KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

July 09, 2011, 07:48:02 PM #2010 Last Edit: July 09, 2011, 07:54:09 PM by _Data_Drain_
Wow... That's some really good progress there. O_O

I look forward to the final version of Sephiroth even more now. XD

Though there are a few things that could be changed. Maybe for the throw pummel. He could twist the sword. Instead of pushing it in, and back out a bit.

The walk, his head bobbing is a bit odd... But then again, that might be for an illusion of his hair flowing.

Otherwise, I really like these animations.

Those animations are f*cking br-r-r-riliant. Jesus.
Yeah I agree with Data though slightly less  head bobbing.

oh come on you guys, its not even like its that noticable, and really, is anybody gonna be walking during a fight anyways? lol
Thundaga_T2 & AwesomeCasey795
Check out our music request thread here

It's super easy to fix and personally I walk around a lot to use the forward tilt.

*sigh* looks like the revamp DO mentioned will be released tomorrow possibly. (Sunday's not my favorite day but i guess we'll wait and see)

Sorry I've been busy making Dormammu over Ganondorf XD I'm 50% Done.

Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Quote from: _Data_Drain_ on July 09, 2011, 07:48:02 PM
Wow... That's some really good progress there. O_O

I look forward to the final version of Sephiroth even more now. XD

Though there are a few things that could be changed. Maybe for the throw pummel. He could twist the sword. Instead of pushing it in, and back out a bit.

The walk, his head bobbing is a bit odd... But then again, that might be for an illusion of his hair flowing.

Otherwise, I really like these animations.

Thanks for the feedback, it helps because I hadn't noticed the head bobbing before. The grab where he stabs multiple times keeps cycling the first 5 or so frames of the animation because I didnt think about the PSA change for the attack. The actual attack is 24 frames. I'll play around with it.
I'm no longer available to answer questions via personal message
My Vault |  My Modeling Thread | My PSA/Animation Thread

July 10, 2011, 08:18:01 PM #2017 Last Edit: July 10, 2011, 09:05:42 PM by Hakumen
how do i even get this to work, marth just keeps spawning, turning around and has extremely long reach attacks, no new damage flags or attacks at all, please help!

do i rename the FitMarth.pac to FitMarth00.pac?
 
    There are rules, y'know..

    • Spamming: Posting worthless topics or messages that contribute nothing to the topic of the forum or thread.
           Examples: Repeatedly bumping a topic; double posting; necroposting – posting in a thread that's been dead for over a week; posts that consist of just emoticons or text repeated over and over.
    [/color]

Quote from: morf64 on July 10, 2011, 08:18:01 PM
how do i even get this to work, marth just keeps spawning, turning around and has extremely long reach attacks, no new damage flags or attacks at all, please help!

you need the character model and the moveset.

here's the Sephiroth Model by Aafyre
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12336&Moderated=All&facebook=true

and here's the latest moveset update
http://www.mediafire.com/?n9j9n2tgqqocvap

and if you don't know where to put all of this. well let this topic answer for you
http://forums.kc-mm.com/index.php?topic=12169.0

Jesus.......

You, sir, are an animating god.


Quote from: Hackingstar on July 10, 2011, 08:31:07 PM
you need the character model and the moveset.

here's the Sephiroth Model by Aafyre
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12336&Moderated=All&facebook=true

and here's the latest moveset update
http://www.mediafire.com/?n9j9n2tgqqocvap

and if you don't know where to put all of this. well let this topic answer for you
http://forums.kc-mm.com/index.php?topic=12169.0
ok i have a bunch of texture hacks and this is the coolest one yet, thanks for the info. but will the files you provided me work like the ones im trying to download. because those look epic. also i could do with some help with the FitMarthMotionetc.pac do i change the name of that file at all, because im not ATM

Quote from: morf64 on July 10, 2011, 08:49:37 PM
ok i have a bunch of texture hacks and this is the coolest one yet, thanks for the info. but will the files you provided me work like the ones im trying to download. because those look epic. also i could do with some help with the FitMarthMotionetc.pac do i change the name of that file at all, because im not ATM

no you don't change name at all of the FitMarthMotionEtc.pac

tested, didn't make a difference he still has marth attacks and no new ones, i would like for the attacks from this specific hack to work, his attacks have no auras and are basic strength please help, and maybe take a screenie of how you have it set up please

July 10, 2011, 09:00:43 PM #2024 Last Edit: July 10, 2011, 09:02:12 PM by SDo0m InCaRnAtI0n
Quote from: morf64 on July 10, 2011, 08:58:41 PM
do i rename the FitMarth.pac to FitMarth00.pac?

No.  

In your SD/private/wii/app/RSBE/pf/fighter/marth folder set up, you should have the two files from the moveset (FitMarth.pac and FitMarthMotionEtc.pac) and two files from the model (FitMarth00.pac and FitMarth00.pcs)

And please don't double post ;)