KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

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Quote from: Apprentice Of Death on July 17, 2011, 02:04:40 AM
I couldn't pay attention to the video because of how awesome that SONG F*CKING WAS.
Good video btw, I think it showed all his moves, or almost anyways.

Btw how did you do Oblivion on the ground?
How did I do that? Just a very short hop, followed IMMEDIATELY by side B. That also works for Falco's side B, and Fox's.

And thank you. I'm glad someone liked the video. :P

And... I missed one move... Heartless Angel... Oh well... Maybe next time. I will make another video at some point, after he's got more finished.

Lol his warping dodge reminds me of Kirby series final bosses, the way they always teleport around a lot.
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Quote from: Thundaga_T2 on July 17, 2011, 03:19:28 AM
Lol his warping dodge reminds me of Kirby series final bosses, the way they always teleport around a lot.
Or in a way, Tabuu... Since he's like, pretty much a Kirby final boss move set wise.

Anyway, I fixed up the Sephiroth pack me and Wolfric did a while back. However I replaced Solid Sephiroth with Xemnas, not Xemnasroth, but Xemnas. With a laser Masamune.
XD

http://www.mediafire.com/?6m2v59nhx3bqox4

If anyone wants it, here it is. But Kefkaroth's cape is odd with this version... The textures are reversed. If this can be fixed, let me know how.

Quote from: _Data_Drain_ on July 17, 2011, 03:28:17 AMOr in a way, Tabuu... Since he's like, pretty much a Kirby final boss move set wise. Anyway, I fixed up the Sephiroth pack me and Wolfric did a while back. However I replaced Solid Sephiroth with Xemnas, not Xemnasroth, but Xemnas. With a laser Masamune. XD http://www.mediafire.com/?6m2v59nhx3bqox4 If anyone wants it, here it is. But Kefkaroth's cape is odd with this version... The textures are reversed. If this can be fixed, let me know how.
Im pretty sure Tabuu's teleporting was based off of Kirby final bosses, i mean the game was directed by Sakurai, whom we all know is the creator of the Kirby series.
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Check out our music request thread here

So um, there was this odd teleporting glitch for me o: Sephiroth teleported to the left and died.

Quote from: Thundaga_T2 on July 17, 2011, 05:36:13 AM
Im pretty sure Tabuu's teleporting was based off of Kirby final bosses, i mean the game was directed by Sakurai, whom we all know is the creator of the Kirby series.
I know. I know quite a bit about Kirby games. :P

Tabuu's kinda like a cross between Marx, and Nightmare in a way.

...

Anyway, before this gets off topic. Does anyone else think forward air needs landing lag? And... Actually now that I think about it... Some of the GFX could be down toned. Like side B air's hits could be smaller... Still flashy like they are now, but a bit smaller.

Down B air is already getting a GFX redo. So I won't say anything about that.

I think Fair is working fine as it is, it's got enough startup lag as for the enemy to time a Power Shield.

Quote from: Cloudy on July 17, 2011, 05:53:24 AM
I think Fair is working fine as it is, it's got enough startup lag as for the enemy to time a Power Shield.
But see, my problem with it is, if he's using the very tip of the blade, it's very hard to actually punish him. Even if you do power shield it.

Plus, think about it. Most forward airs that have a lot of range... Have some landing lag. This shouldn't be an exception I don't think.

Ike's has landing lag, Snake's air moves have landing lag... See what I mean? Plus neutral air is fast without end lag... If it had far less kill power, and MAYBE just a tiny little bit more end lag, and no landing lag like it has now. That can be what sets it apart from forward air, less kill power, less lag.

Plus I'm not saying forward air should have super nasty end lag like Ganondorf's forward air, just about as much as Sephiroth's back air. Maybe even a bit less then that. I just feel like there's little some characters can do... Like Kirby, he lacks range, and running speed...

Although, then again... I should fight a player before judging... But I still say a bit of landing lag would make that move balanced out well.


If anyone uses the port of Sephi to Rob... swapping his Ai for Captain Falcon's works pretty well.

[/random]
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Something odd happened... I was playing as sephiroth then his eye and hair textures were inverted... as in inside out... it looked really odd XD Guess I'm just gonna download the sephiroth pack data posted up there and see if it fixs itself lol :3
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Quote from: Alses on July 17, 2011, 07:48:10 PM
Something odd happened... I was playing as sephiroth then his eye and hair textures were inverted... as in inside out... it looked really odd XD Guess I'm just gonna download the sephiroth pack data posted up there and see if it fixs itself lol :3

i'm guessing you were using a different sephiroth model. the only sephiroth models that are compatible with this latest psa is the one included in the brawlvault download, and datadrain and wolfric's recreations of their custom Sephiroth Models, which is here. although data stated that one of the custom models made had the same issue you had so yeah don't use the one that was stated...yet.

Quote from: _Data_Drain_ on July 17, 2011, 03:28:17 AM
Or in a way, Tabuu... Since he's like, pretty much a Kirby final boss move set wise.

Anyway, I fixed up the Sephiroth pack me and Wolfric did a while back. However I replaced Solid Sephiroth with Xemnas, not Xemnasroth, but Xemnas. With a laser Masamune.
XD

http://www.mediafire.com/?6m2v59nhx3bqox4

If anyone wants it, here it is. But Kefkaroth's cape is odd with this version... The textures are reversed. If this can be fixed, let me know how.

Is the 'lazer' supposed to be white for the Xemnas?
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Quote from: Hackingstar on July 17, 2011, 09:12:01 PM
i'm guessing you were using a different sephiroth model. the only sephiroth models that are compatible with this latest psa is the one included in the brawlvault download, and datadrain and wolfric's recreations of their custom Sephiroth Models, which is here. although data stated that one of the custom models made had the same issue you had so yeah don't use the one that was stated...yet.

Actually... I fixed Xemnas as I said. Look a page back, I explain how to fix models to work with Sephiroth.

Quote from: Kagemaru on July 17, 2011, 09:27:21 PM
Is the 'lazer' supposed to be white for the Xemnas?
Actually... It's supposed to have a pinkish red hue to it... Although some lighting makes it look white...

Quote from: _Data_Drain_ on July 17, 2011, 11:57:36 PM
Actually... I fixed Xemnas as I said. Look a page back, I explain how to fix models to work with Sephiroth.
Actually... It's supposed to have a pinkish red hue to it... Although some lighting makes it look white...

uh by all the ones in Materials you forgot to mention. Do i do it in just Materials1 folder or both Material1 and Material2 folders?

Quote from: Hackingstar on July 18, 2011, 12:59:38 AM
uh by all the ones in Materials you forgot to mention. Do i do it in just Materials1 folder or both Material1 and Material2 folders?
Just Materials1, sorry about that.