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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 967421 times)
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Albafika
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    « Reply #195 on: March 10, 2011, 09:39:55 PM »


    Hollow, 7k post!
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    Hollow
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    « Reply #196 on: March 10, 2011, 09:40:10 PM »


    Ooh, cool. Grin
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    Albafika
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    « Reply #197 on: March 10, 2011, 09:41:13 PM »


    Ooh, cool. Grin

    7001, not cool now.  I see what you did there ...
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    « Reply #198 on: March 10, 2011, 09:42:58 PM »


    I seem to have problems with his animation with the updated one. He 'snaps' back into place after many of his moves or even just crouching. It looks quite awkward. Also, his sword grab pummel has changed for the worse, IMO. I liked it better when the opponent was getting shocked while skewered, not being shocked by Sephiroth's hand...

    I didn't do anything to the grab animation, I haven't touched it at all since the first release. lol...Hollow probably made adjustments somewhere..

    I never edited the grab animations.

    oh haha.
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    « Reply #199 on: March 10, 2011, 09:43:36 PM »


    Exactly.

    >.>

    <.<

    I pressed the big red button...........
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    « Reply #200 on: March 10, 2011, 10:04:22 PM »


    But the lightning is kind of random isn't it?
    I still think you should remove that effect from the grab, and use it for the grab pummel in replace of the lightning. And have him just twist the sword a bit.

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    « Reply #201 on: March 11, 2011, 04:30:48 AM »


    ok question about sephiroth's super nova final smash. whats with the insane amount of charges (probably this is how he did it in dissidia but still) and the camera glitches when super nova is finally used.
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    « Reply #202 on: March 11, 2011, 08:59:10 AM »


    But the lightning is kind of random isn't it?
    I still think you should remove that effect from the grab, and use it for the grab pummel in replace of the lightning. And have him just twist the sword a bit.


    Yeah, plus it would be more painful looking... And as we all know, Sephiroth likes inflicting pain onto his foes. Tongue
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    « Reply #203 on: March 11, 2011, 09:26:47 AM »


    ok question about sephiroth's super nova final smash. whats with the insane amount of charges (probably this is how he did it in dissidia but still) and the camera glitches when super nova is finally used.
    1) There's no charging, so far as I know.
    2) The camera zooms out and goes to the center of the screen on purpose. It needs to do that in order to capture the full scale of the attack.
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    « Reply #204 on: March 11, 2011, 11:18:28 AM »


    He kinda slides back and weirdly changes animations to get to the exact position he was before an attack. It looks really odd. That's what I meant. The one before this update does it as well, but not as bad, due to the animation matching the movement and having a transition between stances.


    Also, if DivineOverlord didn't edit the grabs, and Hollow didn't edit the grabs... who changed the grabs?  Undecided
    « Last Edit: March 11, 2011, 11:21:45 AM by zyborg » Logged

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    « Reply #205 on: March 11, 2011, 01:03:08 PM »


    I actually like more his Crisis Core stand (The one he had before.)

    He doesn't needs a lot animation swaps.. He needs a solid moveset/balance.
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    « Reply #206 on: March 11, 2011, 01:33:32 PM »


    He kinda slides back and weirdly changes animations to get to the exact position he was before an attack. It looks really odd. That's what I meant. The one before this update does it as well, but not as bad, due to the animation matching the movement and having a transition between stances.


    Also, if DivineOverlord didn't edit the grabs, and Hollow didn't edit the grabs... who changed the grabs?  Undecided

    well its easy to change it back. no big deal.


    I actually like more his Crisis Core stand (The one he had before.)

    He doesn't needs a lot animation swaps.. He needs a solid moveset/balance.

    hmm guess it varies. the current stance is based off disiadia (lol I think I always spell it wrong).....im planning on using the old one for guard.
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    « Reply #207 on: March 12, 2011, 07:52:18 AM »


    ok question about sephiroth's super nova final smash. whats with the insane amount of charges (probably this is how he did it in dissidia but still) and the camera glitches when super nova is finally used.
    1) There's no charging, so far as I know.
    2) The camera zooms out and goes to the center of the screen on purpose. It needs to do that in order to capture the full scale of the attack.

    i know that the camera does that but after super nova is done theres a camera "stuck" glitch. like after the position of the camera is set to see super nova, and when super nova is done, the camera stays in that position.
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    « Reply #208 on: March 12, 2011, 10:23:53 AM »


    ok question about sephiroth's super nova final smash. whats with the insane amount of charges (probably this is how he did it in dissidia but still) and the camera glitches when super nova is finally used.
    1) There's no charging, so far as I know.
    2) The camera zooms out and goes to the center of the screen on purpose. It needs to do that in order to capture the full scale of the attack.

    i know that the camera does that but after super nova is done theres a camera "stuck" glitch. like after the position of the camera is set to see super nova, and when super nova is done, the camera stays in that position.
    Really? It doesn't do that for me...
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    « Reply #209 on: March 12, 2011, 03:58:26 PM »


    ok question about sephiroth's super nova final smash. whats with the insane amount of charges (probably this is how he did it in dissidia but still) and the camera glitches when super nova is finally used.
    1) There's no charging, so far as I know.
    2) The camera zooms out and goes to the center of the screen on purpose. It needs to do that in order to capture the full scale of the attack.

    i know that the camera does that but after super nova is done theres a camera "stuck" glitch. like after the position of the camera is set to see super nova, and when super nova is done, the camera stays in that position.

    No it doesn't...
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