Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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I can't remember, but is adding articles avaible now, or is that still down the road?
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on July 08, 2012, 02:46:59 AM
I can't remember, but is adding articles avaible now, or is that still down the road?

Nope. That would involve REL editing, and I don't know if I'll ever get to parsing and rebuilding REL without some help from anyone else.

July 08, 2012, 03:12:03 AM #11432 Last Edit: July 08, 2012, 03:43:53 AM by Nasca Corp
Forever he will be my hero (8) Narananananara (8)



YOU ARE THE BEST

Post Merge: July 08, 2012, 03:43:53 AM

Dude, i cant open the INtegra PSA with your brawl box, when i try to load and when i try to open it, my fitmart.pac turn off the Brawl box.

Quote from: BlackJax96 on July 08, 2012, 02:47:54 AM
Nope. That would involve REL editing, and I don't know if I'll ever get to parsing and rebuilding REL without some help from anyone else.
it seems mrbean35000vr on youtube knows well about the rels  not sure though, the MKW rel was edited to allow worldwide hacks and to slot-expand


on brawlbox related notes, I get random crashes when attempting to view bank folders  and sound folders....  it could be useful to have the group/collection/wave IDs be shown on a particular sound that sawndz can touch (for pack-making for 64-bit users)

Question, if its okay.
Is there a way to check the hitboxes?

the only way i can see them is by playing the animation and trying to pause the exact moment lol

July 08, 2012, 04:37:01 AM #11435 Last Edit: July 08, 2012, 04:38:15 AM by BlackJax96
Quote from: Nasca Corp on July 08, 2012, 03:12:03 AM
Forever he will be my hero (8) Narananananara (8)



YOU ARE THE BEST

Post Merge: July 08, 2012, 03:43:53 AM

Dude, i cant open the INtegra PSA with your brawl box, when i try to load and when i try to open it, my fitmart.pac turn off the Brawl box.

Can't help you without more information.

Quote from: Diddy Kong on July 08, 2012, 03:45:38 AM
it seems mrbean35000vr on youtube knows well about the rels  not sure though, the MKW rel was edited to allow worldwide hacks and to slot-expand


on brawlbox related notes, I get random crashes when attempting to view bank folders  and sound folders....  it could be useful to have the group/collection/wave IDs be shown on a particular sound that sawndz can touch (for pack-making for 64-bit users)

If SeƱorBeanz35000vr knows C# and is willing to help me work on completely decompiling REL files, see if you can get him over here or something.

And I didn't work on making BRSAR stable.

Quote from: Leeon09 on July 08, 2012, 04:35:04 AM
Question, if its okay.
Is there a way to check the hitboxes?

the only way i can see them is by playing the animation and trying to pause the exact moment lol

Page Up/Down. ;)




Oh and I fixed that Ike disappearing bug thingy.

thanks a bunch! Really enjoying it so Far Much easier to gt things done!

Quote from: Azai on July 08, 2012, 04:47:35 AM
... Hey BJ, maybe this is dumb to say but I think the value for editing is in hex right? I liked how in the old Smash Attacks if I put say 35 in the Value, it'll come out as 35. If I put 35 in BB67 it'll come out as 23. Is it possible to change that back or no this is something new to get used too, which is fine but I'm having a hard time guessing the numbers in hex. Does that make sense what I said? I hope I explained it well...

Everything is in decimal now.
But if you put 35 into the box, it should stay as 35... :srs:

Quote from: Leeon09 on July 08, 2012, 04:54:51 AM
thanks a bunch! Really enjoying it so Far Much easier to gt things done!

I'm glad it's helping you! :happy:

July 08, 2012, 05:25:12 AM #11438 Last Edit: July 08, 2012, 05:51:25 AM by Leeon09
Feel free to answer this another time when you are feeling energized, but im getting an error upon saving. it may be within the hitbox coding. ill post a screen in a sec. but from 'trying' to read the error on my own i think its talking about the hitbox type in the flags(sword,hammer, weapon, throwing etc.)

hope this link works https://amf3og.bay.livefilestore.com/y1pphxKB3YIzZA4gp0E6QTSYLtLcxzOBGZhAIJODo33MC4OR6kuI-uxBJNZwtbp9jYCTwxeGkiVQRB__VMBN04itCmBp6AIhAlQ/Error%20in%20BB67.png?psid=1

Trying to load any Wario moveset with any Wario model causes


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at BrawlLib.SSBB.ResourceNodes.MoveDefHurtBoxNode.Render(GLContext ctx, Boolean selected, Int32 type)
   at System.Windows.Forms.ModelEditControl.modelPanel1_PostRender(Object sender, GLContext context)
   at System.Windows.Forms.ModelPanel.OnRender()
   at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.544 (RTMLDR.030319-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.67.4571.30145
    Win32 Version: 0.67.0.0
    CodeBase: file:///C:/Users/Damien%20Figueiredo/Desktop/Dropbox/Brawl%20Minus/tools/BrawlBox%200.67/BrawlBoxZeroPointSixSeven.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.13.4571.30139
    Win32 Version: 0.13.1.0
    CodeBase: file:///C:/Users/Damien%20Figueiredo/Desktop/Dropbox/Brawl%20Minus/tools/BrawlBox%200.67/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.560 built by: RTMLDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.568 built by: RTMLDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.544 built by: RTMLDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.468 (RTMLDR.030319-4600)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Quote from: Supreme Dirt on July 08, 2012, 05:51:31 AM
Trying to load any Wario moveset with any Wario model causes

Sorry but you are not allowed to view spoiler contents.


Do take note that Wario has odd bone indices that are greater than 400.
I think there's a charspecific node that swaps the real bone indices with indices over 400, but I haven't added support to actually read that node and swap out the indices on demand when they're needed. So it's probably trying to get a bone that doesn't exist. I don't think you'll be able to do much with Wario, Pokemon Trainer or Kirby (who all have indices greater than 400) in the viewer until that's supported.

lol how is everyone coying their erroe code XD i cant seem to copy mine lol


Hi,BJ

I heard you implemented movedef rebuilder. It looks great!
If you make a program language for movedef, you may be greater than Phantom Wings.

okay i hate to ask noob questions to you so soon after its release.
Source Codes..i must be honest i dont know what im doing but im browsing trying to figure it out.

what should i be doing? i think i found the place where my error is directing me to, what should i do now? again sorry for the noob question