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« Reply #1215 on: May 22, 2011, 07:09:01 PM » |
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I don't know what more you guys want added to the collab.
I've decided to save my fast version for a while later, and focus on this one.
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« Reply #1216 on: May 22, 2011, 07:28:03 PM » |
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Well what still needs to be done?
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« Reply #1218 on: May 24, 2011, 03:38:58 AM » |
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2:55 FAAAAAAAAAAAAAIL.
lol FAerial really needs to be changed. Not only does it not suit Sephiroth in the way that it looks but it's really overpowered. As has been pointed out before.
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« Reply #1219 on: May 24, 2011, 04:24:59 AM » |
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Lol that goes to show Wolfric can spam front air a lot XD *thinks back to last night for the tourney* Yeeeeaaahhhh.. XD
But yeah it should be nerfed a bit for the balanced one alright.
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« Reply #1220 on: May 24, 2011, 05:01:22 AM » |
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All these changes, and yet we still failed to remove Marth's gimp FAir. Oh, the agony. XD
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« Reply #1221 on: May 24, 2011, 05:05:17 AM » |
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All these changes, and yet we still failed to remove Marth's gimp FAir. Oh, the agony. XD
It's actually a lot better then Marth's, since it has so much more range, and even covers his whole front... Since the hit box starts at the very top of Sephiroth, and ends at the bottom of him...
Well, I feel more end lag, and landing lag might help fix that... Since I feel it should still be a spacing move, but, it should be punishable if he misses, or does it at the wrong time.
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« Reply #1222 on: May 24, 2011, 05:09:27 AM » |
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It's actually a lot better then Marth's, since it has so much more range, and even covers his whole front... Since the hit box starts at the very top of Sephiroth, and ends at the bottom of him...
Well, I feel more end lag, and landing lag might help fix that... Since I feel it should still be a spacing move, but, it should be punishable if he misses, or does it at the wrong time.
Or I should get rid of it altogether.
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« Reply #1223 on: May 24, 2011, 05:13:07 AM » |
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Or I should get rid of it altogether.
Hm... If you do... Thinking about it now, you could use that idea for the neutral air that's been posted, it could have some start up, and end lag, two slashes that don't cover the top and bottom of him, just the very front... But then again, I'm not sure, see what you think of it, it's in that CC video some amount of pages back.
Only bad thing about doing that is... What would we do for neutral air then?
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« Reply #1224 on: May 24, 2011, 05:26:42 AM » |
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Hm... If you do... Thinking about it now, you could use that idea for the neutral air that's been posted, it could have some start up, and end lag, two slashes that don't cover the top and bottom of him, just the very front... But then again, I'm not sure, see what you think of it, it's in that CC video some amount of pages back.
Only bad thing about doing that is... What would we do for neutral air then? Neutral Air IS a little ranged..........I don't know.
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« Reply #1225 on: May 24, 2011, 06:31:41 AM » |
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I think adding a bit endlag would fix it.
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« Reply #1226 on: May 24, 2011, 06:51:50 AM » |
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I think adding a bit endlag would fix it.
This is true, and maybe a bit of start up lag too.
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« Reply #1227 on: May 24, 2011, 07:31:19 AM » |
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And also the animation should be improved.
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« Reply #1228 on: May 24, 2011, 09:18:50 AM » |
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I think adding a bit endlag would fix it.
This is true, and maybe a bit of start up lag too.
And also the animation should be improved.
...Soooooooo
Just use/make a completely different move XD
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« Reply #1229 on: May 24, 2011, 09:44:31 AM » |
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lol, yeah...
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