Switched mine to tristripper. Not to be mean. >_> Anyway, if we did have Tristripper, then I would be able to release a cool map I've been making but had to abandon because the models were too big. >_> I tried optimizing them, so don't say that please. >_<
I am so in NEED of Tristripper......
*wants Ezio and Lightning in Brawl*
Too much focus on characters, it's our turn!!!
REL would benefit everyone, so get on that rel now!!!!!!!!!!!!!!!!!!!!!!!
lol@yousmiliestealin'
lol, your fault for making the best emote eva
OMG i can't wait to edit FIGHTER.PAC this file contains things that will help me a lot !
Please make this file editable !
At least for now i can read it to search what i have to modify.
item movesets would be pretty pimp.
Just sayin'.
Yes it would be.
Except moveset files are the biggest pain in the ass to rebuild.
BJ96 I found a semi fix, but it's risky (about the sub routines not copy/pasting right).
Once I copy pasted the sub routines they are action 274 main blah blah. I open now the .pac in PSA1.3mod and in the pont them to the correct offset (pointing/linking to the sub routine in brawlbox is just plain more work, click here > click there > okay > done and the repeat in other sub actions)
In PSA1.3mod if I don't add anything and just modify the sub routines that have an offset of null "FFFFFFFF" the file won't corrupt. Adding stuff in 1.3mod after being worked in brawlbox just corrupts the file (I got 2 of my files corrupted)
I speeded up my work with PSA1.3mod, now I'm happy that I can speed up, but accident adding an event might corrupt file by a high chance.
Yay NAMQ is happy!
Edit:
I further tested and seems to work, no glitches, no file size changes, the file is intact when transitioned from Brawlbox 0.67b to PSA1.3mod. But I state that in 0.67 and then to 1.3mod I got a corrupted file when adding stuff in 1.3mod so, only editing current available events would be the best way to avoid corruption.
Making more work for yourself I see.
Dat poll...
Is as hell....
How do you know if I'm taking a random poll I made seriously or not anyway
i most wanted to have .rel file editing or Tristripper most
.rel files for making awesome movesets with custom articles
Tristripper so i can lower filesize on my dr. mario/normal mario model in one/lower filesize on GFX models for movesets/more stuff
since brsar is already done (super swand) and items moveset i dont think i will ever been needing that since i almost never play with items(but smashball)
Once Brawlbox supports BRSAR, Super Sawndz and regular Sawndz will be two very inconvenient tools compared to Brawlbox. No offense agoaj and jaklub.
All you would need to do in Brawlbox would be right click a sound and click replace with a wav file.
Not to mention you can change the pitch and other settings of the WAV after you've imported it.
No need for any SDK programs or anything