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Author Topic: Brawlbox Resources & History  (Read 4519702 times)
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BlackJax96
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    « Reply #4110 on: September 20, 2011, 05:49:27 PM »


    Does it involve changing the single-bind influence?
    Did you change it when the node id for the object was -1? Im srs here
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    pikazz
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    « Reply #4111 on: September 20, 2011, 05:50:39 PM »


    no, not gfx

    one more hint: it has NEVER been done before and EVERYONE want

    BJ96, no but it will help your model rebuilder later :]
    and yes, on the other one, otherwise I couldn't separate them
    « Last Edit: September 20, 2011, 05:52:48 PM by pikazz » Logged

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    BlackJax96
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    « Reply #4112 on: September 20, 2011, 05:57:30 PM »


    no, not gfx

    one more hint: it has NEVER been done before and EVERYONE want

    BJ96, no but it will help your model rebuilder later :]
    and yes, on the other one, otherwise I couldn't separate them

    Well the second question was basically the same as the first but with another variable "Wherever Vyse goes, cool follows."
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    pikazz
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    « Reply #4113 on: September 20, 2011, 06:01:45 PM »


    Well the second question was basically the same as the first but with another variable "Wherever Vyse goes, cool follows."
    check OP for the answer "Wherever Vyse goes, cool follows."

    no, the MAIN thing isn't that. it's just a minor thing (to move the "clone" somewhere else)
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    BlackJax96
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    « Reply #4114 on: September 20, 2011, 06:07:49 PM »


    You copied the object and its vertices over a hella lot of added bones and then linked everything? Im srs here
    Just say it alreadeh
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    TokoyamiTheDark
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    « Reply #4115 on: September 20, 2011, 06:13:11 PM »


    check OP for the answer "Wherever Vyse goes, cool follows." no, the MAIN thing isn't that. it's just a minor thing (to move the "clone" somewhere else)

    You were able to export it as a MDL0 and made it work on Brawl!?
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    « Reply #4116 on: September 20, 2011, 06:14:36 PM »


    You were able to export it as a MDL0 and made it work on Brawl!?

    ... Sandbag is already a .mdl0

    >_>
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    pikazz
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    « Reply #4117 on: September 20, 2011, 06:16:25 PM »


    You copied the object and its vertices over a hella lot of added bones and then linked everything? Im srs here
    Just say it alreadeh

    I cloned one "object" (polygon group) and make that as a own :]
    did it on my sandbag with 47 bones so I didn't add bones lol


    so BJ96 won Happy Face
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    TokoyamiTheDark
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    « Reply #4118 on: September 20, 2011, 06:18:43 PM »


    Dang, I was gonna say it when the Warning prevented me to post  Angry
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    BlackJax96
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    « Reply #4119 on: September 20, 2011, 06:19:54 PM »


    You were able to export it as a MDL0 and made it work on Brawl!?


    Dude just chill out like everyone else, would you? I'll clearly state when it freaking works, you won't miss out. I can guarantee it. Im srs here

    ... Sandbag is already a .mdl0

    >_>


    This

    I cloned one "object" (polygon group) and make that as a own :]
    did it on my sandbag with 47 bones so I didn't add bones lol


    so BJ96 won Happy Face


    So how exactly did you copy the object? You just added it to the end of the file but before the strings like you did with the bones?

    Dang, I was gonna say it when the Warning prevented me to post  Angry

    Im srs here

    Btw, testing these model imports in game is NERVE WRACKING. I will most likely instantaneously die when it works due to sheer insanity.
    « Last Edit: September 20, 2011, 06:22:08 PM by BlackJax96 » Logged

    pikazz
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    « Reply #4120 on: September 20, 2011, 06:23:48 PM »


    So how exactly did you copy the object? You just added it to the end of the file but before the strings like you did with the bones?
    Im srs here

    yesh, however. I tried to replaced sandbags main body with bowser shell (B UP shell) with material, vertex ect
    but somehow, I do somewhere wrong cause I either get wrong in definitions or I cant see the model in preview :/
    so I did a clone instead by only do the object :]

    maybe I didn't get it to show up was I tried to replaced instead for add, will try to add mario cap or someone elses cap on someone tomorrow :3
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    BlackJax96
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    « Reply #4121 on: September 20, 2011, 06:27:10 PM »


    Hey, it didn't freeze right at the character select menu this time, now it froze at the stage select. This is progress! "Wherever Vyse goes, cool follows."
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    pikazz
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    « Reply #4122 on: September 20, 2011, 06:31:03 PM »


    however. I got bowser's shells vertex show up instead for sandbags original body vertex "Wherever Vyse goes, cool follows." but a pretty messy one.
    Hey, it didn't freeze right at the character select menu this time, now it froze at the stage select. This is progress! "Wherever Vyse goes, cool follows."
    yeay! wonderful progress "Wherever Vyse goes, cool follows."

    may I look at that model? it can be something "common" freeze like not enough with bones, things doesn't like that model, VIS0/bones that used for it likes to interurpt?

    test on olimar/pikachu and see if it freeze there "Wherever Vyse goes, cool follows."
    « Last Edit: September 20, 2011, 06:32:19 PM by pikazz » Logged

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    BlackJax96
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    « Reply #4123 on: September 20, 2011, 06:32:58 PM »


    however. I got bowser's shells vertex show up instead for sandbags original body vertex "Wherever Vyse goes, cool follows." but a pretty messy one.yeay! wonderful progress "Wherever Vyse goes, cool follows."

    may I look at that model? it can be something "common" freeze like not enough with bones, things doesn't like that model.

    test on olimar/pikachu and see if it freeze there :3

    Thanks but no thanks, I have lots of experience getting models from other games working in Brawl. "Wherever Vyse goes, cool follows."
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    pikazz
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    « Reply #4124 on: September 20, 2011, 06:35:09 PM »


    Thanks but no thanks, I have lots of experience getting models from other games working in Brawl. "Wherever Vyse goes, cool follows."
    test on olimar/pikachu, I recommend it "Wherever Vyse goes, cool follows."
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