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Author Topic: Brawlbox Resources & History  (Read 4505297 times)
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    « Reply #3375 on: September 02, 2011, 02:37:10 PM »


    Mewtwo doesn't really look that good TBH.
    I'd rather have a model ripped straight from Melee.
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    « Reply #3376 on: September 02, 2011, 02:47:18 PM »


    I have a meleemewtwo ripped from it, but it's OBJ D:
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    « Reply #3377 on: September 02, 2011, 02:51:20 PM »


    I have a meleemewtwo ripped from it, but it's OBJ D:
    he can import that into 3ds max and export it as a .dae u kno.. lol
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    « Reply #3378 on: September 02, 2011, 02:51:50 PM »


    Mewtwo doesn't really look that good TBH.
    I'd rather have a model ripped straight from Melee.
    ...That IS a model ripped straight from Melee.
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    « Reply #3379 on: September 02, 2011, 02:53:26 PM »


    ...That IS a model ripped straight from Melee.
    Not precise.
    If it was ripped straight from Melee, it would be much smoother.
    That or the converter used wasn't the best one used.
    « Last Edit: September 02, 2011, 02:59:04 PM by ds22 » Logged

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    « Reply #3380 on: September 02, 2011, 02:58:41 PM »


    he can import that into 3ds max and export it as a .dae u kno.. lol
    I dont have 3ds max D;
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    « Reply #3381 on: September 02, 2011, 02:59:31 PM »


    Not precise.
    If it was ripped straight from Melee, it would be much smoother.
    Oh oh oh, I get what you mean. I used a Direct X Ripper to get that one, whereas you want one converted straight from Melee. Got you.
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    « Reply #3382 on: September 02, 2011, 02:59:49 PM »


    I dont have 3ds max D;
    I have though.

    Oh oh oh, I get what you mean. I used a Direct X Ripper to get that one, whereas you want one converted straight from Melee. Got you.
    Exactly.
    A ripper like Direct X Ripper is usable, but like shown, it doesn't rip that smoothly.
    « Last Edit: September 02, 2011, 03:01:12 PM by ds22 » Logged

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    « Reply #3383 on: September 02, 2011, 03:01:56 PM »


    I have though.
    may I send my model to you so you can convert it so it fits in brawlbox? :3
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    « Reply #3384 on: September 02, 2011, 03:05:13 PM »


    There's nothing wrong with that Mewtwo model, you just need to fix the smoothing groups. It's an easy fix, you don't need to rerip it.

    Also that outset island is lookin' amazing. Now ya just need the water Smiley
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    « Reply #3385 on: September 02, 2011, 03:18:22 PM »


    There's nothing wrong with that Mewtwo model, you just need to fix the smoothing groups. It's an easy fix, you don't need to rerip it.

    Also that outset island is lookin' amazing. Now ya just need the water Smiley
    hehe yeah, the water model exported w/o any fixes at all and loads fine in BB! Smiley
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    « Reply #3386 on: September 02, 2011, 03:21:12 PM »


    The new BrawlBox makes my CSPs a breeze. You are the cooliest.
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    « Reply #3387 on: September 02, 2011, 03:27:44 PM »


    The new BrawlBox makes my CSPs a breeze. You are the cooliest.
    agree'd!!!  and lol nice avy SJS xD
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    « Reply #3388 on: September 02, 2011, 03:44:01 PM »


    may I send my model to you so you can convert it so it fits in brawlbox? :3
    I could try (though you would be the one who would need to see if it actually imports).
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    « Reply #3389 on: September 02, 2011, 04:15:28 PM »


    ^_^" Sorry to bother, but I'm facing a problem with the new BrawlBox. Whenever I use the Clean function on an animation, it corrupts the entire Fit###MotionEtc.pac. Undecided
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