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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
No - 0 (0%)
Total Voters: 6

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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 624427 times)
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libertyernie
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    « Reply #360 on: July 18, 2011, 09:57:07 AM »


    You mean for the alternate stage loader? I don't think so. I'm pretty sure the code doesn't support it.
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    libertyernie
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    « Reply #361 on: July 21, 2011, 04:18:36 PM »


    Here's what the SSS screens are looking like right now: http://imgur.com/a/jo7yC
    The first two screens are for Brawl and sorted by game of origin, the other two are for P:M demo 1 with the official stages in one cluster.
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    DSX8
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    « Reply #362 on: July 22, 2011, 04:03:00 AM »


    i like it!!!

    but ill stick to 3.2 since the icons in mine r fully organized with my SSS icons, and the 4.0... isnt or doesnt look organised ^^"
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    Zongalito
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    « Reply #363 on: July 22, 2011, 09:27:14 AM »


    I have some questions about the alternate stage loader
    how many stages could be for the alternate stage?
    every stage must be over the same stage? because... i'm a fan of sonic
    and i would like to use a stage to load every sonic stage made here, but they are over different stages
    Aquatic mine- Jungle japes
    Master emerald shrine- Mushroomy kingdom
    Green hill zone (Samba de amigo)- Jungle japes
    Aquarium Park- Yoshi island Brawl
    Perfect chaos- Jungle Japes
    Space colony ARK- Skyworld
    Radical Highway- Luigi's Mansion
    Sky Rail- Onett
    Metal Harbor- Big Blue
    Crisis City- Norfair
    EGGMAN land- Norfair

    11 custom stages
    over
    Jungle Japes
    Mushroomy Kingdom
    Yoshi island brawl
    Skyworld
    Luigi Mansion
    Onett
    Big Blue
    Norfair
    will be possible? or, they could be possible to load over FD and put them in a alternate stage loader?
    thanks to read
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    libertyernie
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    « Reply #364 on: July 22, 2011, 05:07:03 PM »


    I have some questions about the alternate stage loader
    how many stages could be for the alternate stage?
    every stage must be over the same stage? because... i'm a fan of sonic
    and i would like to use a stage to load every sonic stage made here, but they are over different stages
    Aquatic mine- Jungle japes
    Master emerald shrine- Mushroomy kingdom
    Green hill zone (Samba de amigo)- Jungle japes
    Aquarium Park- Yoshi island Brawl
    Perfect chaos- Jungle Japes
    Space colony ARK- Skyworld
    Radical Highway- Luigi's Mansion
    Sky Rail- Onett
    Metal Harbor- Big Blue
    Crisis City- Norfair
    EGGMAN land- Norfair

    11 custom stages
    over
    Jungle Japes
    Mushroomy Kingdom
    Yoshi island brawl
    Skyworld
    Luigi Mansion
    Onett
    Big Blue
    Norfair
    will be possible? or, they could be possible to load over FD and put them in a alternate stage loader?
    thanks to read

    You can use multiple stages over any stage. BUT if it doesn't use the same .rel file as the original stage, you have to change the .rel file, meaning the original stage won't work anymore.
    And I think some of those stages you named are actually over Final Destination but come with .rel files (which you won't be able to use in this case.)
    Also, are you on Smashboards? There's a post for help with this code: http://www.smashboards.com/showthread.php?t=276065
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    Zongalito
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    « Reply #365 on: July 22, 2011, 06:16:40 PM »


    Well i'm going to test every stage with a Final destination rel, hope this works
    and i don't know alot of english, so i think i can't make the code, so i will wait for the 4.0 classic exp
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    KTH
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    « Reply #366 on: July 22, 2011, 07:11:31 PM »


    A "+" Blue or Red? For what?
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    thingy
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    « Reply #367 on: July 22, 2011, 07:50:02 PM »


    hello, im having a problem with your stage expansion

    whenever i try loading it with gecko OS, it says that the GCT file has too many lines of code, is there a way around this?
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    libertyernie
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    « Reply #368 on: July 22, 2011, 08:37:05 PM »


    A blue + means the alternate has something to do with P:M (either a stage edit or a size mod.) Red means it doesn't. It's not really a big deal.

    @thingy: Do you have gameconfig.txt on your SD card?
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    Linnom
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    « Reply #369 on: July 22, 2011, 09:17:44 PM »


     Good job, libertyernie! But i have one question, it´s possible to choose the stages who will come in random select? In olders versions this was impossible! Thanks and keep the good work!
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    « Reply #370 on: July 22, 2011, 09:54:24 PM »


    @libertyernie

    ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines
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    « Reply #371 on: July 23, 2011, 12:07:01 AM »


    @libertyernie

    ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines
    use code manager to make a .gct file
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    « Reply #372 on: July 23, 2011, 02:33:06 AM »


    @libertyernie

    ah ok now it works fine, but i ran into another problem, the character select screen only shows about 10 characters, is there any way to change this. also what program do you use to edit GCT files, because I use Ocarina cheat code manager and it does not let you use more than 256 lines

    If you can't get more than 256 lines, just make 2 gct files with half of the codes, and then use 'GCT fusionizer' to fuse them.
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    libertyernie
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    « Reply #373 on: July 23, 2011, 11:10:24 AM »


    A newer version of the code manager program would work too. I have version 1.2.

    Good job, libertyernie! But i have one question, it´s possible to choose the stages who will come in random select? In olders versions this was impossible! Thanks and keep the good work!
    Unfortunately, no. There's a code that enables expansion stages to be picked as part of random, and that enables all of them. But you could turn off the "Enable Random Expansion Stages" code. That way, you could pick which stages to use in random, but it would never pick an expansion stage.
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    KTH
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    « Reply #374 on: July 23, 2011, 11:25:50 AM »


    @libertyernie

    Thank for the explain.
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