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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 815008 times)
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_Data_Drain_
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    « Reply #2010 on: July 09, 2011, 01:48:02 PM »


    Wow... That's some really good progress there. O_O

    I look forward to the final version of Sephiroth even more now. XD

    Though there are a few things that could be changed. Maybe for the throw pummel. He could twist the sword. Instead of pushing it in, and back out a bit.

    The walk, his head bobbing is a bit odd... But then again, that might be for an illusion of his hair flowing.

    Otherwise, I really like these animations.
    « Last Edit: July 09, 2011, 01:54:09 PM by _Data_Drain_ » Logged


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    « Reply #2011 on: July 09, 2011, 04:23:05 PM »


    Those animations are f*cking br-r-r-riliant. Jesus.
    Yeah I agree with Data though slightly less  head bobbing.
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    « Reply #2012 on: July 09, 2011, 08:17:36 PM »


    oh come on you guys, its not even like its that noticable, and really, is anybody gonna be walking during a fight anyways? lol
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    « Reply #2013 on: July 09, 2011, 08:23:57 PM »


    It's super easy to fix and personally I walk around a lot to use the forward tilt.
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    « Reply #2014 on: July 09, 2011, 08:37:32 PM »


    *sigh* looks like the revamp DO mentioned will be released tomorrow possibly. (Sunday's not my favorite day but i guess we'll wait and see)
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    « Reply #2015 on: July 09, 2011, 11:49:59 PM »


    Sorry I've been busy making Dormammu over Ganondorf XD I'm 50% Done.

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    « Reply #2016 on: July 10, 2011, 12:15:47 AM »


    Wow... That's some really good progress there. O_O

    I look forward to the final version of Sephiroth even more now. XD

    Though there are a few things that could be changed. Maybe for the throw pummel. He could twist the sword. Instead of pushing it in, and back out a bit.

    The walk, his head bobbing is a bit odd... But then again, that might be for an illusion of his hair flowing.

    Otherwise, I really like these animations.

    Thanks for the feedback, it helps because I hadn't noticed the head bobbing before. The grab where he stabs multiple times keeps cycling the first 5 or so frames of the animation because I didnt think about the PSA change for the attack. The actual attack is 24 frames. I'll play around with it.
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    « Reply #2017 on: July 10, 2011, 02:18:01 PM »


    how do i even get this to work, marth just keeps spawning, turning around and has extremely long reach attacks, no new damage flags or attacks at all, please help!

    do i rename the FitMarth.pac to FitMarth00.pac?
     
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    « Last Edit: July 10, 2011, 03:05:42 PM by Hakumen » Logged

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    « Reply #2018 on: July 10, 2011, 02:31:07 PM »


    how do i even get this to work, marth just keeps spawning, turning around and has extremely long reach attacks, no new damage flags or attacks at all, please help!


    you need the character model and the moveset.

    here's the Sephiroth Model by Aafyre
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12336&Moderated=All&facebook=true

    and here's the latest moveset update
    http://www.mediafire.com/?n9j9n2tgqqocvap

    and if you don't know where to put all of this. well let this topic answer for you
    http://forums.kc-mm.com/index.php?topic=12169.0
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    « Reply #2019 on: July 10, 2011, 02:45:28 PM »


    Jesus.......

    You, sir, are an animating god.
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    « Reply #2020 on: July 10, 2011, 02:47:53 PM »


    he sure is.  Grin
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    morf64
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    « Reply #2021 on: July 10, 2011, 02:49:37 PM »


    you need the character model and the moveset.

    here's the Sephiroth Model by Aafyre
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12336&Moderated=All&facebook=true

    and here's the latest moveset update
    http://www.mediafire.com/?n9j9n2tgqqocvap

    and if you don't know where to put all of this. well let this topic answer for you
    http://forums.kc-mm.com/index.php?topic=12169.0
    ok i have a bunch of texture hacks and this is the coolest one yet, thanks for the info. but will the files you provided me work like the ones im trying to download. because those look epic. also i could do with some help with the FitMarthMotionetc.pac do i change the name of that file at all, because im not ATM
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    « Reply #2022 on: July 10, 2011, 02:50:41 PM »


    ok i have a bunch of texture hacks and this is the coolest one yet, thanks for the info. but will the files you provided me work like the ones im trying to download. because those look epic. also i could do with some help with the FitMarthMotionetc.pac do i change the name of that file at all, because im not ATM

    no you don't change name at all of the FitMarthMotionEtc.pac
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    « Reply #2023 on: July 10, 2011, 02:56:42 PM »


    tested, didn't make a difference he still has marth attacks and no new ones, i would like for the attacks from this specific hack to work, his attacks have no auras and are basic strength please help, and maybe take a screenie of how you have it set up please
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    « Reply #2024 on: July 10, 2011, 03:00:43 PM »


    do i rename the FitMarth.pac to FitMarth00.pac?

    No.  

    In your SD/private/wii/app/RSBE/pf/fighter/marth folder set up, you should have the two files from the moveset (FitMarth.pac and FitMarthMotionEtc.pac) and two files from the model (FitMarth00.pac and FitMarth00.pcs)

    And please don't double post Wink 
    « Last Edit: July 10, 2011, 03:02:12 PM by SDo0m InCaRnAtI0n » Logged


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