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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 1005891 times)
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DivineOverlord
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    « Reply #390 on: April 06, 2011, 10:47:41 AM »


    If he was supposed to be studying, we  shouldn't be the tentation for him to not to and then face the bad results. It was his own choice, I know, but you or anyone else aproving it openly added more to it, it's something we shouldn't do, since this is could mess his grade. I'm telling this 'cause I've been in this situation where people supported me not to study and finish some designs in Freehand for 'em and I ended up failing.

    I just hope it fits, but it'd be easier and less trouble to just add a poll about it or something, or pick whichever you both like most (By both I mean you and Hollow)

    lol your right.
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    Just a Financial Analyst that loves SSBB Cheesy


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    « Reply #391 on: April 06, 2011, 10:03:21 PM »


    Well dunno if anyone has pointed it out but grounded neutral-b at the lowest charge of a meteor will cause his wing to disappear for a moment. Just pointing it out if nobody has noticed. Great moveset btw keep up the great work
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    DivineOverlord
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    « Reply #392 on: April 06, 2011, 10:11:29 PM »


    ^ double check that. I used to think that too but his wing did not disappear.
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    Just a Financial Analyst that loves SSBB Cheesy


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    « Reply #393 on: April 06, 2011, 10:14:58 PM »


    Feedback time!

    Other than what I said about the hitboxes, I've come with a few random things.

    The Glide Animation (Glide as Pit's and Meta Knight's, not Up B): I think that's not the Animation Hollow did for it, or is it?

    I said I had a few random things, but it's noly that one, I'm too tired to remember anything else, I'm off to bed, sleep well guys!
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    DivineOverlord
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    « Reply #394 on: April 06, 2011, 10:22:16 PM »


    not sure. I think I might take it out entirely.
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    « Reply #395 on: April 06, 2011, 10:27:18 PM »


    not sure. I think I might take it out entirely.

    Yeah, no needed imo.
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    Tasty Pumpkin Clock
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    « Reply #396 on: April 06, 2011, 11:46:20 PM »


    not sure. I think I might take it out entirely.

    Wait what? Take out what?
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    Hackingstar
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    « Reply #397 on: April 07, 2011, 04:08:46 AM »


    Wait what? Take out what?

    sephiroth's glide animation.
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    Hollow
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    « Reply #398 on: April 07, 2011, 04:59:06 AM »


    I am now able to vertex. Not a whole lot, because the program isn't drag and drop like 3ds, I have to put in values to move vertices.
    But I can still vertex.
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    « Reply #399 on: April 07, 2011, 03:58:40 PM »


    So he wouldn't glide anymore??
    Or you would just change the animation?

    Personally I think the animation is fine...
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    DivineOverlord
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    « Reply #400 on: April 07, 2011, 05:08:58 PM »


    ^ How do you make him glide anyways? I use the numchuck controller and I can never seem to make him glide. :/
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    « Reply #401 on: April 07, 2011, 05:22:03 PM »


    ^ How do you make him glide anyways? I use the numchuck controller and I can never seem to make him glide. :/

    ask you're co-partner, Hollow Synthora.
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    Hollow
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    « Reply #402 on: April 07, 2011, 05:39:17 PM »


    ^ How do you make him glide anyways? I use the numchuck controller and I can never seem to make him glide. :/
    Do you use the jump button, or do you press up? You need to use the jump button for it to work. Undecided
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    Tasty Pumpkin Clock
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    « Reply #403 on: April 07, 2011, 05:52:51 PM »


    D: Wtf?! I thought we were talking about the up special...
    I didn't even know he could do that...

    Yeah you should probably change that it looks... hm.
    Or maybe just have his wing come out during it.
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    Thundaga_T2
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    « Reply #404 on: April 07, 2011, 09:15:27 PM »


    Do you use the jump button, or do you press up? You need to use the jump button for it to work. Undecided
    If you guys are talking about the glide maneuver that Pit, MK, and Charizard have, then yes you can do it with the stick. Its more difficult, but if you tap up, then quickly alternate left/right once, the character should start gliding. I managed to do this several times by accident.
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