Classic Exp. Pack for Brawl - new Best Of pack (May 2018)

Started by libertyernie, February 12, 2011, 09:11:29 PM

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Should the Miiverse stage in this pack have the pics in the background?

Yes, even though they're the same every time
6 (100%)
No
0 (0%)

Total Members Voted: 6

You mean for the alternate stage loader? I don't think so. I'm pretty sure the code doesn't support it.

Here's what the SSS screens are looking like right now: http://imgur.com/a/jo7yC
The first two screens are for Brawl and sorted by game of origin, the other two are for P:M demo 1 with the official stages in one cluster.

i like it!!!

but ill stick to 3.2 since the icons in mine r fully organized with my SSS icons, and the 4.0... isnt or doesnt look organised ^^"
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I have some questions about the alternate stage loader
how many stages could be for the alternate stage?
every stage must be over the same stage? because... i'm a fan of sonic
and i would like to use a stage to load every sonic stage made here, but they are over different stages
Aquatic mine- Jungle japes
Master emerald shrine- Mushroomy kingdom
Green hill zone (Samba de amigo)- Jungle japes
Aquarium Park- Yoshi island Brawl
Perfect chaos- Jungle Japes
Space colony ARK- Skyworld
Radical Highway- Luigi's Mansion
Sky Rail- Onett
Metal Harbor- Big Blue
Crisis City- Norfair
EGGMAN land- Norfair

11 custom stages
over
Jungle Japes
Mushroomy Kingdom
Yoshi island brawl
Skyworld
Luigi Mansion
Onett
Big Blue
Norfair
will be possible? or, they could be possible to load over FD and put them in a alternate stage loader?
thanks to read

Quote from: Zongalito on July 22, 2011, 03:27:14 PM
I have some questions about the alternate stage loader
how many stages could be for the alternate stage?
every stage must be over the same stage? because... i'm a fan of sonic
and i would like to use a stage to load every sonic stage made here, but they are over different stages
Aquatic mine- Jungle japes
Master emerald shrine- Mushroomy kingdom
Green hill zone (Samba de amigo)- Jungle japes
Aquarium Park- Yoshi island Brawl
Perfect chaos- Jungle Japes
Space colony ARK- Skyworld
Radical Highway- Luigi's Mansion
Sky Rail- Onett
Metal Harbor- Big Blue
Crisis City- Norfair
EGGMAN land- Norfair

11 custom stages
over
Jungle Japes
Mushroomy Kingdom
Yoshi island brawl
Skyworld
Luigi Mansion
Onett
Big Blue
Norfair
will be possible? or, they could be possible to load over FD and put them in a alternate stage loader?
thanks to read
You can use multiple stages over any stage. BUT if it doesn't use the same .rel file as the original stage, you have to change the .rel file, meaning the original stage won't work anymore.
And I think some of those stages you named are actually over Final Destination but come with .rel files (which you won't be able to use in this case.)
Also, are you on Smashboards? There's a post for help with this code: http://www.smashboards.com/showthread.php?t=276065

Well i'm going to test every stage with a Final destination rel, hope this works
and i don't know alot of english, so i think i can't make the code, so i will wait for the 4.0 classic exp


hello, im having a problem with your stage expansion

whenever i try loading it with gecko OS, it says that the GCT file has too many lines of code, is there a way around this?

A blue + means the alternate has something to do with P:M (either a stage edit or a size mod.) Red means it doesn't. It's not really a big deal.

@thingy: Do you have gameconfig.txt on your SD card?

 Good job, libertyernie! But i have one question, it´s possible to choose the stages who will come in random select? In olders versions this was impossible! Thanks and keep the good work!
Smash is the law!

@libertyernie

ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines

Quote from: thingy on July 23, 2011, 03:54:24 AM
@libertyernie

ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines
use code manager to make a .gct file
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Quote from: thingy on July 23, 2011, 03:54:24 AM
@libertyernie

ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines

If you can't get more than 256 lines, just make 2 gct files with half of the codes, and then use 'GCT fusionizer' to fuse them.
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A newer version of the code manager program would work too. I have version 1.2.

Quote from: Linnom on July 23, 2011, 03:17:44 AM
Good job, libertyernie! But i have one question, it´s possible to choose the stages who will come in random select? In olders versions this was impossible! Thanks and keep the good work!
Unfortunately, no. There's a code that enables expansion stages to be picked as part of random, and that enables all of them. But you could turn off the "Enable Random Expansion Stages" code. That way, you could pick which stages to use in random, but it would never pick an expansion stage.