Pretty much exept you couldn't see the stage at all.
Heh, explosions are part of my normal testing routine --- it tends to happen in 2 circumstances.
1) Texture doesn't load in time, thus the placement data is improperly defined. (Mostly fixed at this point, except for manual testing such as with usbgecko)
2) Corrupt texture data. ASH isn't quite perfect... sometimes it will write / overwrite sections that should never be tampered with. Test in pieces... maybe swap to manual creation for him. (Maybe even smashbox?)
Ok, so I'll use one of my files at a time and find it that way. Thanks a lot. What should I do when I find the file thats causing it?