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Author Topic: Brawlbox Resources & History  (Read 4511561 times)
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BlackJax96
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    « Reply #9510 on: April 09, 2012, 01:53:12 PM »


    I believe I have figured out why SuperMario64DS on the MKWii forum could not load BRRES files created with CTools in BrawlBox. Textures that do not have dimensions that are powers of 2 look glitchy in MKWii, and any BRRES with such textures (which CTools can create) seems to crash BrawlBox. Is this a known requirement in the Brawl community?

    Well it's required for Brawl as well but it shouldn't crash Brawlbox because Brawlbox can create a texture with any dimensions too.

    Anyway I fixed the SHP0 bug (had to change an "H" to "h" Im srs here) but I need to program a few small things in before release.
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    DarkPikachu
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    complexity == fun

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    « Reply #9511 on: April 09, 2012, 02:05:40 PM »


    glad to hear you've made progress BJ Cheesy

    I'm almost finished with my COMMON module as well Smiley
    (I flipped the table on the error system)
    ^gonna have to deal with crashing until I figure out how to implement it >_<

    anyways, here's what I get with StructArr():

    0-struct:
    [[255, 600], [128, 400], [180, 255], [0, 16]]

    count:
    [[255], [128], [180], [16]]

    stop-struct:

    Traceback (most recent call last):
      File "C:\Documents and Settings\Tcll\Desktop\Struct test.py", line 18, in <module>
        print StructArr(['bu32','bu8','bu8'],['*',255,'*'])
      File "C:\Documents and Settings\Tcll\Desktop\COMMON.py", line 287, in StructArr
        WS(Template,S) #write structs
      File "C:\Documents and Settings\Tcll\Desktop\COMMON.py", line 264, in WS
        else: __Term(Tm,v)
    IndexError: list index out of range


    I think I just have to do the same thing I did to the 0-struct code XD
    I'll let you know of any progress Wink
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    BigOto2
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    « Reply #9512 on: April 09, 2012, 02:07:46 PM »


    Also, would a texture with a dimension bigger than 1024 crash BrawlBox? I know they crash MKWii and I accidentally let one slip in the BRRES that crashed it, lol.
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    BlackJax96
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    « Reply #9513 on: April 09, 2012, 02:17:15 PM »


    New problem: I can't save after replacing any animations. Im srs here

    Also, would a texture with a dimension bigger than 1024 crash BrawlBox? I know they crash MKWii and I accidentally let one slip in the BRRES that crashed it, lol.

    Yeah.
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    Sky Grounder
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    « Reply #9514 on: April 09, 2012, 02:19:32 PM »


    New problem: I can't save after replacing any animations. Im srs here
    That's just Im srs here
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    BlackJax96
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    « Reply #9515 on: April 09, 2012, 02:59:55 PM »


    That's just Im srs here

    It appears to have fixed itself.  I see what you did there ...
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    Sky Grounder
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    « Reply #9516 on: April 09, 2012, 03:04:06 PM »


    It appears to have fixed itself.  I see what you did there ...
    O RLY? not impressed
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    BigOto2
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    « Reply #9517 on: April 09, 2012, 03:05:45 PM »


    I hate it when that happens, hope it doesn't return like I'm sure it would to me!
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    Segtendo
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    « Reply #9518 on: April 09, 2012, 03:28:03 PM »


    It appears to have fixed itself.  I see what you did there ...
    So weird how an error fixes itself Im srs here
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    BlackJax96
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    « Reply #9519 on: April 09, 2012, 04:04:26 PM »


    So it just wasn't saving files that had PAT0s in them.
    I was like ¿que es esto? And I figured out that the PAT0 nodes weren't initialized, meaning the strings had a reference count of 0, meaning they weren't built into the string table, meaning it wouldn't save right.
    But I fixed it.
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    BlueBrain
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    « Reply #9520 on: April 09, 2012, 04:05:23 PM »


    [censored] yeah
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    Gamma Ridley
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    « Reply #9521 on: April 09, 2012, 04:09:45 PM »


    ¿que es esto?


    I laughed after reading that and almost choked on my dinner.

    Thanks a lot. Im srs here

    Glad you got it saving though. Here have a reward

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    BlackJax96
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    « Reply #9522 on: April 09, 2012, 04:13:59 PM »


    Yay burritos are amazing
    I can also confirm that the unknown value in SRT0 is Scale X and the current scale value is Scale Y. Don't know why they're separated in the flags but they are so w/e.
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    DJ Lowgey
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    « Reply #9523 on: April 09, 2012, 04:19:58 PM »


    when do you think the new brawlbox comes out?
    next weekend?
    2 weeks?
    I´m totally hyped Smiley
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    BlackJax96
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    « Reply #9524 on: April 09, 2012, 04:29:40 PM »


    when do you think the new brawlbox comes out?
    next weekend?
    2 weeks?
    I´m totally hyped Smiley

    In approximately 9,060 seconds or something like that
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