Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: DSX8 on July 08, 2012, 10:49:41 AM
idc if this is a bit rude or w/e... but r u dumb? :srs:

of course it does! with that, ppl will be able to make animations more smoother inside Brawlbox and stuff by using the 360 Kinect system. if u dont believe me, ASK THE MAIN MAN!!

No they won't.  Unless I'm missing something key here, it sounds like a form of essentially human motion capture which for a game like Smash would never translate well because all the animations are far too exaggerated even for the human characters.  Animations would just look out of place and rather strange.

But again, correct me if I'm missing something.

and im pretty sure he was talking about potential as if it is possible, not usefull...

July 08, 2012, 03:47:32 PM #11462 Last Edit: July 08, 2012, 03:49:59 PM by Flutterbombsexmachine
Oh hey problem here, I can't open the file I edited in brawlbox in PSA any more. It doesn't matter much, I just wanted to use it because "actions" in brawlbox doesn't tell you the name of the move.

Also how do you get to subroutines?

Yeah I noticed...  how do we create new sub routines with brawlbox???

OMG I have been waiting for this! You can finally view the hitboxes :af:!!
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Pit seems to be unsupported. my brother gets this error when ever he does anything to it.
Sorry but you are not allowed to view spoiler contents.

works great with the characters I tried it with, though. it helped me catch a bug in a model I was making before I tested it.

July 08, 2012, 05:15:14 PM #11466 Last Edit: July 08, 2012, 05:17:54 PM by BlackJax96
Quote from: namq on July 08, 2012, 04:21:47 PM
Yeah I noticed...  how do we create new sub routines with brawlbox???

I forgot to add the right click menu to the list.
Took like 3 seconds, it's already fixed.

Quote from: Anonymous on July 08, 2012, 04:44:47 PM
Pit seems to be unsupported. my brother gets this error when ever he does anything to it.
Sorry but you are not allowed to view spoiler contents.

works great with the characters I tried it with, though. it helped me catch a bug in a model I was making before I tested it.

Looks like the same thing that EternalYoshi reported.
Pit is supported, but it's a character specific node that's causing that problem. It's been fixed now.

Quote from: Azai on July 08, 2012, 01:06:00 PM
Nope, it converts the value to hex for some reason for,

If Value
If Unknown
And Value
And Unknown
Or Value
Or Unknown
Else Value
Else Unknown
Switch
Sound Effect
Article Event ID
etc..

I got tired of testing them one by one, I'm sorry. It seems to only work for the timers and collisions...


Oh. You have to add the unhex() command into the syntax or it will still display as hex, yeah. I added unhex() to a few events but I couldn't edit them all.

Quote from: Flutterbombsexmachine on July 08, 2012, 03:15:10 PM
It would probably be really hard but is it possible to make the effects load with the moveset?

After REFF is figured out.

Quote from: Chaoszard on July 08, 2012, 02:54:02 PM
I'd like to report something.
This new version of brawlbox is awesome and allows me to read the Fighter.pac file, which contains data i need to modify for my projects.
BUT !!
If i modify something, a value for example, then i want to save, i've got an error message so i can't save modifications... i don't know how to translate it, but there are the words "instance" and "item".
I'm about to finish my current projects and i'm blocked by something i thought impossible to happen... bad luck. Please try fo fix it.
And, again, awesome work !

That file is completely unsupported right now. I haven't even really started parsing it, other than actions1/2 and the random lists of ints/floats.

Quote from: SuperrSonic on July 08, 2012, 11:50:54 AM
I found an error regarding PAT0, so, I edited one entry:


Then all other entries go:


I hate PAT0. :)

Quote from: toddtj on July 08, 2012, 10:19:42 AM
Uuhhhhhhhh.... :O

I assume you're just kidding around with that, but I have to ask, is there actual potential there?  That would be ridiculous...wow!

Thank you for your continued work on BrawlBox, by the way :)    I see the moveset editor has made it's appearance; Exciting stuff!

It's just an idea, but it is possible to do.

Quote from: SDo0m InFiNiTy on July 08, 2012, 03:15:58 PM
No they won't.  Unless I'm missing something key here, it sounds like a form of essentially human motion capture which for a game like Smash would never translate well because all the animations are far too exaggerated even for the human characters.  Animations would just look out of place and rather strange.

But again, correct me if I'm missing something.

Not that you can't edit the animations after recording them. :P

Post Merge: July 08, 2012, 05:17:53 PM

Quote from: Supreme Dirt on July 08, 2012, 06:59:00 AM
Ok question about the basic brsar support that seems to exist.

Does replacing work atm, or is it just previewing? And would it be possible for a future version to 1. have information necessary for working with Sawndz and 2. http://opensa.dantarion.com/wiki/SFX_ID_List(NTSC_AND_JPN) coded into it?

Just previewing. I'm not going to really do anything specifically for sawndz, because Brawlbox will eventually do what sawndz can and better.

Quote from: dialga151 on July 08, 2012, 07:18:36 AM
Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
Why??http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/2030

DETAILS

System.NullReferenceException: Object reference not set to an instance of an object.
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceRaw(FileMap map)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
   at BrawlBox.GenericWrapper.Replace()
   at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I can bet you did nothing to that model.

Quote from: pikazz on July 08, 2012, 09:53:17 AM
you know, PW did a program named called "module editior" which can open every REL from brawl so you can look at it like a bone tree.

sadly, you can't edit in it and it's build of ASM so we dont know what they do except for what they are in example "grIceFish" or "soArrayVector<soDamage, 1>"

I have decided, I will start with parching so we can rebuild it like I did with PAT0 and SRT0 :srs: need some new challanges!
will also ask MrBean35000vr cause I know which rock he is hidden under :srs:

mmmmk and I already know about the module editor.

Quote from: BlackJax96 on July 08, 2012, 05:15:14 PMI hate PAT0. :)
Why do I get the feeling that pat0 isn't being friendly yet? :(
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on July 08, 2012, 05:20:41 PM
Why do I get the feeling that pat0 isn't being friendly yet? :(

Well I thought it was working perfectly. Both me and ASF1nk had no problems editing them...
But apparently it's still got a bug. :srs:

Oh [censored], I just realized that the Preview window is minimizable.

Sweet. =D

Quote from: Azai on July 08, 2012, 06:23:06 PM
How do I use unhex()?, I put unhex() then 35 in the parentheses? so it's unhex(35)? Doing so gets an Project vault is not valid error...

No. Have you ever edited event syntax before?
Right click the event node and click edit syntax.
Then before closing BB, right click the moveset node and click Save Info to Text Files.

Hey how do I set loops infinite seeing as the number system is decimal now?


Hey BJ im having the same issue Chaoszard had, but with a normal Link pac file

Quote from: Leeon09 on July 08, 2012, 07:07:36 PM
Hey BJ im having the same issue Chaoszard had, but with a normal Link pac file

What was the error again? Can you take a picture of it?