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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2322384 times)
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StupidMarioFan1
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    « Reply #9060 on: December 01, 2012, 11:57:08 AM »


    So has anyone figured out how to fix that sfx prob with Vegita?
    Also I can't wait for Luffy, even though I still don't know much about his series. lol
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    « Reply #9061 on: December 01, 2012, 12:05:27 PM »


    Maybe if it was done over again probably. :/ but sticking to just the voices first and then trying to add the SFXs later since alot of the SFX changes changed alot of other characters SFXs too.
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    « Reply #9062 on: December 01, 2012, 01:44:35 PM »


    I would be okay with just the voices, since that is usually what is changed, along with character specific sound effects like Mario's Fireball. I wouldn't mind othercharacters having certain DBZ sound effects either. But if the sfx is redone, make sure to include a version with the original over 9000 line, and not just the american version.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #9063 on: December 01, 2012, 01:48:56 PM »


    I'm not gonna make it. :/ the time passed for me to want to do it. And besides i would have to find all the voices and SFXs to use for it, and it sounds like just too much trouble. So in my book, i'd rather him sound like Wolf then waste time in my life trying to fix a voicepak.
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    « Reply #9064 on: December 01, 2012, 01:51:09 PM »


    I didn't say you had to do it, but Vegita should sound like himself than Wolf, of course that doesn't mean people have to use the sfx pack. Wink
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #9065 on: December 02, 2012, 02:57:07 AM »


    made this:


    here is how the stage will go(on the red line):
    will be over pirate ship stage and replace that ship with going merry/less toon like water and textures but more brawl like
    wanted to do my first stage also cuz afew ppl have worked on going merry but never finished it,and luffy/zoro/sanji/ussop movesets needs a home stage

    also i got bad news i can´t PSA luffy with the old method since there is a bug that freeze luffy but i can with brawlbox but right now i can´t work more on luffy until blackjax have fixed this: http://forums.kc-mm.com/index.php?topic=17547.msg1066133#msg1066133 cuz i needing to do copy/Paste +300 times but if it dont copy that code 100% i have to edit this code +300 times for make gear 2nd/hat on head
    or back model changers

    and if pasting on all subactions takes like 2-3 hours to make tranfroms/GFX on all animetions/stuff like this
    so think if i have to make transfroms/GFX on all animetions with that bug
    « Last Edit: December 02, 2012, 03:11:29 AM by Mariodk » Logged

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    Kagemaru
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    « Reply #9066 on: December 02, 2012, 07:13:18 AM »


    I'll do it...
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    « Reply #9067 on: December 02, 2012, 08:58:55 AM »


    Mario D=, you know i was working on that ship. I was gonna dual release mine with he completed Luffy
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    ThyLASA
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    « Reply #9068 on: December 02, 2012, 10:16:10 AM »


    What do you mean seriously?  That is a GOOD thing.  It allows us to swiftly see where the issues are and attempt to swiftly fix and improve them.  Comments like "it's awesome" are nice sure but they're completely unconstructive and they don't help the PSAer to improve.  Nah boo La $alle knows where it's at lol.

    I'll write my moveset revamps in my thread at a later stage.  I've a variety of fresh ideas.

    Also one last question MarioDK my man.  Can I reupload your vid to my channel as well so my subs can see it?  It means more views overall.


    Lol yeah. Can't wait for the moveset to bro but overall nice job on the animations as usually. Ohh....thanks for posting that video of deadpool long ago with that Hudson Mohawke beat I'm writing to it right now
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    « Reply #9069 on: December 02, 2012, 12:40:30 PM »


    I was serious...

    If you really don't wanna put that code in every time because it can't be copy/pasted, I'll do it. Luffy has been stalled long enough.
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    « Reply #9070 on: December 05, 2012, 04:17:19 AM »


    Anybody else think Vegeta's Super saiyan form looks a little off in color? It looks a little too yellowish instead of golden. But I suppose that's pretty minor compared to the glitches that need to be fixed.

    Anyways, Luffy is looking awesome!
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    « Reply #9071 on: December 05, 2012, 06:03:28 AM »


    So I'm doing the subroutine thing...

    About halfway done copy/pasting it in all the subactions.
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    « Reply #9072 on: December 05, 2012, 06:07:57 AM »


    So I'm doing the subroutine thing...

    About halfway done copy/pasting it in all the subactions.
    epic just as long they code to wait1: other and in wait1 event list; other there is a other subroutine code so i can edit that with gear 2nd/hat model change codes

    i am almost done with Luffy´s N-B
    side-B(Air) is done
    Side-B(ground) almost working
    up-B just needing to have a limit so it can´t be used unlimited times
    Down-B/FS is not coded yet
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    « Reply #9073 on: December 05, 2012, 07:47:14 AM »


    epic just as long they code to wait1: other and in wait1 event list; other there is a other subroutine code so i can edit that with gear 2nd/hat model change codes

    i am almost done with Luffy´s N-B
    side-B(Air) is done
    Side-B(ground) almost working
    up-B just needing to have a limit so it can´t be used unlimited times
    Down-B/FS is not coded yet
    mariodk i hope you readed my post and dont copy between windows  the set air/ground, disalow certain movements the ones that have a choice incide those have high chance to corrup your psa file if copyed from another window for some reason so be carefull while you copy your actions to kagemaru file later.
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    « Reply #9074 on: December 06, 2012, 10:00:16 AM »


    Nice vegeta (=
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