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« Reply #2385 on: July 16, 2011, 01:02:37 AM » |
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another idea i dislikeif it has no knockback growth, it will never be able to kill.
If the last hit had knock back growth, it will be able to kill. I'm talking about the hits before the last one.
Hm... Well, Heartless Angel could use that at least... It's not likely gonna hit really.
Down smash does hit behind him though... Although I wonder why if you moved the hit box?
Edit: Although thinking about it now... With less air mobility, forward air might already be less safe to spam...
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« Last Edit: July 16, 2011, 01:12:42 AM by _Data_Drain_ »
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« Reply #2386 on: July 16, 2011, 01:10:41 AM » |
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If the last hit had knock back growth, it will be able to kill. I'm talking about the hits before the last one.
Hm... Well, Heartless Angel could use that at least... It's not likely gonna hit really.
Down smash does hit behind him though... Although I wonder why if you moved the hit box?
Edit: Although thinking about it now... With less air mobility, forward air might already be less safe to spam...
cool as long as the last hit has knock back growth and the preceding ones have a base knock back then it should work good. Yet, I dont think the smaller hits can kill, can it? lol oh for heartless angel that will probably be good since the move is too easy to dodge or block. down smash probably needs smaller hit boxes then with the size of 5 or less.
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« Reply #2387 on: July 16, 2011, 01:11:54 AM » |
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Give UpThrow tons of knock back but no knock back growth, and maybe less damage.
It's a set up move, it shouldn't be used to kill or do damage but used to send the opponent really high for the sake of setting up attacks.
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« Reply #2388 on: July 16, 2011, 01:12:48 AM » |
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Give UpThrow tons of knock back but no knock back growth, and maybe less damage.
It's a set up move, it shouldn't be used to kill or do damage but used to send the opponent really high for the sake of setting up attacks.
I seeeee. That can be done.
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« Reply #2389 on: July 16, 2011, 01:13:25 AM » |
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And I think I just got an idea for back air... It's an idea someone else already had in here, but I'll try to describe it...
It would have a LOT of start up lag... Like this.
That slow start up move when he's in the air... However... In Brawl, the force of his blade swing could turn him around.
And it would have hardly any end lag. And good kill power. But like it shows in the video, a lot of start up lag... What do you think?
The animation doesn't have to be 100% like the one in Dissidia. I just think a move similar to it would work out good.[
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« Last Edit: July 16, 2011, 01:14:51 AM by _Data_Drain_ »
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« Reply #2390 on: July 16, 2011, 01:15:05 AM » |
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And I think I just got an idea for back air... It's an idea someone else already had in here, but I'll try to describe it...
It would have a LOT of start up lag... Like this. http://www.youtube.com/watch?v=uMGu70rZgPI&feature=player_detailpage#t=97s That slow start up move when he's in the air... However... In Brawl, the force of his blade swing could turn him around.
And it would have hardly any end lag. And good kill power. But like it shows in the video, a lot of start up lag... What do you think?[ looks good. The animation looks fairly easy to make,,,do you guys like the animations I made so far for air N and Air F? if so I can make Air B lol
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« Reply #2391 on: July 16, 2011, 01:17:57 AM » |
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looks good. The animation looks fairly easy to make,,,do you guys like the animations I made so far for air N and Air F? if so I can make Air B lol
I like the ideas behind each one, and they are a very good start if you ask me. But those animations could use a little bit of touch ups... But. I feel you should go ahead and make back air as well.
Also... I wonder... What would Godspeed look like without the red GFX? I wonder if it would look more like how it does in Dissidia?
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« Last Edit: July 16, 2011, 01:28:08 AM by _Data_Drain_ »
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« Reply #2392 on: July 16, 2011, 01:36:39 AM » |
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its hard to tell what god speed looks like from this video
but I could make better gfx for oblivion.
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« Reply #2394 on: July 16, 2011, 01:54:51 AM » |
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If you ask me they look almost exactly like Kirby's air cutters.
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« Reply #2395 on: July 16, 2011, 01:57:30 AM » |
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hmm I wonder how I can make a kirby air cutter without using models and using regular gfx....so far god speed kinda looks like aura hit flags mixed with slash hit flags. Hey maybe I can use scratch gfx and resize it with a fast loop to look like a slash?
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« Reply #2396 on: July 16, 2011, 02:04:39 AM » |
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hmm I wonder how I can make a kirby air cutter without using models and using regular gfx....so far god speed kinda looks like aura hit flags mixed with slash hit flags. Hey maybe I can use scratch gfx and resize it with a fast loop to look like a slash?
I think the aura is actually how it looks on the foe... So I guess it could have aura hit flags?
As for the slices... Hm... I want to see how the scratch GFX would look.
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« Reply #2397 on: July 16, 2011, 02:08:43 AM » |
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I think the aura is actually how it looks on the foe... So I guess it could have aura hit flags?
As for the slices... Hm... I want to see how the scratch GFX would look.
we can try scratch gfx and mix it with aura or mix aura with water gfx and make the water loop fast to look like slices. EDIT: water and aura works great!!!!
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« Last Edit: July 16, 2011, 02:12:12 AM by DivineOverlord »
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« Reply #2398 on: July 16, 2011, 02:15:30 AM » |
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we can try scratch gfx and mix it with aura or mix aura with water gfx and make the water loop fast to look like slices. EDIT: water and aura works great!!!! Oh? Sounds like it would work out nicely, since the slices are blue.
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« Reply #2399 on: July 16, 2011, 02:19:08 AM » |
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Can we see a screen shot? It's sounding good.
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