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Author Topic: TheShyGuy's EXE stuff - NEW -> Bone Tree Editor V1.1 Released  (Read 78271 times)
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DarkPikachu
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    « Reply #105 on: January 08, 2011, 07:09:48 PM »


    thats still good....this viewer is the building block for something epic to come in the future Smiley

    Wait...arent you workin on a mdl0 converter? Hows that going?

    i'm stuck in a hole -_-*

    figured out:
    verts
    normals
    uv's

    to figure out
    faces (objects)
    bones
    materials
    shaders
    texture references
    pallet references
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #106 on: January 09, 2011, 10:31:06 AM »



    so I'm in the process right now of writing my own REFT to test support for any format
    (by hand)

    I need to see one with CI4 and CI8 (pallet formats) :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #107 on: January 09, 2011, 11:53:34 AM »


    ^ gj

    hey srry i havent released the bone tree editor. Just been busy with other things
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    DarkPikachu
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    complexity == fun

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    « Reply #108 on: January 09, 2011, 11:59:02 AM »


    ^ gj

    hey srry i havent released the bone tree editor. Just been busy with other things

    it's KK
    I know the feeling Wink

    EDIT:
    here's my header so far:
    (no file sizes or image offsets yet)

    52 45 46 54 FE FF 00 07 00 00 00 00 00 10 00 01
    52 45 46 54 00 00 00 00 00 00 00 28 00 00 00 00
    00 00 00 00 00 0C 00 00 66 6F 72 6D 61 74 5F 74
    65 73 74 00 00 00 00 00 00 00 00 00 00 00 00 00
    00 00 00 20 00 08 00 00 00 0B 49 34 5F 74 65 73
    74 5F 49 4D 47 00 00 00 00 00 00 00 00 00 0B 49
    38 5F 74 65 73 74 5F 49 4D 47 00 00 00 00 00 00
    00 00 00 0C 49 41 34 5F 74 65 73 74 5F 49 4D 47
    00 00 00 00 00 00 00 00 00 0C 49 41 38 5F 74 65
    73 74 5F 49 4D 47 00 00 00 00 00 00 00 00 00 10
    52 47 42 35 36 35 5F 74 65 73 74 5F 49 4D 47 00
    00 00 00 00 00 00 00 00 00 10 52 47 42 35 41 33
    5F 74 65 73 74 5F 49 4D 47 00 00 00 00 00 00 00
    00 00 00 0F 52 47 42 41 38 5F 74 65 73 74 5F 49
    4D 47 00 00 00 00 00 00 00 00 00 00 0E 43 4D 50
    52 5F 74 65 73 74 5F 49 4D 47 00 00 00 00 00 00
    00 00 00

    note: still need CI4 and CI8

    hand typed Tongue
    it works with my template btw Wink
    « Last Edit: January 09, 2011, 12:31:26 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #109 on: January 09, 2011, 12:54:24 PM »



    hey TSG...
    have you seen any REFT files with images of formats 8 or 9??
    (CI4 or CI8)

    I think I know the reason for the internal REFT...
    there may also be an REFP (pallet)

    I havn't done any work on this yet as IDK that for sure :/

    can you help me look?
    btw Peach has a CMPR texture :/ (format 14 (0E))
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #110 on: January 09, 2011, 01:02:33 PM »


    ive only seen formats 0 2 4 and 1 so far( i just quickly coded to find the format from the data with my editor)
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    DarkPikachu
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    « Reply #111 on: January 09, 2011, 02:06:32 PM »


    ive only seen formats 0 2 4 and 1 so far( i just quickly coded to find the format from the data with my editor)


    add 5, 6, and 14 to that...
    that's what I've seen :/

    EDIT:
    heh...
    14 CMP (S3TC compressed, 2x2 blocks of 4x4 tiles)

    fun <:D
    « Last Edit: January 09, 2011, 03:03:43 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
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    complexity == fun

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    « Reply #112 on: January 09, 2011, 04:31:06 PM »


    I FOUND ONE  Happy Face

    I was wrong about format conversion though...
    gonna have to figure this out:
    format: 09 02 00 80

    you'll find it in: ...RSBE/effect/ef_common.pac (MiscData[2])

    but I've recently had a different idea...
    REFT files handle data in a very similar fashon to brres files...

    should I continue with my slow viewer, or should I stop and make a converter??
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    SSJCerious
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    « Reply #113 on: January 09, 2011, 04:41:15 PM »


    you should finish the viewer....then move on to converter
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    Thanks to soul for this sexy siggy!
    Central Thread:
    http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

    TheShyGuy
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    « Reply #114 on: January 09, 2011, 05:39:48 PM »


    I FOUND ONE  Happy Face

    I was wrong about format conversion though...
    gonna have to figure this out:
    format: 09 02 00 80

    you'll find it in: ...RSBE/effect/ef_common.pac (MiscData[2])

    but I've recently had a different idea...
    REFT files handle data in a very similar fashon to brres files...

    should I continue with my slow viewer, or should I stop and make a converter??

    finish the viewer then u can get back to the mdl0 converter.  I need the source codes when ur done so i can make the editor. And to make it a bit faster why dont you save/store the images to a bitmap then when they click the name, it just shows the bitmap instead of reading over the data again.
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    DarkPikachu
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    « Reply #115 on: January 09, 2011, 07:01:21 PM »


    you should finish the viewer....then move on to converter


    well, don't forget, I'm beefing up the viewer :/

    and I was talking about a REFT to BRRES converter

    EDIT @ TSG:
    I'm not that good yet... :/
    « Last Edit: January 09, 2011, 07:02:24 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #116 on: January 09, 2011, 07:36:53 PM »


    Lol in c# it's as simple as copying the image to a bitmap.
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    DarkPikachu
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    « Reply #117 on: January 09, 2011, 07:48:25 PM »


    Lol in c# it's as simple as copying the image to a bitmap.

    IDK how to do that in Py yet...
    I could do that though...

    how would you do that??

    EDIT:
    also...
    transparency is an issue...
    along with resizing...
    « Last Edit: January 09, 2011, 07:49:29 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #118 on: January 09, 2011, 07:55:44 PM »


    Simple have a dictionary with the keys as the name. If the key(node) is selected and the value is null then read and load the gfx data. Then copythe canvas bitmap to the value as a bitmap. If it's not null then load the bitmap/value.and yes there is literally a method called "copyto".
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    DarkPikachu
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    « Reply #119 on: January 09, 2011, 08:15:08 PM »


    Simple have a dictionary with the keys as the name. If the key(node) is selected and the value is null then read and load the gfx data. Then copythe canvas bitmap to the value as a bitmap. If it's not null then load the bitmap/value.and yes there is literally a method called "copyto".


    I'd have to write the img's first...
    since you can only use C.createImage(X,Y,width,height,name)

    I can make it draw a specified img from the node being clicked...
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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