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Author Topic: Okami has MDL0 files! Possibly CHR0 files, as welL!  (Read 55850 times)
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ForOhFor Error
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    « Reply #30 on: January 04, 2011, 05:15:12 PM »


    I would give them to you if I could find them.
    BTW, the AFS explorer works like a charm. So, go grab it here:
    http://downloads.moddingway.com/file/270.html
    Load up the _data0.afs from the okami ISO (Neither of which I can give you, find it yourself.) and the models and textures are in the .dat files.
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    ForOhFor Error
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    « Reply #31 on: January 06, 2011, 05:58:21 PM »


    Look at what I HAVE found though:

    http://dl.dropbox.com/u/5869687/Susano.brres

    And here's some notes on the .dat files found in the afs:
    hmXX - Humans/People
    rfXX - Stages?
    itXX - Item?
    utXX - props?
    emXX - Enemy, probably.
    wpXX - weapons/projectiles
    drXX - Door?
    hlXX - Important humans? Found Susano here!
    « Last Edit: January 06, 2011, 05:59:56 PM by ForOhFor Error » Logged


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    DrKoala
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    « Reply #32 on: January 07, 2011, 02:15:36 AM »


    Susano? Hehe, that's good! Maybe that could be used as base for a vertex hack...
    And still, if you stumble across Waka, just tell me... Tongue
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    DSX8
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    « Reply #33 on: January 07, 2011, 04:05:50 AM »


    i should get into this >.>"

    never played okami, but i would love to see stages from that game!!! Cheesy
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    « Reply #34 on: January 07, 2011, 02:09:43 PM »


    ok... i've got some .dat files now... now how the heck do i get the brres or model/texture files??

    Edit1: Ok, i have figured out how to get the textures, but so far only found them in hlXX.
    still trying to find mdl0 and texture files in the rfXX.... found a whole bunch of OBJTBL tho.
    « Last Edit: January 07, 2011, 02:36:51 PM by Demonslayerx8 » Logged

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    ForOhFor Error
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    « Reply #35 on: January 07, 2011, 04:16:01 PM »


    Okay, here's some directions for getting the BRRES files out of the .dat files:
    1. Open the .dat file
    2. Search for bresþÿ in the file
    3. Select everything from the start of that bresþÿ to the end of the line before the next bresþÿ
    4. Copy/paste this into a new file, save it as <whateveryouwant>.brres
    5. Repeat until all of the bresþÿ-bresþÿ ranges are brres files (for the last bresþÿ, select from it to the end of the file)
    6. Fix all model-containing brres files with the 3 fix programs.

    There's probably more stuff you need to do before everything displays properly in brawl, though.
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    « Reply #36 on: January 07, 2011, 04:18:24 PM »


    ya, i found the bresþÿ for the PLT0 w/ TEX0, and the MDL0 files, since i wrote those down on paper, so just do it like that ehh.... ok

    Edit: ok nvm, there is no tex0 bresþÿ.... its combined into the plt0 bresþÿ
    « Last Edit: January 07, 2011, 04:20:24 PM by Demonslayerx8 » Logged

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    « Reply #37 on: January 07, 2011, 04:27:41 PM »


    TEX0 and PLT0 are always together, I think.

    No CHR0s turning up, though...
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    « Reply #38 on: January 07, 2011, 04:28:54 PM »


    ya, this stage also isnt coming up with chr0's either
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    « Reply #39 on: January 07, 2011, 08:15:04 PM »


    I don't think Okami uses them.
    Too bad D:
    Anyway, wanna help me document the afs?
    Just open .dat files of any 2 letter prefix I haven't posted. 2 or 3 of them. Then try to see what's in common between them. Make a list of your findings.

    Could you please do that?
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    « Reply #40 on: January 07, 2011, 08:20:42 PM »


    Could it be...

    SUSANO OVER IKE!!!!11!!!!!1!!!1!
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    ForOhFor Error
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    « Reply #41 on: January 07, 2011, 09:06:21 PM »


    He doesn't have many bones. Maybe an assist trophy?
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    « Reply #42 on: January 09, 2011, 04:43:20 PM »


    ^Bone adder solves that problem
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    « Reply #43 on: January 09, 2011, 05:35:42 PM »


    Still causes a few bugs, I believe.

    Also: I haven't gotten the models to display ingame correctly yet.
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    « Reply #44 on: January 09, 2011, 05:37:17 PM »


    Too bad....WALUIGI TIME!
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