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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 971124 times)
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    « Reply #900 on: May 03, 2011, 02:21:01 PM »


    You know there are like 5 projectiles in Brawl that can kill easily, those being Samus' Charge Shot, Lucario's Aura Sphere, Ness' PK Flash, and Snake's C4 and Down Smash. Most of these can kill under 100%.

    Something you guys are missing is this: These projectiles are all reflectable. (Even C4 is "reflectable", at least ,to avoid the damage) and Ness' PK Flash? I'd applaud you if you manage to hit someone with it on a 1vs1. If Sephiroth's Meteor was like Ness PK flash, I'd have no reason to argue since it'd be an useless move.

    Yeah, plus he leaves himself open if it misses, and if he charges too long, then it becomes a level three charge, which will miss, since he's trying to hit foes up close.

    And I said late 100s, not early 100s, I'm talking like... 170, 180, maybe even 190.


    Those estimates sound good, for me. I thought you were aiming for a 110 or 120.
    « Last Edit: May 03, 2011, 02:30:16 PM by Wolfric » Logged


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    « Reply #901 on: May 03, 2011, 04:27:39 PM »


    I don't really like heartless angel.

    now it's not bad, i think it just shouldn't hit the whole entire bottom stage, maybe a somewhat large section of area below him. it doesn't kill though. and he needs slightly more killing power. (AND THANK YOU FOR GETTING RID OF THE ASSNESS THAT WAS HELL'S GATE!!)
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    « Reply #902 on: May 03, 2011, 04:40:22 PM »


    I don't really like heartless angel.

    now it's not bad, i think it just shouldn't hit the whole entire bottom stage, maybe a somewhat large section of area below him. it doesn't kill though. and he needs slightly more killing power. (AND THANK YOU FOR GETTING RID OF THE ASSNESS THAT WAS HELL'S GATE!!)

    0.o? he didn't get rid of that move from the moveset. no he didn't. what is you talkin about man?
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    « Reply #903 on: May 03, 2011, 05:15:46 PM »


    Forgot to note that i tried the balanced sephy, i must say i'm impressed. It really nearly feels like he's been in brawl since the start of brawl. Very nice indeed. Cheesy
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    « Reply #904 on: May 03, 2011, 05:26:32 PM »


    I don't really like heartless angel.

    now it's not bad, i think it just shouldn't hit the whole entire bottom stage, maybe a somewhat large section of area below him. it doesn't kill though. and he needs slightly more killing power. (AND THANK YOU FOR GETTING RID OF THE ASSNESS THAT WAS HELL'S GATE!!)

    It's almost impossible to hit with Heartless Angel, all you need to do to avoid it is jump, and you can even hit him to stop it.

    And he didn't get rid of Hells Gate, what's wrong with that move?
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    « Reply #905 on: May 03, 2011, 05:55:04 PM »


    Version 3.0 will be released this weekend.
    -New wait 1 animation that transitions better from attack animations
    -New Entry animation from FF Dissidia
    - Other fixes
    - DivineOverlord Powered Sephiroth version. Basically, same power and speed as my DO marth PSA for the OG version lol

    [the new wait 1 and entry is by BigBadBooya]

    « Last Edit: May 03, 2011, 06:14:43 PM by DivineOverlord » Logged

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    « Reply #906 on: May 03, 2011, 06:35:56 PM »


    Version 3.0 will be released this weekend.
    -New wait 1 animation that transitions better from attack animations
    -New Entry animation from FF Dissidia
    - Other fixes
    - DivineOverlord Powered Sephiroth version. Basically, same power and speed as my DO marth PSA for the OG version lol

    [the new wait 1 and entry is by BigBadBooya]



    I really want to see this new Wait1... o.o
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    « Reply #907 on: May 03, 2011, 06:38:57 PM »


    Version 3.0 will be released this weekend.
    - DivineOverlord Powered Sephiroth version. Basically, same power and speed as my DO marth PSA for the OG version lol


    <a href="http://www.youtube.com/watch?v=MuYlg2U6Xp0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MuYlg2U6Xp0</a>


    nothing further...
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    « Reply #908 on: May 03, 2011, 06:48:46 PM »


    I look forward to this, and will be very happy if Hell's Gate, and forward air have end lag. Tongue

    And, well, also a buff to up smash, I feel it needs it.
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    « Reply #909 on: May 03, 2011, 06:53:14 PM »


    I'll be honest, everytime I play my friends I feel Sephiroth's just too underpowered, I'm almost about to take back what I said of adding Fair more lag. XD
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    « Reply #910 on: May 03, 2011, 07:02:04 PM »


    I'll be honest, everytime I play my friends I feel Sephiroth's just too underpowered, I'm almost about to take back what I said of adding Fair more lag. XD
    Well, I think honestly, adding knock back to AAA, buffing up smash, and speeding up the trajectory of the second hit of Reaper might help a lot though, I still say forward air, and Hell's Gate are too good as it stands...

    But I do agree though, he is underpowered in some ways... However, I also want to be careful with buffing him, since his move set if buffed too much would be too much for Brawl, so... Yeah... If you space good with him, he's nearly untouchable in the air, since forward air makes a damn good wall of defense, however, I do feel buffs would have to be made, to compensate his nerfs.
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    « Reply #911 on: May 03, 2011, 07:04:01 PM »


    Well, I think honestly, adding knock back to AAA, buffing up smash, and speeding up the trajectory of the second hit of Reaper might help a lot though, I still say forward air, and Hell's Gate are too good as it stands...

    But I do agree though, he is underpowered in some ways... However, I also want to be careful with buffing him, since his move set if buffed too much would be too much for Brawl, so... Yeah... If you space good with him, he's nearly untouchable in the air, since forward air makes a damn good wall of defense, however, I do feel buffs would have to be made, to compensate his nerfs.


    I totally understand, I feel the same totally. After these buffs get done, we'll all see what to nerf and buff. But first things first. AAA needs knockback, Up Smash needs a bit less end lag, and Reaper totally needs what you're mentioning.
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    « Reply #912 on: May 03, 2011, 07:06:02 PM »


    Quick suggestions to OG version:

    Make heartless angel attack Hit everywhere even the air Tongue

    Make Side-B extreme spam with very few knock back but still does a bit high damage.

    Every charge attack charges almost instantly

    Up-B Infinite and very quick flight (really need this)

    Down-b in air, don't make it go into free fall, unless you make It that he stays in the middle of air during the attack then yeah)



    « Last Edit: May 03, 2011, 07:13:30 PM by Omega Malkior » Logged


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    « Reply #913 on: May 03, 2011, 07:11:05 PM »


    Yeah, I agree, he needs a few buffs, and a new neutral, and back air... After that... I believe we'll be in the final stages of this project, the, final tuning if you will, we'll play test, and figure out what needs buffs, and what needs nerfs... After it's done... This will be finished!

    (Unless we find game breaking glitches much later on. Tongue)


    Quick suggestion to OG version:
    Make heartless angel attack Hit everywhere even the air Tongue
    Make Side-B extreme spam with very few knock back but still does a bit high damage.
    Every charge attack charges almost instantly
    Up-B Infinite and very quick flight (really need this)

    Hm... All those are pretty good for the overpowered version, save for the infinite flight... I HATE when ANY PSAs can do that, since the CPU are chicken, and stay out of reach. >_<;
    « Last Edit: May 03, 2011, 07:12:55 PM by _Data_Drain_ » Logged


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    « Reply #914 on: May 03, 2011, 07:21:43 PM »


    Two versions of OG version, one with infinite flight one with not >:O
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