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« Reply #6285 on: October 27, 2011, 10:05:26 PM » |
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Justin, I'll love you forever if I understand your rigging tutorial one it's on Youtube
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« Reply #6286 on: October 27, 2011, 10:05:52 PM » |
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Justin, I'll love you forever if I understand your rigging tutorial one it's on Youtube ^ this
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« Reply #6287 on: October 27, 2011, 10:10:40 PM » |
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I was actually thinking it might be longer than 10 minutes, so I was considering Veoh or something. I guess I could just do 2 parts though. Don't get me wrong though, the process does take an hour or two. I'll just be skipping through the parts that are the same. Don't worry though, I'm sure you guys'll get it down in no time, so it won't be too time consuming.
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« Last Edit: October 27, 2011, 10:25:14 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #6288 on: October 27, 2011, 10:23:46 PM » |
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Okay whoever posted the pic of the 'blocky' gandrayta(Not sure if that's spelled right) model in Max 10
I found something! Well, I think I did, here's the thing I descovered....
Go to all the polygons and select the modifiers tab, then delete the 'morphers' and the polys will be smooth again just like they were in Max 8 =3 You have to delete every last one though.
Anyone got a decent tutorial on applying materials in max 10?
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« Reply #6289 on: October 27, 2011, 10:23:46 PM » |
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BJ: I have a problem :l I can import the DAE's from BB just fine(Textureless, but just fine) but when I try to import something into 3DS Max 10 I get this error.
"COM error: CoCreateInstance0 Failed Please check your registry keys *insert registry keys here* and make sure you are logged in as an administrator"
Which causes the program to crash, do you have any idea what might be causing it?
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« Reply #6290 on: October 27, 2011, 10:24:13 PM » |
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Don't have a 15+ minute accound?
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« Reply #6291 on: October 27, 2011, 10:26:54 PM » |
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Nah, I hardly ever upload anything to my account. Just some garbage for my animation class. And I think I'd rather you people didn't see that anyway I wasn't great starting out.
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #6292 on: October 27, 2011, 10:31:50 PM » |
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lol ok XD
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« Reply #6293 on: October 27, 2011, 10:34:09 PM » |
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BJ actually has something on his Youtube that he did for a project in a class of his or something. I didn't watch it, but it was a related video alongside his DAE to MDL0 tutorial video lol
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« Reply #6294 on: October 27, 2011, 10:36:47 PM » |
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BJ actually has something on his Youtube that he did for a project in a class of his or something. I didn't watch it, but it was a related video alongside his DAE to MDL0 tutorial video lol
LOL that's so old I upload like everything on that channel lol, I say screw it XD
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« Reply #6295 on: October 27, 2011, 10:43:10 PM » |
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Is there any way to make it so that a piece of a model is affected by the games physics?
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« Reply #6296 on: October 27, 2011, 10:43:30 PM » |
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I upload like everything on that channel lol, I say screw it XD
You're a braver man than I.
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #6297 on: October 28, 2011, 09:04:03 AM » |
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Is there any way to make it so that a piece of a model is affected by the games physics? that would be logic editing ma man (aka PSA)
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« Reply #6298 on: October 28, 2011, 10:46:01 AM » |
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Alrighty, I got my DAE's to import into 3DS Max 10 (Finally) Only thing left to figure out is applying the materials to the figure and bingo =3 time to import into brawl BJ: should I even bother assigning the materials in 3DS Max if I'm just going to import the .DAE into brawl and have it's texture character style?
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« Reply #6299 on: October 28, 2011, 10:47:47 AM » |
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Alrighty, I got my DAE's to import into 3DS Max 10 (Finally) Only thing left to figure out is applying the materials to the figure and bingo =3 time to import into brawl C'mon, did ya even read my post? I told you, you did apply your materials. That's why they changed color. The reason they aren't showing your textures is because they're only showing you a very small portion of it. That's why they change to solid colors. Your UVs are messed up bad, man.
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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