds Max?
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    Justin712
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    « Reply #2045 on: July 11, 2011, 05:45:54 PM »


    that's because the programs you pay for are usually the crappiest *trollface*

    all being true now,
    they really are...
    I'm releasing the best stuff I can think of for free.

    selfish idiots are the ones who want money for a program you could simply remake...

    screw them! >:O
    (another reason I hate 3DS)

    That tool I was saying that DIDN'T work IS free. You ought to re-read my post.
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    If you've got a minute, check out my portfolio!
    I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know!
    I do all of my own modeling, texturing, rigging, and animating.

    Naruto200Man
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    « Reply #2046 on: July 11, 2011, 05:46:29 PM »


    Wait so you could simply remake 3ds Max?

    Well they are making sonic generations from Sonic Unleashed so....
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    BlackJax96
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    « Reply #2047 on: July 11, 2011, 05:48:17 PM »


    Well they are making sonic generations from Sonic Unleashed so....

    How does that have anything to do with Tcll simply remaking 3ds Max?
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    K-Canon
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    « Reply #2048 on: July 11, 2011, 05:55:57 PM »


    dont forget to take a look at the other brawlbox modset. it has allot of cool stuff and is perfect for animating. if it comes to animating I prefair the other modset.
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    DarkPikachu
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    « Reply #2049 on: July 11, 2011, 05:57:58 PM »


    @BJ: if I was an expert coder at C++ I could...
    but I'm only an amature+ at Py Sad

    @Justin: yea... exactly
    it's free, FOR a paid program

    the programmers (Autodesk) are selfish and want money, so if they make a free program, it's gonna suck...

    it's the selfless people that make the best stuff and want to share it Smiley
    « Last Edit: July 11, 2011, 06:14:00 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #2050 on: July 11, 2011, 06:01:09 PM »


    dont forget to take a look at the other brawlbox modset. it has allot of cool stuff and is perfect for animating. if it comes to animating I prefair the other modset.

    What's better in the other modset for animating? O_o I've added everything included in that modset and flipping tons more.

    ...man this thread cracks me up sometimes. I just burst out laughing for no sudden reason, re-reading a lot of the posts XD I don't even know why it's funny
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    Justin712
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    « Reply #2051 on: July 11, 2011, 06:03:08 PM »


    @Justin: yea... exactly
    it's free, FOR a paid program

    the programmers (Autodesk) are selfish and want money, so if they make a free program, it's gonna suck...

    it's the selfless people that make the best stuff and want to share it Smiley

    I don't know if I'd go so far as to say that. They probably thought it wouldn't matter if they altered their DAE format a bit. It probably works fine for less strict engines, like Unity and XNA.

    Just my opinion though Smiley

    ...man this thread cracks me up sometimes. I just burst out laughing for no sudden reason, re-reading a lot of the posts XD I don't even know why it's funny

    It's the STRESS! You're a mad man!  Laugh

    Also @ForOhFor I used a converter to make it an obj, and I found that all of the textures were in the right place. I tried importing it, but I got an exception, and I realized you actually have a couple of multi/subobject materials in there. I went back to 3ds max to see if I could take those out, but when I converted them to standard materials the uvs became all messed up. Upon exporting to a DAE this caused 3ds max to crash. If I could get a 3ds file from you I might be able to make this work Laugh (Preferably with those multi-subobject materials turned into separate materials)
    « Last Edit: July 11, 2011, 06:13:15 PM by Justin712 » Logged

    If you've got a minute, check out my portfolio!
    I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know!
    I do all of my own modeling, texturing, rigging, and animating.

    BlackJax96
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    « Reply #2052 on: July 11, 2011, 06:12:06 PM »


    It's the STRESS! You're a mad man!  Laugh

    Tru dat. I always knew I was insane!
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    Cascade Hellsing
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    « Reply #2053 on: July 11, 2011, 06:14:03 PM »


    Tru dat. I always knew I was insane!

    Pal... we're all a insane....
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    Justin712
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    « Reply #2054 on: July 11, 2011, 06:14:37 PM »


    Tru dat. I always knew I was insane!

    Who didn't? I remember when Tcll first posted that request for help for the mdl0 last year. I honestly never thought you two would keep at this project for this long. You MUST be crazy Laugh
    « Last Edit: July 11, 2011, 06:16:57 PM by Justin712 » Logged

    If you've got a minute, check out my portfolio!
    I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know!
    I do all of my own modeling, texturing, rigging, and animating.

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