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Author Topic: Brawlbox Resources & History  (Read 3814393 times)
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Ӄit ßallarɖ
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    « Reply #3480 on: September 04, 2011, 02:05:05 PM »


    Hey, can anyone help me get this into a .dae compatible with brawlbox?
    http://www.models-resource.com/psx_ps2/KH2FM/sheet/1614

    Its Zexion from Kingdom Hearts, just want to try something out.

    Thanx,

           -xxmasal22xx
    I think we may need a new Sub Forum o.o
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    BlackJax96
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    « Reply #3481 on: September 04, 2011, 02:52:59 PM »


    I think we may need a new Sub Forum o.o

    "Model Imports"
      -"Model importing help"
      -"Model importing requests"
    Yeah. I agree. Im srs here
    I almost have my video tutorial done though, so that should help some people out a lot. It's not that hard once you know how to do it.
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    Ӄit ßallarɖ
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    « Reply #3482 on: September 04, 2011, 04:03:43 PM »


    "Model Imports"
      -"Model importing help"
      -"Model importing requests"
    Yeah. I agree. Im srs here
    I almost have my video tutorial done though, so that should help some people out a lot. It's not that hard once you know how to do it.
    <a href="http://www.youtube.com/watch?v=fM5F7NC7LSs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fM5F7NC7LSs</a>
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    pikazz
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    « Reply #3483 on: September 04, 2011, 06:35:34 PM »


    send you a pm about some bugs I found

    yet, why does it get ingame lag by a model with 2 new bones or more D:
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    kwrk85
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    « Reply #3484 on: September 04, 2011, 07:00:20 PM »


    Can't save Mario Kart Wii mdl0 edits.
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    BlackJax96
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    « Reply #3485 on: September 04, 2011, 07:04:21 PM »


    Can't save Mario Kart Wii mdl0 edits.

    Can you be a little more specific... Was there an error? Can you post it?
    I'm still making the rebuilder compatible with v11 MDL0s (because the node id is sometimes written in a different order and the primitives need to be corrected) so you'll probably have problems right now anyway.
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    TokoyamiTheDark
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    « Reply #3486 on: September 04, 2011, 08:22:05 PM »


    The model I fixed and imported in my tutorial:
    "Wherever Vyse goes, cool follows."
    Btw, I'm having some serious problems with CHR0 entries right now. For now, don't animate anything with v0.64d until I fix it and update the download. If you try animating anything, you'll see what I mean Im srs here

    Yeah, I tried to animate a non-Nintendo DAE in BrawlBox with a PAC file, and the model did nothing XD Boy, I had a good laugh. BTW, what does the BB source does?
    « Last Edit: September 04, 2011, 08:25:52 PM by TokoyamiTheDark » Logged

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    Ricky (Br3)
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    « Reply #3487 on: September 04, 2011, 08:26:01 PM »


    Dat Yoko.

    Do want so bad. :'(
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    BlackJax96
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    « Reply #3488 on: September 04, 2011, 08:35:20 PM »


    Yeah, I tried to animate a non-Nintendo DAE in BrawlBox with a PAC file, and the model did nothing XD Boy, I had a good laugh. BTW, what does the BB source does?

    Yeah, I fixed it...
    The Brawlbox source is, well, the source code. It's what Kryal and I wrote to make Brawlbox. Im srs here

    Dat Yoko.

    Do want so bad. :&#039;(

    Indeed. "Wherever Vyse goes, cool follows."
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    TokoyamiTheDark
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    « Reply #3489 on: September 04, 2011, 08:41:36 PM »


    What did you meant by a BrawlBox on the Wii? Is there really gonna have one? If that's the case, could it preview DAE models successfully even if they're not from Nintendo games?

    Also, is the MDL0 thingy is closer to completion? I created a color pack of DAE models that I can't see on my PC in BrawlBox and I was wondering if someone could fix them via 3DS Max. I do have it, but I don't seem the understand much of the instructions in the OP (I have 3ds max 2010, not 2009 so things have changed). Only if someone offers to help then I will post my colorful pack of Dissidia Terras (6 in total) that CANNOT be seen in BrawlBox, but CAN perfectly be seen in 3ds Max. At least that like this on my PC
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    DSX8
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    « Reply #3490 on: September 04, 2011, 08:53:14 PM »


    What did you meant by a BrawlBox on the Wii? Is there really gonna have one? If that's the case, could it preview DAE models successfully even if they're not from Nintendo games?

