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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821901 times)
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    « Reply #855 on: May 01, 2011, 12:25:18 PM »


    No, I meant the name/ID in Project SA, not the actual name of the attack.

    For example:

    Attacklw4: DownSmash.

    Thats what I need from Side-B. But thanks anyway.
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    « Reply #856 on: May 01, 2011, 01:15:29 PM »


    Man, I just played the balanced version, and I have to say, I need to make a version for myself.
    I think that there are too many exploitable attacks and movements. Sephiroth is meant to be fast, but not have extreme lag like that.

    I mean, I was fighting Cloud, and every time I used his AAA combo, and it missed, I got punished hard. And even when it hit, he barely got sent away.
    I think you should be able to roll out of charges, too.

    I get the entry graphic under marth's feet when I use meteor, something has to be done about that.

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    « Reply #857 on: May 01, 2011, 01:23:59 PM »


    Man, I just played the balanced version, and I have to say, I need to make a version for myself.
    I think that there are too many exploitable attacks and movements. Sephiroth is meant to be fast, but not have extreme lag like that.

    I mean, I was fighting Cloud, and every time I used his AAA combo, and it missed, I got punished hard. And even when it hit, he barely got sent away.
    I think you should be able to roll out of charges, too.

    I get the entry graphic under marth's feet when I use meteor, something has to be done about that.



    lol I only did what was suggested. Maybe I'll put up a faster version without all the lags and just weaken his knockback power to keep him balanced....but feel free to do it and add it to our pack folder as an "alternate edition" if you will.
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    « Reply #858 on: May 01, 2011, 01:49:45 PM »


    I guess that could work, although... I still say the AAA needs knockback...

    And, Hollow? Actually in Dissidia, and Dissidia 012, he does have end lag on his moves, some even enough to do an HP attack to hit him... And those are slow, so, his end lag in Brawl isn't inaccurate...

    Also, maybe that could work, being able to roll out of Meteor, and the fire pillars charge up, as long as it doesn't keep the charge level, kinda like SDo0m's Sonic PSA, you have to charge it all the way if you want a level three, no keeping charges if you roll out of it...

    Although... Maybe up smash could use a tiny bit less end lag... Maybe... But not too much less.
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    « Reply #859 on: May 01, 2011, 01:55:58 PM »


    I guess that could work, although... I still say the AAA needs knockback...

    And, Hollow? Actually in Dissidia, and Dissidia 012, he does have end lag on his moves, some even enough to do an HP attack to hit him... And those are slow, so, his end lag in Brawl isn't inaccurate...

    Also, maybe that could work, being able to roll out of Meteor, and the fire pillars charge up, as long as it doesn't keep the charge level, kinda like SDo0m's Sonic PSA, you have to charge it all the way if you want a level three, no keeping charges if you roll out of it...

    Although... Maybe up smash could use a tiny bit less end lag... Maybe... But not too much less.

    I think I'll make a version that is fast but, like sonic, and I'll throw in a few strong but lagged attacks as finishers.
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    « Reply #860 on: May 01, 2011, 01:59:00 PM »


    I think I'll make a version that is fast but, like sonic, and I'll throw in a few strong but lagged attacks as finishers.

    lol cool. looking forward to it.
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    « Reply #861 on: May 01, 2011, 02:04:39 PM »


    The only problem I have with a super fast Sephiroth is, he can just use attacks as a wall of defense, without really much effort, that's why I didn't want him to have super fast moves, since he has so much range... As a matter of fact, spam forward air over and over, against... CPU Luigi, it eats his fireballs, and still hits Luigi... If you do this right, it's hard to punish too.
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    « Reply #862 on: May 01, 2011, 02:07:43 PM »


    The only problem I have with a super fast Sephiroth is, he can just use attacks as a wall of defense, without really much effort, that's why I didn't want him to have super fast moves, since he has so much range... As a matter of fact, spam forward air over and over, against... CPU Luigi, it eats his fireballs, and still hits Luigi... If you do this right, it's hard to punish too.

    yeah thats true but this will just be another alternate edition for those who want it.
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    « Reply #863 on: May 01, 2011, 02:08:59 PM »


    Wow Divine! im so......this is so awesome! i love how u guys get together on stuff like this!
    This is a few reasons why i wana get better with PSA!
    I wish i had ur knowlege and creativity divine.
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    « Reply #864 on: May 01, 2011, 02:13:07 PM »


    Wow Divine! im so......this is so awesome! i love how u guys get together on stuff like this!
    This is a few reasons why i wana get better with PSA!
    I wish i had ur knowlege and creativity divine.

    haha thanks. That was a major complement XD.
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    « Reply #865 on: May 01, 2011, 02:19:34 PM »


    haha thanks. That was a major complement XD.
    Heres another:
    UR A BEAST AT THIS! XD
    Want another one?

    LOL seriously, i really want to get better u inspire me every time u realease a psa

    Everytime i start a Project no one really pays attention to it...
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    « Reply #866 on: May 01, 2011, 02:24:09 PM »


    Hmmm... Love the update you did on him.

    But on the OG version, there should be barely any endlag.

    Up-Smash has way too much endlag to be an OG PSA.
    So on with Up-Smash.
    And Side-B isn't spammable anymore.
    The OG and OP versions need to be improved
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    « Reply #867 on: May 01, 2011, 02:25:06 PM »


    Heres another:
    UR A BEAST AT THIS! XD
    Want another one?

    LOL seriously, i really want to get better u inspire me every time u realease a psa

    Everytime i start a Project no one really pays attention to it...

    haha that happens to me sometime too, where my PSA's dont get any attention, unless its a popular character that everyone knows. like sephiroth or cloud.


    Edit: I'll beef up the OG version then.
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    « Reply #868 on: May 01, 2011, 02:28:28 PM »


    haha that happens to me sometime too, where my PSA's dont get any attention, unless its a popular character that everyone knows. like sephiroth or cloud.

    This is too freakin true.  I always felt that PSAs should be judged by quality rather than character.  I'd download a good PSA of a character I don't know from you, rather than a PSA of a popular character made by some noob.  Why?  Because I know I'll enjoy playing as your PSA Wink
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    « Reply #869 on: May 01, 2011, 02:30:40 PM »


    Thanks Grin

    Take out as much endlag as you can. Oh and edit the Dodge to be like the previous version because there is something off about the dodge (I think it is that its to slow or something, i really don't know)
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