Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: mnsg on December 07, 2011, 02:21:19 PM
It looks like Kit Ballard's ghost now.
crap... you guys found out my secret!
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December 08, 2011, 10:14:24 PM #7216 Last Edit: December 08, 2011, 10:16:14 PM by Ms Spinda
Is it possible, that in the future, brawlbox will be FBX compatible?  :kdance:

EDIT: I ask bc my 3dsmax has a problem with the collada plug in. when brawlbox exports it, its empty, and when i try to import one, brawl box crashes :c

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Quote from: Ms Spinda on December 08, 2011, 10:14:24 PM
Is it possible, that in the future, brawlbox will be FBX compatible?  :kdance:

EDIT: I ask bc my 3dsmax has a problem with the collada plug in. when brawlbox exports it, its empty, and when i try to import one, brawl box crashes :c
i think BB is already FBX compatible... lolz since FBX is part of the DAE plug-in for 3ds max
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Quote from: Ms Spinda on December 08, 2011, 10:14:24 PM
Is it possible, that in the future, brawlbox will be FBX compatible?  :kdance:

EDIT: I ask bc my 3dsmax has a problem with the collada plug in. when brawlbox exports it, its empty, and when i try to import one, brawl box crashes :c

It depends on how easy the FBX format is to read.

Quote from: DSX8 on December 08, 2011, 10:20:24 PM
i think BB is already FBX compatible... lolz since FBX is part of the DAE plug-in for 3ds max

It's not.

So i got 3DS Max to import the DAE, but now it wont take it back in.

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Quote from: Ms Spinda on December 09, 2011, 12:26:04 AM
So i got 3DS Max to import the DAE, but now it wont take it back in.

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The rig is messed up.

December 09, 2011, 12:34:45 AM #7221 Last Edit: December 09, 2011, 12:42:03 AM by Ms Spinda
all i tried to do was take a brawl model, add 2 bones, and rig some vertecies to them ;^;

EDIT: i just tried the model without the rigging and it just crashed brawlbox so theres something wrong with 3dsMax collada exporting

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i have ALL SORTS of weird stuff happening 0-o-/color]

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Quote from: Ms Spinda on December 09, 2011, 12:43:46 AM
i have ALL SORTS of weird stuff happening 0-o-/color]
please try not to double post :srs:


anyways.... anything new BJ? :af:
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December 09, 2011, 12:47:15 AM #7224 Last Edit: December 09, 2011, 12:51:36 AM by Ms Spinda
ok so, i reexported the model from the fresh file, broght it into 3dsmax, and without doing ANYTHING imediately exported, and imported it back into brawlbox. the model is now horrizonal, polygons out of place, the only bones left are TopN and TransN, and none of the textures applied. the whole model is white

EDIT: thats with collada. pmd doesnt crash the script anymore, but it still crashes brawlbox

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Quote from: Ms Spinda on December 09, 2011, 12:47:15 AM
ok so, i reexported the model from the fresh file, broght it into 3dsmax, and without doing ANYTHING imediately exported, and imported it back into brawlbox. the model is now horrizonal, polygons out of place, the only bones left are TopN and TransN, and none of the textures applied. the whole model is white
u didnt apply the textures onto the mesh in 3ds max... and there's no skin applied to any of the objects so there's no other bones at all.
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:srs: then how do i do that? i cant even to get it to work withOUT editing it TTnTT how am i suppose to get the model to work with the added bones[/color[

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Quote from: Ms Spinda on December 09, 2011, 12:54:59 AM
:srs: then how do i do that? i cant even to get it to work withOUT editing it TTnTT how am i suppose to get the model to work with the added bones[/color[
its called rigging and weighing to a brawl skeleton :P
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wouldnt a zerosuit samus already be rigged with a texture? :srs:

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Quote from: Ms Spinda on December 09, 2011, 12:57:57 AM
wouldnt a zerosuit samus already be rigged with a texture? :srs:
textures arnt imported into 3ds max
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