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« Reply #3045 on: August 09, 2011, 01:58:41 PM » |
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lol I wuz just checking XD Say, mind pming me a list of all the WOW spells that a night elf can use and what they do? I might make a psa over zelda if you did the import once BJ releases the next BB trust me you dont want the list first what Class they need to be (they can be Mages too now ) then what spec (if mage) arcane or Fire or Frost (the moveset is just based on the Mage not spec)
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« Reply #3046 on: August 09, 2011, 02:21:42 PM » |
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Hmm, I guess the overall list of spells would be about as huge as the list of arts in the Tales of series? Mehhhh I'll just look at some of the stuff I gotta do first before I come up with anything. XD
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« Reply #3047 on: August 09, 2011, 09:39:04 PM » |
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Hey MarioDK. I know that this is kinda off topic but i want to change a sonic psa to a ShadowKong Friendly one. can you tell me here or PM me about how and what i need to change in order for it to work.
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Soon enough... I'll show you my true power.
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« Reply #3048 on: August 09, 2011, 10:32:12 PM » |
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Hey MarioDK. I know that this is kinda off topic but i want to change a sonic psa to a ShadowKong Friendly one. can you tell me here or PM me about how and what i need to change in order for it to work. easy remove the GFX models in Fitdonkey.pac to FitSonic.pac then Remove the GFX Codes for running/Side-Taunt and if you want a good looking Running Animation use Burst Sonic´s PSA since that one look good without GFX
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« Reply #3050 on: August 09, 2011, 10:37:52 PM » |
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Down-Smash on V0.9 is perfect for Goku i dont think Mario´s will be good for the Fsmash i will look on it later
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« Reply #3051 on: August 09, 2011, 10:41:51 PM » |
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that animaton is pretty good, just checked it
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #3052 on: August 09, 2011, 11:06:27 PM » |
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Thanks! I'm working on a start and hold for the DSmash tomorrow, if anyone prefers it.
I animate pretty fast, so it should definitely be done by 7:00 Central (When the Ranger game starts)
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« Last Edit: August 09, 2011, 11:10:54 PM by Falco-Z »
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« Reply #3053 on: August 10, 2011, 01:03:39 AM » |
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easy remove the GFX models in Fitdonkey.pac to FitSonic.pac then Remove the GFX Codes for running/Side-Taunt and if you want a good looking Running Animation use Burst Sonic´s PSA since that one look good without GFX
ahh ok so thats what i forgot to do. i already replaced the GFX models and the animation but i forgot to remove the codes. thank for the help.
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« Reply #3054 on: August 10, 2011, 08:23:58 AM » |
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Thanks! I'm working on a start and hold for the DSmash tomorrow, if anyone prefers it. I animate pretty fast, so it should definitely be done by 7:00 Central (When the Ranger game starts) Down-Smash is not needed maybe a revamp of that one we got but not a new one since that Down-Smash is a Dragonball BT Goku move/ he use vs. two from Ginyu force
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« Reply #3055 on: August 10, 2011, 08:26:33 AM » |
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How you managed to make Wing Mario (A power-up for SMBZ Mario) always Animated?
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« Reply #3056 on: August 10, 2011, 08:28:18 AM » |
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How you managed to make Wing Mario (A power-up for SMBZ Mario) always Animated? just put many articles Animation code in PSA there is one almost any Subaction
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« Reply #3057 on: August 10, 2011, 08:31:36 AM » |
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Wings on Mario's Hat and showing up is fine....
It is Animations.... everytime Mario go to other Animation other than Wait1 Animations.
Wings is T-pose and can't move on other Animations.
I tried This:
Remove Article:0-2 Generate Article: 2 Model Event 3: 0-2, 0-0,3-0
Just worked on Wait1 only.
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« Reply #3058 on: August 10, 2011, 08:43:15 AM » |
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Wings on Mario's Hat and showing up is fine.... It is Animations.... everytime Mario go to other Animation other than Wait1 Animations. Wings is T-pose and can't move on other Animations. I tried This: Remove Article:0-2 Generate Article: 2 Model Event 3: 0-2, 0-0,3-0 Just worked on Wait1 only. that i dont know why
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« Reply #3059 on: August 10, 2011, 08:48:53 AM » |
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You did remove Eye/slope event? what these event affect?
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