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« Reply #12030 on: July 28, 2012, 01:41:34 PM » |
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lemme vote for da fighter pac stupid no revotingz
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #12031 on: July 28, 2012, 01:57:39 PM » |
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Making more work for yourself I see. How come I'm making more work? Want me to make a gif of how fast I'm moving with PSA? Since re-linking a non-able copy/pasting sub routines and gotos is really slowing me down. Where I edit 30 sub actions that has the same sub routine with brawlbox, I can do like 50-60 sub actions with the same sub routine in PSA. In brawlbox I cannot point it via offset as I can in PSA. In brawlnox I have to: Double click sub routine > point it to sub routine (click) > sub routine number (click) > okay (click) > done (click) > click on another sub action > open the main tab (click)> repeat In PSA I have to; Double click sub routine > click where I can put on text > (ctrl+v)=paste > done (click) > change sub action > repeat. Being able to paste the offset in psa on the pointer is by far speeding me up mot putting more work on me. My point is, I don't want to switch from BB0.67b to PSA1.3mod, but I have no choice.
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« Reply #12032 on: July 28, 2012, 02:24:22 PM » |
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What BrawlBox really needs : true Here's what I did:
I'm trying to rebuild a stage from anew, so I deleted a lot of textures and Mdl0s of objects that are to be replaced. Then I made a Str0 for the sea and viewed the stage collisions and did no changes to it whatsoever. Then when i tried to import a model for the BG model, it crashed.
Then I tried again by making a new brres where I imported the same model, worked fine. Even let me export it away. Then I tried removing stages and textures again but this time without adding anything. I tried to save annnnd......
Crashed again.
How come I'm making more work? Want me to make a gif of how fast I'm moving with PSA? Since re-linking a non-able copy/pasting sub routines and gotos is really slowing me down. Where I edit 30 sub actions that has the same sub routine with brawlbox, I can do like 50-60 sub actions with the same sub routine in PSA.
In brawlbox I cannot point it via offset as I can in PSA.
In brawlnox I have to: Double click sub routine > point it to sub routine (click) > sub routine number (click) > okay (click) > done (click) > click on another sub action > open the main tab (click)> repeat
In PSA I have to; Double click sub routine > click where I can put on text > (ctrl+v)=paste > done (click) > change sub action > repeat.
Being able to paste the offset in psa on the pointer is by far speeding me up mot putting more work on me.
My point is, I don't want to switch from BB0.67b to PSA1.3mod, but I have no choice.
lemme vote for da fighter pac stupid no revotingz
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« Reply #12033 on: July 28, 2012, 02:33:30 PM » |
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You sure are in a mood today.
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« Reply #12034 on: July 28, 2012, 02:51:58 PM » |
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You sure are in a mood today. he's totally in a mood lately..
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« Last Edit: July 28, 2012, 03:11:59 PM by DSX8 »
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« Reply #12035 on: July 28, 2012, 03:04:08 PM » |
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he's totally in mood lately.. Fixed. But yeah I guess he really is in a mood.
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« Reply #12036 on: July 28, 2012, 03:17:06 PM » |
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i want to change meh vote, supid poll can you enable revoting?
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #12037 on: July 28, 2012, 03:39:16 PM » |
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Yes it would be. Except moveset files are the biggest pain in the ass to rebuild. Even just the ability to change parameters would be a step up. Or change events to use ones that use the same or less parameters... since y'know, goto lines only have the one parameter >.> Saves time from hexing and whatnot.
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« Reply #12038 on: July 28, 2012, 04:10:22 PM » |
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i want to change meh vote, supid poll can you enable revoting? he could just code that into the forum... xD
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« Reply #12039 on: July 28, 2012, 05:44:29 PM » |
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he could just code that into the forum... xD
Lol. >_>
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« Reply #12040 on: July 28, 2012, 05:55:48 PM » |
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i want to change meh vote, supid poll can you enable revoting? Didn't one of the admins have to do that before?
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« Reply #12041 on: July 28, 2012, 06:36:43 PM » |
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Even just the ability to change parameters would be a step up. Or change events to use ones that use the same or less parameters... since y'know, goto lines only have the one parameter >.>
Saves time from hexing and whatnot.
All or nothing
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« Reply #12042 on: July 28, 2012, 07:14:57 PM » |
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #12043 on: July 28, 2012, 07:19:02 PM » |
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Why love this smileyyyy?!
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« Reply #12044 on: July 28, 2012, 07:25:38 PM » |
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Do you think you could add the "Save as" button back in sometime, please? I see it isn't there for motion anymore, and it sure would be helpful for the moveset editor, too.
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