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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 815072 times)
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Tormod
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    « Reply #1965 on: June 29, 2011, 07:21:11 PM »


    Up air's landing, after using side B, the animation bugs out big time... Here, let this picture tell you what I mean.
    It's some landing animation, not just that one, but there's a landing animation that does that... See if you can fix it.



    In my experience, these glitches appear in spots such as landings, jumps and up B's when the motion file is overall too large.
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    « Reply #1966 on: June 30, 2011, 03:59:00 PM »


    So are all the Airs (F,B,N) the only things left to work on for sephy?
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    « Reply #1967 on: June 30, 2011, 05:55:21 PM »


    No there's a few more things...
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    Tormod
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    « Reply #1968 on: July 01, 2011, 12:30:52 AM »


    Alrighty guys, it was bothering me that Sephiroth is righthanded like Marth so I figured out a way to fix it (it makes it easier to reference things for animations). I've inverted the model and hexed the data in materials1 so the textures will show up when it's inverted. Now he'll be left handed like he's supposed to be XD and if you wanted you can even make him switch between hands.
    « Last Edit: July 01, 2011, 12:40:20 AM by Tormod » Logged

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    « Reply #1969 on: July 01, 2011, 01:04:27 AM »


    Alrighty guys, it was bothering me that Sephiroth is righthanded like Marth so I figured out a way to fix it (it makes it easier to reference things for animations). I've inverted the model and hexed the data in materials1 so the textures will show up when it's inverted. Now he'll be left handed like he's supposed to be XD and if you wanted you can even make him switch between hands.
    Seriously? If that works good and all that, very nice work. So... This might be asking too much. But can you show a picture of this?
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    « Reply #1970 on: July 01, 2011, 01:31:02 AM »


    Seriously? If that works good and all that, very nice work. So... This might be asking too much. But can you show a picture of this?


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    DivineOverlord
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    « Reply #1971 on: July 01, 2011, 01:33:59 AM »


    ^ hmm somethings looks different about that sephy XD
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    « Reply #1972 on: July 01, 2011, 01:34:23 AM »


    Yeah it's ten times more f*cking awesome.
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    « Reply #1973 on: July 01, 2011, 01:35:36 AM »


    ^ where is it from? it looks like an edited motion file.

    Edit: nvm I just read that Tormod made it XD
    « Last Edit: July 01, 2011, 01:38:04 AM by DivineOverlord » Logged

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    « Reply #1974 on: July 01, 2011, 02:01:31 AM »


    Tormod I love you... No homo. Now if you can do that for Ike.. *thinks of Ragna PSA* O.O
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    « Reply #1975 on: July 01, 2011, 02:07:19 AM »


    *Sees pictures*

    ...

    ...

    Damn, that looks badass, very nice job dude. Cheesy
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    « Reply #1976 on: July 01, 2011, 06:57:15 AM »


    Those animations look different.....
    But can I have the file?
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    « Reply #1977 on: July 01, 2011, 07:03:14 AM »


    we'll never know how tormod managed to changed the sword position from sephiroth's right hand to left hand.
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    « Reply #1978 on: July 01, 2011, 07:08:22 AM »


    we'll never know how tormod managed to changed the sword position from sephiroth's right hand to left hand.
    Alrighty guys, it was bothering me that Sephiroth is righthanded like Marth so I figured out a way to fix it (it makes it easier to reference things for animations). I've inverted the model and hexed the data in materials1 so the textures will show up when it's inverted. Now he'll be left handed like he's supposed to be XD and if you wanted you can even make him switch between hands.
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    « Reply #1979 on: July 01, 2011, 07:10:21 AM »


    i stand corrected XD
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