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« on: August 28, 2009, 01:59:24 PM » |
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I'm wondering: Is it possible to completely remove the "Aura clouds" around Lucarios hands? I looked into it before, about 2 months ago, but I couldn't find anything.
It doesn't look like PSA can do, but has someone found a way?
Also, does anyone know what files articles like Ness' PSI Thunder are stored in? I beleive they are in the FitNess##.Pac, but I'm not sure if the behavior is stored there or not. I'm trying to see if I can hex edit Lucas' PK Thunder into Ness, but I'm not sure where to look.
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« Reply #1 on: August 28, 2009, 02:02:40 PM » |
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They're in FitNess.pac
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #2 on: August 28, 2009, 05:12:08 PM » |
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I see... Odd that PSA can't edit them... Yet.
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« Reply #3 on: August 28, 2009, 05:24:30 PM » |
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You can...
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #4 on: August 29, 2009, 01:56:33 PM » |
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Wait.... That's so vague... Excuse me? Is that about  or  ?
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« Reply #5 on: August 29, 2009, 02:08:31 PM » |
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PSA doesn't edit textures, I'm sure of that. You can edit those FitChar.pac files by the FS way.
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #6 on: August 29, 2009, 03:31:59 PM » |
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Ah, so I have to use ASH on the FitLucario.pac, do I?
I tried using Lucario's effect file before and I don't remember finding anything useful.
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« Reply #7 on: August 29, 2009, 03:41:34 PM » |
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Ah, so I have to use ASH on the FitLucario.pac, do I?
I tried using Lucario's effect file before and I don't remember finding anything useful.
If it's ASHable, it most likely will not be ASHable. You'll need to use SSBBExtract, and all those tools.
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #8 on: August 29, 2009, 04:38:03 PM » |
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Well, I get it, but I know only some very basic hex, so I think I'm out of luck.
Unless padding the entire 001.pac with FF is the trick, I'm pretty sure I won't be able to find it.
EDIT: Actually, looking at the .pac, it looks to be mostly trail and error... There are one of those elusive CLR0 files.. Three, actually, and I bet just padding them with at least partially hide it!
Edit: Well, that was a failure.... Whatever, I'll try again at another time.
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« Last Edit: August 29, 2009, 06:26:08 PM by Ice God64 »
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« Reply #9 on: August 29, 2009, 07:42:07 PM » |
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If the texture doesnt have any transparent buts, color it black, that will make them invisible.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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