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Author Topic: Brawlbox Resources & History  (Read 4515195 times)
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Naruto200Man
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    « Reply #10185 on: May 12, 2012, 08:40:20 PM »


    Oh whatever you're talking about is perfectly possible.
    I just don't care about it ;O


    You cannot be serious!!


    lol kidding
    But seriously, that would be awesome, maybe after you finished everything you wanted to do with brawlbox at the moment and had  a nice and worth the effort break Tongue

    Still hoping for a copy/paste function for the more hard-to-program move types (I've mentioned them several times before, no need to repeat myself.  ) in the psa editor =3

    Being able to replace files with wii scrubber...why did i not think of that when someone said ISO editing Mario Facepalm

    Oh well, at least making a sound pack for rock lee will be easy now Tongue
    I just need link's sound effect id's.
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    Carnage
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    « Reply #10186 on: May 12, 2012, 11:01:32 PM »


    bj will the next bb also transform ntsc sound ids into pal ones? or that will be for later releases?
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    BlackJax96
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    « Reply #10187 on: May 12, 2012, 11:02:53 PM »


    bj will the next bb also transform ntsc sound ids into pal ones? or that will be for later releases?

    I'm planning on it...
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    namq
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    « Reply #10188 on: May 12, 2012, 11:46:40 PM »


    out of topic: What is the character name of your avatar?
    on topic: adding new actions (any kind of number, but lets make it 10-15 for this example)

    how much flesize gets added for new actions (following the example of 10-15 new actions added)?

    do the size of the moveset increase for adding them or just like in PSA, depending on how many lines are added and stuff?
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    BlackJax96
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    « Reply #10189 on: May 12, 2012, 11:49:51 PM »


    out of topic: What is the character name of your avatar?

    Mizore Shirayuki.

    on topic: adding new actions (any kind of number, but lets make it 10-15 for this example)

    how much flesize gets added for new actions (following the example of 10-15 new actions added)?

    do the size of the moveset increase for adding them or just like in PSA, depending on how many lines are added and stuff?

    The moveset file size increases based on the amount of events you add and how many parameters each event has. Deleting events will decrease the file size though, unlike PSA.
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    namq
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    « Reply #10190 on: May 12, 2012, 11:54:27 PM »


    that is amazing...

    if there was actually a way to modify the fighter.pac and also a code to let use "replace" it, this new brawlbox would acomplish many things with fighter.pac

    maybe it can let us edit the fighter.pac, and wiiscrubber iso edditing let us run it, or even Riivolution, but I'm not completly sure about this.
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    Naruto200Man
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    « Reply #10191 on: May 13, 2012, 07:57:34 AM »


    Can you add new subactions too?
    It would be far easier to psa, if you could add new subactions instead of just deleting code and putting them in the same one.
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    KnightMario
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    « Reply #10192 on: May 13, 2012, 08:04:10 AM »


    Can you add new subactions too?
    It would be far easier to psa, if you could add new subactions instead of just deleting code and putting them in the same one.
    Im srs here
    he answered that already.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10193 on: May 13, 2012, 08:19:10 AM »


    I love how we can finally rebuild PSA from scratch >u<
    I love the add in psa, hate the replace and can't find more actions to put this attack into thingy D:
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    Stupid Tinypic :C

    KnightMario
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    « Reply #10194 on: May 13, 2012, 08:33:37 AM »


    will we ever be able to add model changers now that you're coding psa?
    and also, do you think you could add port psa?
    you would use 2 mdl0s.
    the original and the other.
    it would search for the bone indexes in the original and find the names, then it would find the bone index for the other model's bone and change it to that.
    It may be a lot, but it would be good for porting moves and stuff.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10195 on: May 13, 2012, 08:37:24 AM »


    will we ever be able to add model changers now that you're coding psa?
    and also, do you think you could add port psa?
    you would use 2 mdl0s.
    the original and the other.
    it would search for the bone indexes in the original and find the names, then it would find the bone index for the other model's bone and change it to that.
    It may be a lot, but it would be good for porting moves and stuff.
    that would require an huge ammount of code and if the char bone doesnt exist it would probably crash i guess i would be ahppy with moveset editing hitbox viewer and porting ntsc sounds ids to pal since most of my rooster is either silent or messed up
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    « Reply #10196 on: May 13, 2012, 09:34:08 AM »


    i guess i would be ahppy with moveset editing hitbox viewer and porting ntsc sounds ids to pal since most of my rooster is either silent or messed up
    I know how that feel, I can sometimes even hear the unused sound effects xD

    Will we be able to add new sound effects in BB? (If we find a way to make it work in brawl ofc.)
    « Last Edit: May 13, 2012, 09:38:57 AM by Sky Grounder » Logged

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    « Reply #10197 on: May 13, 2012, 10:57:26 AM »


    I know how that feel, I can sometimes even hear the unused sound effects xD
    Depending on what PSA you are using, you can hear the unused sound effects.

    Project:M uses it all.

    Other than that, cant wait for the newest BrawlBox release.
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    Carnage
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    « Reply #10198 on: May 13, 2012, 11:05:34 AM »


    Depending on what PSA you are using, you can hear the unused sound effects.

    Project:M uses it all.

    Other than that, cant wait for the newest BrawlBox release.
    this is not what he meant lol we pal users have diference ids so sometimes lets say falcon punch when he says falcon punch we either dont hear nothing or hear a random sound even unused ones since the id matches it lol
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    BlackJax96
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    « Reply #10199 on: May 13, 2012, 11:14:49 AM »


    Answer: yes, why not? Im srs here

    Can you add new subactions too?
    It would be far easier to psa, if you could add new subactions instead of just deleting code and putting them in the same one.

    Refer to "answer" above

    will we ever be able to add model changers now that you're coding psa?
    and also, do you think you could add port psa?
    you would use 2 mdl0s.
    the original and the other.
    it would search for the bone indexes in the original and find the names, then it would find the bone index for the other model's bone and change it to that.
    It may be a lot, but it would be good for porting moves and stuff.

    Refer to "answer" above

    that would require an huge ammount of code and if the char bone doesnt exist it would probably crash i guess i would be ahppy with moveset editing hitbox viewer and porting ntsc sounds ids to pal since most of my rooster is either silent or messed up

    LOL no it'd be easy.

    I know how that feel, I can sometimes even hear the unused sound effects xD

    Will we be able to add new sound effects in BB? (If we find a way to make it work in brawl ofc.)

    Refer to "answer" above




    Maybe I'll stream later today so you people can get some sort of preview
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