    Also, is the MDL0 thingy is closer to completion? I created a color pack of DAE models that I can't see on my PC in BrawlBox and I was wondering if someone could fix them via 3DS Max. I do have it, but I don't seem the understand much of the instructions in the OP (I have 3ds max 2010, not 2009 so things have changed). Only if someone offers to help then I will post my colorful pack of Dissidia Terras (6 in total) that CANNOT be seen in BrawlBox, but CAN perfectly be seen in 3ds Max. At least that like this on my PC
    sounds like u didnt export it correctly so that it can be seen in BB.. lol
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    « Reply #3491 on: September 04, 2011, 08:55:39 PM »


    sounds like u didnt export it correctly so that it can be seen in BB.. lol
    Yep, I know, so that's why I need help. If someone could do it for me, then I'll be insanely happy.

    For those who wonder, here's what I do to create my DAE files :
    1 - I open up the GMO file in Noesis
    2 - I choose wherever the character in the GMO (in this case, Terra and Esper Terra) and export it to DAE while flipping UVs.
    3 - I open 3ds Max, but it has no textures on... So, by following this tutorial:
    www.youtube.com/watch?v=yJ84ZNfhxtk
    (ignore the whole FPK thing) I apply the 2 textures on 3ds Max.
    4 - I do a few things seen in the OP (the ones I know how to do) and export it as a brand new DAE file.
    5 - I load it in BrawlBox, but I still can't see it, it only works on my mom's PC, as she has Windows 7, not XP.

    Can someone help me?
    « Last Edit: September 04, 2011, 09:03:58 PM by TokoyamiTheDark » Logged

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    BlackJax96
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    « Reply #3492 on: September 04, 2011, 09:01:27 PM »


    I'm just gonna annotate my tutorial with Youtube's annotations.

    The video was recorded and rendered to MP4 and MP4 isn't supported by my main video editor for some reason, converting it to AVI or any other format decreases the quality a lot (to where you can't read anything on the screen), and Windows Live Movie Maker just sucks and kills the video quality too. Im srs here

    I want to keep the highest quality possible so everyone can see what I'm doing and it took like 6 hours to render to MP4. :O

    What did you meant by a BrawlBox on the Wii? Is there really gonna have one? If that's the case, could it preview DAE models successfully even if they're not from Nintendo games?

    Also, is the MDL0 thingy is closer to completion? I created a color pack of DAE models that I can't see on my PC in BrawlBox and I was wondering if someone could fix them via 3DS Max. I do have it, but I don't seem the understand much of the instructions in the OP (I have 3ds max 2010, not 2009 so things have changed). Only if someone offers to help then I will post my colorful pack of Dissidia Terras (6 in total) that CANNOT be seen in BrawlBox, but CAN perfectly be seen in 3ds Max. At least that like this on my PC

    Brawlbox on the Wii won't happen and the MDL0 thingy is closer to being completed every day. Patience is key to success. "Wherever Vyse goes, cool follows."

    Yep, I know, so that&#039;s why I need help. If someone could do it for me, then I&#039;ll be insanely happy.

    Follow the tutorial when I put it up. If you're not blind, it's really easy to understand. Tongue
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    Gamma Ridley
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    « Reply #3493 on: September 04, 2011, 09:13:02 PM »


    If you're not blind, it's really easy to understand. Tongue

    Aw damn it. D:

    I think a Wii-based Brawl Box would be kind of silly... I don't see much use for it besides...

    Well nothing. :|

    And someone needs to find a way to convert .pak files to .dae files.

    Like, nao.

    >:|
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    Ӄit ßallarɖ
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    « Reply #3494 on: September 04, 2011, 09:50:07 PM »


    I'd download an Andriod BrawlB-- *Shot!*
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