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« Reply #2340 on: July 28, 2011, 06:58:46 PM » |
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I think she's ready to be all rigged now   And yes I did make a little bit of an enhancement  so what, alpha's supposed to be "better" than Kisumi anyway XD Eh and it ain't too much of an improvement >_> unlike the F cup peach.... Now I just need to wait for BJ to finish BB3  correct me if im wrong, I thought we were still on the first modset. PLEASE say i am wrong cause iv looked every where with no luck of findin an update SuperSmasher
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« Reply #2341 on: July 28, 2011, 07:02:59 PM » |
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Don't worry, you are wrong right. We are still on the first modset.
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« Last Edit: July 28, 2011, 07:04:06 PM by BlackJax96 »
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« Reply #2342 on: July 28, 2011, 07:06:30 PM » |
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Don't worry, you are wrong right.
Lol strikethrough xD BTW BJ: when I finally get around to rigging Alpha, should I do everything but the hair and XrotN, YrotN, TransN, and topN in 3DS max, then add those bones via brawlbox or what? Also...should I use the "biped" skeleton...or just make my own bones...
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« Reply #2343 on: July 28, 2011, 08:30:46 PM » |
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Lol strikethrough xD
BTW BJ: when I finally get around to rigging Alpha, should I do everything but the hair and XrotN, YrotN, TransN, and topN in 3DS max, then add those bones via brawlbox or what?
Also...should I use the "biped" skeleton...or just make my own bones...
If the bone is actually rigged to the mesh, then you have to add it in 3ds Max. The hair is obviously rigged. TopN and all the other special bones aren't, so you can add them in Brawlbox. I'm not sure if you should use the biped or not. Go ahead and try it.
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« Reply #2344 on: July 28, 2011, 09:40:56 PM » |
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Nah, like I said the 3ds max biped won't work since it uses inverse kinematics, so you'll get some pretty crazy results. Either make your own bones or import a brawl skeleton.
I'll have that rigging tutorial up soon. I've got all the written parts down, but I'm still tryin' to take some helpful screenshots.
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2345 on: July 28, 2011, 09:48:14 PM » |
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Nah, like I said the 3ds max biped won't work since it uses inverse kinematics, so you'll get some pretty crazy results. Either make your own bones or import a brawl skeleton.
I'll have that rigging tutorial up soon. I've got all the written parts down, but I'm still tryin' to take some helpful screenshots.
Awesome, I was wondering where you went 
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« Reply #2346 on: July 28, 2011, 10:38:06 PM » |
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Awesome, I was wondering where you went  Oh, you know, the usual. Work, friends, and street fighter. 
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #2347 on: July 29, 2011, 12:36:42 AM » |
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Nah, like I said the 3ds max biped won't work since it uses inverse kinematics, so you'll get some pretty crazy results. Either make your own bones or import a brawl skeleton.
I'll have that rigging tutorial up soon. I've got all the written parts down, but I'm still tryin' to take some helpful screenshots.
HOLY **** YOU LIVE?! lol lookin forward to the tut! Hey, should i rig richter to ZSS's bones instead of ike's? this way his long hair can b animated?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #2348 on: July 29, 2011, 05:00:05 AM » |
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i think the next thing you can do after .dae importer is done is: - Real-time PSA editing (view/edit hitboxes, gfx, sfx, etc) i think it is one of the most needed things on brawlbox also it will sure be easyer for noobs to PSA
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #2349 on: July 29, 2011, 06:41:04 AM » |
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^This...seriously, why has nobody thought about it yet? I know...cause it'd be a pain in the ass to program....
well...considering what BJ is doing with brawlbox......meh...
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« Reply #2350 on: July 29, 2011, 07:12:29 AM » |
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Yes... defenitely, i'm a noob on PSA and it's a pain to figure out where to put all the things, like attack values. and PSA is easy, it's just the specials tab. but package all programs into one. now that woud be sexy.
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« Reply #2352 on: July 29, 2011, 11:58:27 PM » |
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The pic of Nel on reply 2272...
AAAAAAAAAAAAAAAAAAAUGH~!!!!
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 3DS Friend Code: 2895-6640-9302
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« Reply #2353 on: July 30, 2011, 07:25:02 AM » |
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If I import a characters skeleton, does it still matter who I'm importing it over? For example, use ZSS's bones over ike... well import alpha over ike with ZSS's bones...
Cause I am NOT putting on her with someone with such a lame ass limit...
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« Reply #2354 on: July 30, 2011, 12:02:51 PM » |
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btw with that model rebuilder is it already possible to get a boneset from a other char. just with model rebuilder Brawlbox if so kid Goku import over Luigi getting Ness´s boneset+bones in tail/maybe hair  so i can use him as a future project i will work on Kid goku over Ness(not Lucas since i getting Gotenks over him)
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« Last Edit: July 30, 2011, 12:03:43 PM by Gotenks »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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