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Author Topic: Lucario's Aura & PK Thunder  (Read 3420 times)
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Ice God64
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« on: August 28, 2009, 01:59:24 PM »


I'm wondering: Is it possible to completely remove the "Aura clouds" around Lucarios hands? I looked into it before, about 2 months ago, but I couldn't find anything.

It doesn't look like PSA can do, but has someone found a way?

Also, does anyone know what files articles like Ness' PSI Thunder are stored in? I beleive they are in the FitNess##.Pac, but I'm not sure if the behavior is stored there or not. I'm trying to see if I can hex edit Lucas' PK Thunder into Ness, but I'm not sure where to look.
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    « Reply #1 on: August 28, 2009, 02:02:40 PM »


    They're in FitNess.pac
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    Ice God64
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    « Reply #2 on: August 28, 2009, 05:12:08 PM »


    I see... Odd that PSA can't edit them... Yet.
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    VILE
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    « Reply #3 on: August 28, 2009, 05:24:30 PM »


    You can...
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    Ice God64
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    « Reply #4 on: August 29, 2009, 01:56:33 PM »


    Wait.... That's so vague... Excuse me? Is that about  or  ?
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    Hakumen
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    « Reply #5 on: August 29, 2009, 02:08:31 PM »


    PSA doesn't edit textures, I'm sure of that. You can edit those FitChar.pac files by the FS way.
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    « Reply #6 on: August 29, 2009, 03:31:59 PM »


    Ah, so I have to use ASH on the FitLucario.pac, do I?

    I tried using Lucario's effect file before and I don't remember finding anything useful.
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    « Reply #7 on: August 29, 2009, 03:41:34 PM »


    Ah, so I have to use ASH on the FitLucario.pac, do I?

    I tried using Lucario's effect file before and I don't remember finding anything useful.

    If it's ASHable, it most likely will not be ASHable. You'll need to use SSBBExtract, and all those tools.
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    « Reply #8 on: August 29, 2009, 04:38:03 PM »


    Well, I get it, but I know only some very basic hex, so I think I'm out of luck.

    Unless padding the entire 001.pac with FF is the trick, I'm pretty sure I won't be able to find it.

    EDIT: Actually, looking at the .pac, it looks to be mostly trail and error... There are one of those elusive CLR0 files.. Three, actually, and I bet just padding them with at least partially hide it!

    Edit: Well, that was a failure.... Whatever, I'll try again at another time.
    « Last Edit: August 29, 2009, 06:26:08 PM by Ice God64 » Logged

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    « Reply #9 on: August 29, 2009, 07:42:07 PM »


    If the texture doesnt have any transparent buts, color it black, that will make them invisible.
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