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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2300544 times)
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StupidMarioFan1
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    « Reply #10320 on: April 26, 2014, 06:39:01 PM »


    Are they from the Melee trophy with a new texture and/or texturemap? If so then I wouldn't have to worry about importing those and rigging the tail, I can just simply add them onto the Melee Mario one. lol
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    « Reply #10321 on: April 26, 2014, 06:41:00 PM »


    Are they from the Melee trophy with a new texture and/or texturemap? If so then I wouldn't have to worry about importing those and rigging the tail, I can just simply add them onto the Melee Mario one. lol
    yep they are from melee and re textured
    and rigged tail is kinda not possible with the SMBZ mario boneset and beside possible not filesize on animated tail anyway
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    « Reply #10322 on: April 27, 2014, 03:21:43 AM »


    something for SMBZ mario v3.7:



    Yay for my Super Leaf model \o/
    ... Now that I think of, I think I maybe made it a bit too much low-poly ...

    But anyway, the ears and tail is looking awesome !
    And, are you also going to make a Wing Cap version too ?  Grin
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    DoctorFlux(Mariodk)
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    « Reply #10323 on: April 27, 2014, 07:22:18 AM »


    Yay for my Super Leaf model o/
    ... Now that I think of, I think I maybe made it a bit too much low-poly ...

    But anyway, the ears and tail is looking awesome !
    And, are you also going to make a Wing Cap version too ?  Grin
    not sure about  winged cap cuz of that item for winged cap is a Hat with wings and thats is alittle too high filesize i guess compare to a Leaf/feather
    +does not fit with most of the attacks anyway
    so it will mainly be Raccon(some with tanooki suit), and Cape

    and speaking of tanooki suit:
    ignore the textures for now since i basely just used the ear/tail texture on the whole suit

    Post Merge: April 27, 2014, 09:44:57 AM
    « Last Edit: April 27, 2014, 09:44:57 AM by Mariodk » Logged

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    « Reply #10324 on: April 27, 2014, 10:40:32 AM »


    Dat Dr. Mario animation.
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    « Reply #10325 on: April 27, 2014, 11:01:23 AM »


    As always, Mariodk putting out quality stuff.
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    « Reply #10326 on: April 27, 2014, 11:15:05 AM »


    there is just 1 problem with the tanooki suit:
    had to do so the Hat Bone can´t be moved at all
    and mario can´t take hat off or the hat will sometimes shows outside the suit

    since the parts of No powerup mario(aka normal mario) is still showing
    but is covered by the Tanooki suit if in Cape Mode on this Alt
    but that is possible fixed on v3.9/v4 since there is a big chance for i make Cape+Raccon on 1 model/moveset when mario gets transfroming like zelda/shiek
     
    also a full size Image on the tanooki suit here:

    if someone can do better Texture map + Textures for it i can send you the .max files and textures can max be only 2x 128x128 textures(or too big filesize)
    « Last Edit: April 27, 2014, 11:17:19 AM by Mariodk » Logged

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    « Reply #10327 on: April 27, 2014, 11:20:10 AM »


    Well I guess that means I don' have to worry about the animations with SM64 Mario. lol Can I make a version based off the SMB3 ones? Like the leaf has no eyes or hole, and the Tanooki suit has no cap brim? Cheesy
    I'd love to help make a better texture for yah, but I'm not good at that, I can make it solid colored but that's not exactly what you want. xD
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    « Reply #10328 on: April 27, 2014, 11:23:50 AM »


    Well I guess that means I don' have to worry about the animations with SM64 Mario. lol Can I make a version based off the SMB3 ones? Like the leaf has no eyes or hole, and the Tanooki suit has no cap brim? Cheesy
    I'd love to help make a better texture for yah, but I'm not good at that, I can make it solid colored but that's not exactly what you want. xD
    no i want brawl styled

    since we modding Brawl and not some other mario game
    like as Minecraft mods mainly only have blocks and not even round things in they´s Mods

    so should Brawl also mainly have Brawl styled Texture on the model imports like MC mods is going with blocks

    and after the brawl styled texture is made its easy to make a other style out of it like a modern mario styled one
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    « Reply #10329 on: April 27, 2014, 02:34:55 PM »


    I know you want brawl styled textures, I was making a joke about how I'm not good at making brawl styled textures. Tongue
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    « Reply #10330 on: April 28, 2014, 04:41:56 AM »



    whats left: turn gloves to Hands,
    Make whats over Fire/Cape for SMBZ moveset
    and the reason for why it needs shippuden colors instead of pre shippuden:

    Fire: Sage mode
    Cape: Tailed aura(3x Tails)
    tailed aura cuz it got a tail like raccon
    and i will not use naruto´s aura model i will use my own where the tails and Ears look like from  raccon powerup but as aura like naruto´s so kinda it is like a Demon Raccon/tanooki thing Mario got instead of a Demon fox
    « Last Edit: April 28, 2014, 06:19:03 AM by Mariodk » Logged

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    « Reply #10331 on: April 28, 2014, 12:23:51 PM »


    probably a veeery late reply, but I asked how to make mario imports work with smbz PSA because I want to update my Mario with Madoka's outfit and modify it so the transformation can be a version of ultimate madoka mode
    will be great and divine♥ lol!
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    « Reply #10332 on: April 28, 2014, 12:26:58 PM »


    probably a veeery late reply, but I asked how to make mario imports work with smbz PSA because I want to update my Mario with Madoka's outfit and modify it so the transformation can be a version of ultimate madoka mode
    will be great and divine♥ lol!
    use the .max files i inc. in the v3.6 .zip
    follow the readme on what to do after import in brawlbox

    and use a method to Port the skin modifer&Polygons between Normal Mario/SMBZ boneset
    from a Normal Mario Boneset to SMBZ mario boneset
    since SMBZ mario boneset is the same as Normal Mario with rotation/translation/scale
    but SMBZ mario boneset have more added bones
    « Last Edit: April 28, 2014, 12:28:41 PM by Mariodk » Logged

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    « Reply #10333 on: April 28, 2014, 12:32:00 PM »


    :J
    Thank you, I didnt notice those files lol sorry
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    « Reply #10334 on: May 02, 2014, 06:31:29 AM »


    good news to Model makers to SMBZ mario moveset:
    i made it so Even if a Model IMport does not have a Damage face
    but having animated Mouth/eye iris

    the Mario model will have SSB4 Damage face instead of brawl damage face
    all done by animations and no modeling
    so if removing brawl mario´s damage face he will have SSB4 damage face instead

    this is good if want to save some filesize on a model so you dont have to add damage face but have to add Animated Eyes/mouth

    « Last Edit: May 02, 2014, 06:32:29 AM by Mariodk » Logged

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