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Author Topic: Brawlbox Resources & History  (Read 4759081 times)
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Ӄit ßallarɖ
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    « Reply #4830 on: October 11, 2011, 01:38:59 PM »


    I still say you guys have a "job" since you gotta still "build" the models. You have to resize them and what not. Plus it'd give you more leeway to what you can and can't do =3
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    « Reply #4831 on: October 11, 2011, 01:43:06 PM »


    @Pikazz and RTB.
    Forgot to ask, did BJ96 ever send you the Naruto rig I made as testing material?
    Because he did say it was importable into BBox, but the animations looked horrible and all messed up (and I would like to know if I have to use the rigging method RTB described a few pages back).
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    « Reply #4832 on: October 11, 2011, 01:43:40 PM »


    I still say you guys have a "job" since you gotta still "build" the models. You have to resize them and what not. Plus it'd give you more leeway to what you can and can't do =3


    Quoted for truth, instead of having to go strictly with a model rip you could make something even more awesome such as this custom model someone made of guile from street fighter
    Also remember you won't be so restricted when it comes to texturing as you won't have to worry about the texture mapping as much.
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    « Reply #4833 on: October 11, 2011, 01:47:41 PM »


    Quoted for truth, instead of having to go strictly with a model rip you could make something even more awesome such as this custom model someone made of guile from street fighter
    Also remember you won't be so restricted when it comes to texturing as you won't have to worry about the texture mapping as much.
    that model is amazing, but I don't think the wii will handle it... >_>
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    « Reply #4834 on: October 11, 2011, 01:50:48 PM »


    that model is amazing, but I don't think the wii will handle it... >_>
    It was more of an example of how people could get creative with their models that they import not so much of HEY DOODS IMPORT DIS.
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    Ӄit ßallarɖ
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    « Reply #4835 on: October 11, 2011, 02:04:37 PM »


    be funny if someone did attempt a HD/realistic texture/vert pack
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    « Reply #4836 on: October 11, 2011, 02:12:26 PM »


    that's 100% of reason 2 on why I'm building this >:3

    reason 1 is for my series "SSB Revenge of the Forgotton"
    (I REALLY WANT TO DO THIS)
    glad to see someone wants to get  5 character with their animations back to brawl mewtwo will look much better but since lets say you make meele mewtwo have lucarios boneset you rename the bones to fit melee animations wouldnt mewtwo still be limited since lucario has only 3 taill bones?  so maybe mewtwo would be a better import over Diddy kong to the awnsomness of taill bones  or can we add some bones or mess then around? the rest of the character will be perfect with their friends conterparts roy marth boneset drmario.mario or luigi pichu -pikachu young link toon link so the only real diference in bone even if renamed to match melle is mewtwo since i bet he had way more tail bones in melee do to the taill movement loking so natural like diddy kong
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    « Reply #4837 on: October 11, 2011, 07:19:24 PM »


    Quoted for truth, instead of having to go strictly with a model rip you could make something even more awesome such as this custom model someone made of guile from street fighter
    Also remember you won't be so restricted when it comes to texturing as you won't have to worry about the texture mapping as much.

    That would look amazing over Snake >.<

    At an attempt to re-rerail the thread, BlackJax, have you recorded the Kit Ballard in-game preview yet?
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    « Reply #4838 on: October 11, 2011, 07:21:30 PM »


    At an attempt to re-rerail the thread, BlackJax, have you recorded the Kit Ballard in-game preview yet?

    i was about to ask the same thing Im srs here
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    BlackJax96
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    « Reply #4839 on: October 11, 2011, 07:24:36 PM »


    That would look amazing over Snake >.<

    At an attempt to re-rerail the thread, BlackJax, have you recorded the Kit Ballard in-game preview yet?

    Rendering is at 83%
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    « Reply #4840 on: October 11, 2011, 07:25:19 PM »


    lol looks like he started it b4 u guys even asked if he did xP

    cant wait to see it =D
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    « Reply #4841 on: October 11, 2011, 08:16:38 PM »


    <a href="http://www.youtube.com/watch?v=qItwpyB8iUE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=qItwpyB8iUE</a>


    Haven't updated my CSS in a long time lol
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    « Reply #4842 on: October 11, 2011, 08:21:59 PM »


    http://www.youtube.com/watch?v=qItwpyB8iUE

    Haven't updated my CSS in a long time lol

    .... me want.... now >.<
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    « Reply #4843 on: October 11, 2011, 08:29:33 PM »


    .... me want.... now >.<
    Wait until I fix up the rigging, shaders, and make the Samus equivalent.
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    « Reply #4844 on: October 11, 2011, 08:30:51 PM »


    That's pretty freakin' awesome.

    It's so weird seeing Kit emerge from of Samus's suit. XD
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